Just a moment. The guards get an initiative of... [He rolls the die, and his brow furrows.] Oh. That's just an eight. The wyrmling gets a 15, so...you still get to yell at the guards. And by the way, your noble background gives you a proficiency in persuasion. You meet the DC with that bonus.
As you cry out for help, the guardsmen hear your elegant and refined pleas for assistance. I'll say that one of them stays behind to help the crowd while the other will come help you. It'll be one round before he reaches you.
Right now, the wyrmling sees that you're daring to challenge him! He rears back and spits a glob of fire in your direction! The injured man manages to roll away from the attack, but you have to roll dexterity to see if you can dodge. And - you're an archer. You add three to your roll.
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As you cry out for help, the guardsmen hear your elegant and refined pleas for assistance. I'll say that one of them stays behind to help the crowd while the other will come help you. It'll be one round before he reaches you.
Right now, the wyrmling sees that you're daring to challenge him! He rears back and spits a glob of fire in your direction! The injured man manages to roll away from the attack, but you have to roll dexterity to see if you can dodge. And - you're an archer. You add three to your roll.