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๐š‚๐šข๐š—๐š๐š•๐šž๐šก ๐™ผ๐š˜๐š๐šœ ([personal profile] synfluxmods) wrote in [community profile] synflux2024-09-28 12:07 pm

TRAVEL LOG #3: KIDNAPPED CHARACTERS ONLY

THE CHOSEN


CONTENT WARNINGS: cult-like symbols and implications, abduction, cult-like brainwashing.

โ–ถ CASTLE BRAN

The last thing you remember might be speaking to a friend, making merry with a stranger, or enjoying a quiet night against the backlight of the bonfire. Your memories between then and now are a blur—one moment you were in the village, and the next you are here, arising from your slumber and finding yourself in a lavish room with gothic and archaic decor. The windows of the castle are bolted shut so no light goes in and no soul escapes, but candles have been so kindly lit for the captured to find their way. If you can manage to unbolt a window and peek outside, all you will see is a dark fog, obscuring all light and thrusting the castle into an eternal night. The room is old, dark, and eerie, but clean, looking very much lived in and cared for. Within every room, the skull of a wolf has been carefully placed, almost like it oversees the inhabitants.

Welcome to the Castle Bran.

Outsiders, whom attendants within the castle will so reverently refer to as the โ€˜Chosenโ€™, will find themselves waking up spread across the many rooms of the castle. All their belongings were left behind at the village, and theyโ€™ll find that theyโ€™ve been cleaned up and dressed carefully in fresh, white linen. Another thing they might notice immediately is that they have been completely stripped of all their powers and weapons, rendering them as strong as any other human.

They are free to roam the many rooms and hallways of the castle but they cannot go any deeper than the ground floor. The attendants of the castle, who appear to be villagers from the town, will follow them and try their best to tend to their every need, be it food, water or a fresh bath. Attempting to question the attendants is a fruitless endeavor: they sing praises of the Lord of the Forest but provide no other useful answers, always diverting the topic back to how wonderful their protector is and how blessed the Outsiders must be to have been chosen by him.

โ–ถ HOSPITALITY TREATMENT

Chosen who try to break their way out of the castle will be hit with a psionic wave, forcing them into a state of calmness, placidity and contentment. They might even be treated to pleasant hallucinations or relive happy memories. Thereโ€™s no reason to be afraid, after all. The Lord of the Forest will take care of you. Any attempt to hurt or kill the attendants will be met with no resistance from them, almost like they are content to accept their fate. They will then be replaced with another attendant right away, rendering the effort meaningless. The bodies of any dead attendants will be left there to rot until someone complains about it enough, at which point the corpse will be carted off to the dungeons.

At this point, escape seems futile. The dark fog surrounding the castle renders it virtually invisible to the outside world and communications between the Chosen and the Outsiders in the town have been cut off. It may feel like there's nothing you can do but sit pretty and await your fate ...

โ–ถ WE SAVE OURSELVES

After days of strange dreams and curious findings, it seems that help will take some time to arrive. The Chosen will have to save themselves even without their powers. Based on some observations, they may infer that something is cloaking the castle and making it difficult for others to locate it. They have to find a way to disrupt whatever is keeping them hidden.

With each day, they may notice something about the wolf skulls that hang in each room. Every time they look at one, it will trigger their flight response as if they are prey facing off with a predator. Some may feel frightened, anxious, hopeless, or submissive until the skull is out of their sight.

If they can push through those feelings and draw out their fight instinct, they can take the skulls and destroy them. After destroying a skull, a wave of energy will come from it. The energy will give them brief headaches, vertigo, and a short bout of irritability and impulsiveness. Some characters may recognize the feeling as Rift poisoning.

Each time they destroy a skull, the character will receive a microdose of Rift poisoning. Without their LILITH suits to protect them, they can experience extreme poisoning which results in flu like symptoms, mental and physical fatigue, and hallucinations which will make them more vulnerable to the psionic waves. However, with each skull destroyed, the fog around the castle begins to lift ever so slightly. After the air has cleared, the rooms feel safer and less oppressive, making them the perfect place to rest and recover. Unfortunately, if the servants notice, they may replace the destroyed skull with a new one.

โ–ถ AFTERWORD.

Chosen characters may use this log to interact with each other and investigate the situation. It is HIGHLY encouraged to collaborate with other characters and share the clues you have been given.

Everyone who is kidnapped will have their ocular implants turned off, thus rendering communications between Chosen characters and characters who were not captured impossible, and any sort of location tracking will not function. However, certain characters will be given the opportunity to send a short message to the rest of the Outsiders. Players may use this post to have IC discussions about what information they want to provide to the rest of the team. If sending out a message, please submit your message by 11:59 PM GMT on the 10th of October so that mods may post it on the network.

Furthermore, characters can destroy skulls to slowly lift the fog around the castle. The number of skulls they will need to destroy is not specified, but it will lift during the next log.

The purpose of this log is for investigation and collaboration. We understand that players are excited to have terrible things happen to their characters. You can expect that information to be given on the 15th. Timeline-wise, characters will be kidnapped late at night on the 7th and then be freed around the 15th.


EVENT BREAKDOWN/RECAP (CLICK TO EXPAND)
1. CASTLE BRAN: Some Outsiders will awaken to find themselves in a mysterious castle and referred to as 'Chosen' by the castle servants. They are stripped of their belongings and powers, and have been freshly bathed and dressed. They are allowed to wander the castle but cannot leave or go further than the ground floor.

2. HOSPITALITY TREATMENT: Outsiders who try to leave will be hit by a psionic wave that leaves them feeling placid and happy, and may even cause them to hallucinate pleasant events or relive happy memories. Since there is a heavy fog around the castle and communications are cut off, there appears to be no method of escape.

3. WE SAVE OURSELVES: After several days, Outsiders may begin to infer that there is something cloaking the castle and preventing it from being discovered. The source is a multitude of wolf skulls hung up around the castle. Though the skulls induce fear and hopelessness in anyone who looks at it, destroying the skull will cause the fog around the castle to slowly lift. Outsiders who destroy skulls will suffer the effects of Rift poisoning.
coordination: (BONER in the BARNES & NOBLE)

[personal profile] coordination 2024-10-06 06:52 pm (UTC)(link)
What the hell does that have to do with anything!? Much less safety?

[ Unfortunately Yzak's issues with romance aren't jealousy or yearning or an unrequited love, so the dig about a lover's embrace doesn't pierce him anywhere painful or personal. (ironically, it's Dearka who would have had a higher chance to get cut by that remark) Even with some recently dredged up feelings he'd had to acknowledge in recent weeks, he's handled it much the same as he did the last time they let themselves be known. Silently. Urging them back down so they don't grow and transform into something so desperate and, to him, useless. The comment still pisses him off, though, because it just sounds petty and like Aventurine is just desperately grasping for personal insults to hurl to get him to back off. And the fact that he isn't even aware of any of Yzak's actual feelings and tries to dig a knife into them anyway says a lot of about easily he'll go for somewhere vulnerable if he thinks he knows it. ]

You think this whole ordeal is somehow so much more harrowing because you were ripped from someone's arms in your sleep? Give me a break! We're all here regardless of where we were when we were taken, and we're all pissed off about it! I'm not playing games to make myself feel better, I'm trying to come up with ideas because I don't want this team to end up in an even worse situation!
stonehearts: ๐Ÿฆš game (pic#17221651)

[personal profile] stonehearts 2024-10-07 04:22 am (UTC)(link)
What I'm saying, if you're capable of listening under that helmet of hair, is that it doesn't matter what we do because whatever brought us here didn't care about numbers and groups and 'stronger together' before and certainly isn't going to start now. So if you want to come up with ideas that are actually going to keep us safe, start using that brain you think you have and be smarter about it.

( He's right about the pettiness, however. And the fact that Aventurine isn't above slipping the knife somewhere soft and aching if it'll get him what he wants. Aventurine isn't a good man, and he'll gladly and openly say so to whoever needs to know. But he feels cornered and threatened and wants, more than anything, to be left alone. )
coordination: (This is why I'm hot:)

[personal profile] coordination 2024-10-08 01:53 am (UTC)(link)
That's exactly what I'm trying to do, here, you idiot! You're the one who sounds like you're just giving up and not wanting to bother at all. I haven't heard you come up with any ideas, and I'd be more than happy to hear them because that's what we should be doing right now!

When something goes wrong, you shift tactics to do your damned best to try to salvage it. We got taken because we were sleeping, even if it was with someone else sleeping right in the room with us. So grouping up and taking shifts so nobody ends up vulnerable like that again is a smart precaution!

And the same thing applies to the food. It's not a coincidence that we didn't notice we were being taken. If they snuck something into what they offered at that feast, then I don't trust anything here! But we also can't just not eat at all when we don't know how long we're going to be here. So we shouldn't be eating or drinking anything all at once, either, in case that was the cause!
stonehearts: ๐Ÿฆš game (pic#17128466)

[personal profile] stonehearts 2024-10-30 12:40 am (UTC)(link)
( Aventurine just lets Yzak yell at him, impassive save for the smile on his face. It seems to help the younger man, at least. Once it seems like Yzak winds down from the rant, Aventurine shrugs, waving a hand. )

I'll gladly watch over whoever wants to sleep. But I don't want anyone with me when I do. If someone nabs me while I'm alone, I'll suffer the consequences on my own. That's a risk I'm willing to take. And as I'm not currently interested in taking anyone else with me when I do, I don't see why it should bother you so much.
coordination: (I BLOW VETERANS)

[personal profile] coordination 2024-10-30 07:55 pm (UTC)(link)
Because there's no need for that extra risk in the first place...! And of course it bothers me when there's more of that than there has to be where my allies are concerned!

[ He's constantly in fussy commander mode even during downtime because he doesn't know how to relax, so now he's in overdrive. ]

What, are you afraid of talking in your sleep and saying something stupid or something?

[ He says outloud, and then it starts to click, since ... well. He wouldn't jump to any assumption about dreams here given his own prioritization of things. ]