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๐š‚๐šข๐š—๐š๐š•๐šž๐šก ๐™ผ๐š˜๐š๐šœ ([personal profile] synfluxmods) wrote in [community profile] synflux2024-10-06 11:02 am

INCOMING MESSAGE (NON-KIDNAPPED CHARACTERS ONLY)

A CALL FOR HELP


โ–ถ SUDDEN TRANSMISSION
On the 13th of October, the network flickers online and several messages pop up. Outsiders will probably recognize the usernames attached to them.

@ KIJYO

castle in the fog
skulls
watching us
sacrifice
help us

@ GOLDILOCKS

wolf kaiju
Promises protection
Found broken radio

@ BANKERBOY

๐Ÿฆธ=โŒ
๐Ÿบ๐Ÿ’€๐Ÿ”จ=less fog
๐Ÿ‘น=๐Ÿฆ‡๐Ÿบ
๐Ÿง‘โ€๐ŸŒพ=๐Ÿ’ฉ!
๐Ÿฐ=โ˜ ๏ธ!
go toget

@ ONESTEPFORWARD

We're okay for now. Careful of purple flowers. -๐Ÿฆ†

Some Outsiders might notice these usernames to be Lucy/Kaede, Taryon, Nanami and Malkuth respectively. The messages end there and there will be no way to contact the senders or anyone who has gone missing. While Outsiders in the town will be able to use the network to speak to each other, the reception will be spotty and the messages might be delayed. It might be more efficient to simply meet up in person.



โ–ถ AFTERWORD.
The messages from the kidnapped characters are out! Thank you everyone for participating! Non-kidnapped characters may use this log to have discussions (or do whatever else might be relevant). As previously mentioned, after the 7th, they will not be able to contact any kidnapped characters, and their messages to each other will be spotty or delayed (which can make for funny shenanigans if you prefer). It is probably much easier to organise an in-person meeting, but we will leave it to you to do what you like. The townsfolk convene at the church for their daily prayers and worship at about 12 noon every day. Outsiders may use this time away from the townsfolk to have more private discussions.

We have put this up early to allow people more time to thread in it, but ICly it is going up on the 13th and will lead up to the Kaiju log on the 15th. These messages are also delayed. Whether or not the captives actually are 'okay' is up in the air ...

All tags on this log are worth 2 points and will count towards October AC.



vorous: (072)

@kensuke

[personal profile] vorous 2024-10-06 01:31 pm (UTC)(link)
Or you could just throw them. Maybe distance from the skull helps.

[ look, heโ€™s stuck on this idea cause he got praise for it. ]

Or line them up and shoot them if someone has steady aim with a weapon. Surely thereโ€™s a bow around here somewhere if not.

I also suggested studying them before we break them. It could maybe give us an idea of what we are dealing with.


[ but tbf laios 100% just wants to hold a wolf skull ๐Ÿ˜ญ ]
transmit: (pic#17423539)

[personal profile] transmit 2024-10-06 07:48 pm (UTC)(link)
Any individual skulls we run into along the way we can throw.

I'm speaking purely from a tactical movement perspective. Sure, individual efforts will eventually clear the fog bit by bit, but we'll need to regroup quickly to take advantage of any opening. If we can mobilise the exact moment the fog clears, we can capitalise on that window instead of scrambling after we've cleared the requisite number of them.

Ideally, someone could run an analysis while the rest of us round them up. It would definitely help in any upcoming encountersโ€”and far future ones, too.
vorous: (007)

[personal profile] vorous 2024-10-07 12:11 am (UTC)(link)
I could do it.

[ he just... wanna hold the skulls.... look at them... ]

But we should gather them carefully and in an enclosed space so the townsfolk don't see what we're up to. I can't imagine they like us moving around their holy decor.
transmit: (pic#17157428)

[personal profile] transmit 2024-10-07 05:18 am (UTC)(link)
Go for it, my man. A single skull shouldn't make much of a difference in the grand scheme of things.

But yeah, I proposed a clearing in the forest since the villagers would be warier about approaching. Hopefully, those of us retrieving skulls from their homes can do so discreetlyโ€”that is half the point of destroying them all at once.