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Entry tags:
- !event,
- azur lane: kaga,
- chainsaw man: denji,
- delicious in dungeon: kabru,
- devil summoner: raidou kuzunoha,
- elfen lied: lucy/kaede,
- ennead: set,
- fate/grand order: ereshkigal,
- fate/grand order: okada izou,
- fate/grand order: tezcatlipoca,
- final fantasy 7: kadaj,
- godzilla: gigan,
- honkai star rail: aventurine,
- honkai star rail: dan heng,
- honkai star rail: dr. ratio,
- honkai star rail: march 7th,
- in stars and time: siffrin,
- jujutsu kaisen: choso,
- jujutsu kaisen: kento nanami,
- jujutsu kaisen: satoru gojo,
- jujutsu kaisen: suguru geto,
- jujutsu kaisen: yuji itadori,
- legendary monsterverse: godzilla,
- library of ruina: gebura,
- limbus company: ishmael,
- limbus company: rodion,
- limbus company: vergilius,
- lobotomy corporation: yesod,
- mobile suit gundam seed: dearka elthman,
- mobile suit gundam seed: lacus clyne,
- mobile suit gundam seed: shinn asuka,
- mobile suit gundam seed: yzak jule,
- my hero academia: katsuki bakugo,
- original character: lilias hollow,
- pacific rim: raleigh becket,
- persona 5: akira kurusu,
- spy x family: yor briar,
- touken ranbu: tsurumaru kuninaga,
- trigun stampede: nicholas d. wolfwood,
- trigun stampede: vash the stampede,
- witch from mercury: elan ceres (5),
- wuthering waves: rover,
- yu-gi-oh! gx: manjoume jun,
- zoids new century: jamie hemeros
KAIJU FIGHT #5
KAIJU FIGHT #5
▶ 001. LORD OF THE FOREST.
Throughout the days leading up until October 15th, the captives will be forced down to the dungeons for their “punishments” to be doled out. All of the punishments seem to be completed methodically, almost as if the followers of the Lord of the Forest had centuries of experience. While no explanation is given, it becomes clear that the sacrificial ritual has begun. While the Outsiders may not be privy to what this entails, there is one rule that will be have made clear to them: once the ritual begins, it can no longer be stopped. However, there is still a sliver of hope. On the morning of the 15th, a small message will have been pushed out by LILITH. While they haven't completely reestablished their connection to the network, they are able to get something out.
Now that the sacrifices have all but been made, it is time for the Lord of the Forest to be summoned.
All captives who have been forcefully dragged, or psychologically drawn to the dungeons, will find themselves face-to-face with the Lord of the Forest, also known by their title of PRICOLICI. The creature is a bit difficult to make out due to its ability to shape-shift: at times mimicking a human wearing some sort mask in the form of a wolf’s skull, and at others, taking on a form of a monstrous wolf-like creature that awaits all Outsiders— those presently within the dungeon, and those that exist outside of it, ready to be lured in.
Or that should be the case, but The Lord of the Forest appears to be a kaiju unlike all others. While it is summoned for a brief period in which the Outsiders bear witness to its true form, it seems to disperse back into the rift soon afterwards, much like savoring each of its sacrifices in a temporary state of hibernation.
(Note: Details of the specific events that happened leading up until this point can be accessed on the kidnapped log. Please be advised that there are heavy trigger warnings for these topics.)
█ █ █ MONSTER DEBRIEF SHEETIt is an incredibly sparse message. It seems to be working with any information the ocular implants were able to detect in that second, and the information gets fed back in the form of a distorted debrief sheet. However, it does act as a sign that LILITH is still actively working on gaining access to their communication lines once more, and are tirelessly working to send help. With this sudden jolt of a message, they will feel an extremely heavy disturbance composed entirely of rift energy—it appears that whatever kaiju is dwelling here is able to effectively work with the rift in order to negate abilities. But perhaps the clues all strung together have already painted a similar picture as to what is to come, and to what to continue to expect.
NAME:
HEIGHT: Ư̴͚͈̓͊̅͐́̇͛̂͌̏͠Ņ̷̧͕̣̦͉̟̣̽̽̌̓̈́͒̈́́̔̊̚͜͝K̷̗͖̜̟̮̬̜̳̍̈́̽͝Ǹ̵̠̳̯͕̠̻̖͔̹̖͑ͅỎ̶̖̲́̒͒͒͜W̵͈͍̻̞̮̻̏̍͠N̷̥͚̳̳͙̟͓̹̆̃
WEIGHT: Ư̴͚͈̓͊̅͐́̇͛̂͌̏͠Ņ̷̧͕̣̦͉̟̣̽̽̌̓̈́͒̈́́̔̊̚͜͝K̷̗͖̜̟̮̬̜̳̍̈́̽͝Ǹ̵̠̳̯͕̠̻̖͔̹̖͑ͅỎ̶̖̲́̒͒͒͜W̵͈͍̻̞̮̻̏̍͠N̷̥͚̳̳͙̟͓̹̆̃
CLASS: Ư̴͚͈̓͊̅͐́̇͛̂͌̏͠Ņ̷̧͕̣̦͉̟̣̽̽̌̓̈́͒̈́́̔̊̚͜͝K̷̗͖̜̟̮̬̜̳̍̈́̽͝Ǹ̵̠̳̯͕̠̻̖͔̹̖͑ͅỎ̶̖̲́̒͒͒͜W̵͈͍̻̞̮̻̏̍͠N̷̥͚̳̳͙̟͓̹̆̃
LOCATION: BRAȘOV, TRANSYLVANIA.
ABILITIES: Ư̴͚͈̓͊̅͐́̇͛̂͌̏͠Ņ̷̧͕̣̦͉̟̣̽̽̌̓̈́͒̈́́̔̊̚͜͝K̷̗͖̜̟̮̬̜̳̍̈́̽͝Ǹ̵̠̳̯͕̠̻̖͔̹̖͑ͅỎ̶̖̲́̒͒͒͜W̵͈͍̻̞̮̻̏̍͠N̷̥͚̳̳͙̟͓̹̆̃
WEAKNESSES: SUNLIGHT, HOLǸ̵̠̳̯͕̠̻̖͔̹̖͑ͅỎ̶̖̲́̒͒͒͜W̵͈͍̻̞̮̻̏̍͠N̷̥͚̳̳͙̟͓̹̆̃Y REǸ̵̠̳̯͕̠̻̖͔̹̖͑ͅỎ̶̖̲́̒͒͒͜W̵͈͍̻̞̮̻̏̍͠N̷̥͚̳̳͙̟͓̹̆̃S, GK̷̗͖̜̟̮̬̜̳̍̈́̽͝Ǹ̵̠̳̯͕̠̻̖͔̹̖͑ͅỎ̶̖̲́̒͒͒͜W̵͈͍̻̞̮̻̏̍͠N̷̥͚̳̳͙̟͓̆̃
EXTRA NOTES:
Now that the sacrifices have all but been made, it is time for the Lord of the Forest to be summoned.
All captives who have been forcefully dragged, or psychologically drawn to the dungeons, will find themselves face-to-face with the Lord of the Forest, also known by their title of PRICOLICI. The creature is a bit difficult to make out due to its ability to shape-shift: at times mimicking a human wearing some sort mask in the form of a wolf’s skull, and at others, taking on a form of a monstrous wolf-like creature that awaits all Outsiders— those presently within the dungeon, and those that exist outside of it, ready to be lured in.
Or that should be the case, but The Lord of the Forest appears to be a kaiju unlike all others. While it is summoned for a brief period in which the Outsiders bear witness to its true form, it seems to disperse back into the rift soon afterwards, much like savoring each of its sacrifices in a temporary state of hibernation.
(Note: Details of the specific events that happened leading up until this point can be accessed on the kidnapped log. Please be advised that there are heavy trigger warnings for these topics.)
▶ 002. FIND THE CAPTIVES.
Due to their brief communication and joint efforts following the network post, it becomes clear that all signs point to Bran Castle as the place where the captives are being held. This becomes ever more apparent as the fog gradually begins to lift, and the outline of the castle can finally be seen from the distance of the forest’s perimeter.
If there were still any doubts surrounding Bran Castle as a place of interest, many of the villagers will instantly form large groups in order to stop Outsiders from heading towards the castle. They will spare no effort to achieve this. What initially starts off as peaceful dissuasion and psychological tactics, such as using the children to cling to the Outsiders leg and crocodile tears… quickly escalates to outright fighting with pitchforks and other makeshift weapons from the farm. Additionally, Outsiders who have purchased the poison dagger from LILITH will find that the “safety” on it is released, and they can be utilized on the locals with no need for additional clearance. It looks like the network wasn't the only thing affected by the spotty connection.
In this skirmish, the Outsiders trying to make their way to the castle will find that a handful of these villagers aren’t your run-of-the-mill farmers. They’re stronger, faster, and the Outsiders will discover that they have incredibly sharp teeth. They are vampires! Or, an entity that seems close enough to the ones of legends. They will not only be attempting to fight Outsiders off, but will also resort to biting them. If an Outsider is bitten, their bodies will feel almost feverish, as if an incredibly slow-acting poison has entered their bloodstream. But, being bitten by a villager does not guarantee one to be turned. While it is possible, it is a much lower chance.
Once Outsiders do make it to the castle, they will find that there will be several more attendants from the castle waiting for them at the gates, all prepared to fight tooth and nail to prevent their entry. It’s clear the objective becomes to break past them and find the dungeons below the castle!
If there were still any doubts surrounding Bran Castle as a place of interest, many of the villagers will instantly form large groups in order to stop Outsiders from heading towards the castle. They will spare no effort to achieve this. What initially starts off as peaceful dissuasion and psychological tactics, such as using the children to cling to the Outsiders leg and crocodile tears… quickly escalates to outright fighting with pitchforks and other makeshift weapons from the farm. Additionally, Outsiders who have purchased the poison dagger from LILITH will find that the “safety” on it is released, and they can be utilized on the locals with no need for additional clearance. It looks like the network wasn't the only thing affected by the spotty connection.
In this skirmish, the Outsiders trying to make their way to the castle will find that a handful of these villagers aren’t your run-of-the-mill farmers. They’re stronger, faster, and the Outsiders will discover that they have incredibly sharp teeth. They are vampires! Or, an entity that seems close enough to the ones of legends. They will not only be attempting to fight Outsiders off, but will also resort to biting them. If an Outsider is bitten, their bodies will feel almost feverish, as if an incredibly slow-acting poison has entered their bloodstream. But, being bitten by a villager does not guarantee one to be turned. While it is possible, it is a much lower chance.
Once Outsiders do make it to the castle, they will find that there will be several more attendants from the castle waiting for them at the gates, all prepared to fight tooth and nail to prevent their entry. It’s clear the objective becomes to break past them and find the dungeons below the castle!
▶ 003. THE DUNGEON OF CASTLE BRAN.
Following the pathways of the castle to the dungeons below will not be easy. All the attendants present seem to have been waiting for them behind every nook and cranny of the castle. Outsiders will be met with their fervent attempts to stop them. It is a matter of life or death for the attendants and like the villagers, they seem to have no issue with throwing their own necks out in order to preserve the sanctity of their ritual.
Outsiders will also find various areas in which wolfsbane will be in bloom. Unlike typical wolfsbane these seem particular potent and will make the air taste bitter, and cause tingles, nausea, and hypotension if exposed to for too long. It appears even the attendants avoid them to a degree.
For those who make it to the dungeons, they will find that it is a lot bigger than it appears on the surface. A lot of its structure seems to lead deep underground, suggesting that it may even extend further out from the perimeter of the castle itself. There is a certain smell to the place that cannot be masked, years of sacrifices evident in every inch of its walls. There are over hundreds of cells, some still holding skeletal remains, alongside other ancient looking items: an old book, a worn out doll, a bloodied servant’s apron—they all appear to be pieces from a past that was long forgotten.
The Outsiders will not get to explore easily, however. As soon as they make their way past the threshold where the cells are all lined out, they will feel a chill up their spine. It's almost as if eyes are watching them in the dark, and they are. If they look up, they will realize there are hundreds of bats with glistening teeth that are all lining the ceiling, all lying in wait. They are minions of the Lord of the Forest, and their supersonic screams can stun and cause momentary deafness.
To make matters worse, it is not just their sharp teeth that hurt on impact, but they have a keen thirst for blood similar to the villagers. Being bitten by one will cause the Outsider to potentially begin to lose control of themselves and will have an insatiable thirst for blood, even at the expense of their fellow teammates. Additionally, those who are bitten will find themselves moderately more susceptible to psychic brain washing, and may cause them to momentarily join the enemies side.
Outsiders will also find various areas in which wolfsbane will be in bloom. Unlike typical wolfsbane these seem particular potent and will make the air taste bitter, and cause tingles, nausea, and hypotension if exposed to for too long. It appears even the attendants avoid them to a degree.
For those who make it to the dungeons, they will find that it is a lot bigger than it appears on the surface. A lot of its structure seems to lead deep underground, suggesting that it may even extend further out from the perimeter of the castle itself. There is a certain smell to the place that cannot be masked, years of sacrifices evident in every inch of its walls. There are over hundreds of cells, some still holding skeletal remains, alongside other ancient looking items: an old book, a worn out doll, a bloodied servant’s apron—they all appear to be pieces from a past that was long forgotten.
The Outsiders will not get to explore easily, however. As soon as they make their way past the threshold where the cells are all lined out, they will feel a chill up their spine. It's almost as if eyes are watching them in the dark, and they are. If they look up, they will realize there are hundreds of bats with glistening teeth that are all lining the ceiling, all lying in wait. They are minions of the Lord of the Forest, and their supersonic screams can stun and cause momentary deafness.
To make matters worse, it is not just their sharp teeth that hurt on impact, but they have a keen thirst for blood similar to the villagers. Being bitten by one will cause the Outsider to potentially begin to lose control of themselves and will have an insatiable thirst for blood, even at the expense of their fellow teammates. Additionally, those who are bitten will find themselves moderately more susceptible to psychic brain washing, and may cause them to momentarily join the enemies side.
▶ 004. THE FINAL RESCUE.
While the battle has already started within the village and the castle, suddenly the familiar ping of their oculars will alert them to the following message from Yamakawa—

With the connection reestablished, the main objective of the mission becomes one thing: RESCUE. For Outsiders who may have still been left at the village, or engaged within their own horrors, they are all advised to head to the dungeons as soon as possible. The coordinates for the deepest cells are sent alongside directions, with a constant warning to avoid direct contact with the kaiju there. The kaiju has long been absorbing rift energy and LILITH strongly advises against any attempts to engage with it until more information is known.
After half an hour, LILITH gives formal clearance to kill anyone interfering with the mission. Villagers, cult members, anyone. This includes Outsiders who may have temporarily been brainwashed, with the caveat of bringing back their bodies as they may be able to save them.
As they get further into the dungeons, they will find themselves susceptible to the side effects of rift poisoning. It is far more potent with each step, and will take laser focus to make one's way all the way to the last holding cells. There they will find the several of the castle’s most devout followers desperately calling out for The Lord of the Forest, as if summoning its presence.
…
…
…
… and The Lord of the Forest answers the cries of its followers. The initial part of this battle is difficult as the kaiju's abilities paired with the abnormalities of the rift result in weakening the powers of all living organisms around him, including the powers of the Outsiders. However, due to the phases of the moon, its abilities to nerf powers seem to have diminished slightly - they are able to use their abilities at a lower output, or at times they will find their abilities can cut in and out. After five to ten minutes of the Outsiders actually engaging the creature, they will find LILITH has effectively sealed the rift below the dungeons. It is far from perfectly done, but will allow the Outsiders the window of opportunity to use their all in their battle with the Lord of the Forest before backup arrives.
The battle against the PRICOLICI will not be made easy, especially as its weaknesses are not as straightforward to tap in as most elements. However, LILITH will provide utmost support for the Outsiders who want to try their hand at defeating it. While it was once believed to be immortal, perhaps due to the disconnection of the rift and the moon, it does seem weaker the longer the Outsiders engage with it. There are also pockets in which wolfsbane bloom in secret in the dungeon, and the PRICOLICI will evade these specific areas, as well as any places containing holy relics.
"Angels of LILITH, we have connection. Rescue your team mates no matter the cost!"
With the connection reestablished, the main objective of the mission becomes one thing: RESCUE. For Outsiders who may have still been left at the village, or engaged within their own horrors, they are all advised to head to the dungeons as soon as possible. The coordinates for the deepest cells are sent alongside directions, with a constant warning to avoid direct contact with the kaiju there. The kaiju has long been absorbing rift energy and LILITH strongly advises against any attempts to engage with it until more information is known.
After half an hour, LILITH gives formal clearance to kill anyone interfering with the mission. Villagers, cult members, anyone. This includes Outsiders who may have temporarily been brainwashed, with the caveat of bringing back their bodies as they may be able to save them.
As they get further into the dungeons, they will find themselves susceptible to the side effects of rift poisoning. It is far more potent with each step, and will take laser focus to make one's way all the way to the last holding cells. There they will find the several of the castle’s most devout followers desperately calling out for The Lord of the Forest, as if summoning its presence.
…
…
…
… and The Lord of the Forest answers the cries of its followers. The initial part of this battle is difficult as the kaiju's abilities paired with the abnormalities of the rift result in weakening the powers of all living organisms around him, including the powers of the Outsiders. However, due to the phases of the moon, its abilities to nerf powers seem to have diminished slightly - they are able to use their abilities at a lower output, or at times they will find their abilities can cut in and out. After five to ten minutes of the Outsiders actually engaging the creature, they will find LILITH has effectively sealed the rift below the dungeons. It is far from perfectly done, but will allow the Outsiders the window of opportunity to use their all in their battle with the Lord of the Forest before backup arrives.
█ █ █ MONSTER DEBRIEF SHEET
NAME: PRICOLICI
HEIGHT: VARIES
WEIGHT: VARIES
CLASS: EXTREMELY DANGEROUS
LOCATION: BRAȘOV, TRANSYLVANIA
ABILITIES: SHAPESHIFTING, IMMORTALITY, NIGHT VISION, SUPER STRENGTH
WEAKNESSES: SUNLIGHT, HOLY RELICS, GARLIC, WOLFSBANE
EXTRA NOTES: This kaiju has a malicious intent to all humans besides those who praise it. It's said it will bless all of its followers abundantly on this Earth and grant them immortal life.
The battle against the PRICOLICI will not be made easy, especially as its weaknesses are not as straightforward to tap in as most elements. However, LILITH will provide utmost support for the Outsiders who want to try their hand at defeating it. While it was once believed to be immortal, perhaps due to the disconnection of the rift and the moon, it does seem weaker the longer the Outsiders engage with it. There are also pockets in which wolfsbane bloom in secret in the dungeon, and the PRICOLICI will evade these specific areas, as well as any places containing holy relics.
▶ 005. AFTERMATH.
The remaining villagers do their utmost in attempting to ground the LILITH medical cruiser, using cannons and other primitive weapons against it. Fortunately, they do not succeed. With the LILITH medical crew all present, they begin their work promptly. Outsiders can not only use the medical cruiser as a temporary base and resting point, but those with severe injuries are ushered in for emergency surgeries and other necessary procedures. Those who can heal are encouraged to take care of the ones with less major injuries in order to lighten the load on LILITH’s medical robots... and Dr. Spim, of course.
When the final battle finally winds down, several more mission objectives crop up. While no formal decision is pushed on the Outsiders this time, they are given several choices.
Although LILITH has permitted Outsiders to take their own stance in whether they want to kill those involved in the ritual, including the villagers, they do state the final request to spare the children, which they plan to bring back to Neo Tokyo. Those who do not wish to engage in the taking of lives will be encouraged to continue assisting and escorting any injured Outsiders. Finally, all Outsiders are tasked to take with them any goods that LILITH could benefit from, including any sources of food.
Once this has all been completed, they will all be encouraged to leave Transylvania behind.
Back at base, they are presently working on the cure for those who were bitten and turned. While the brainwashing element has been resolved through persuasion tech, it wasn't possible for them to fully reverse the other side effects. LILITH staff are requesting those affected to remain indoors until they figure out what they need in order to completely rid them of this ailment.
(Note: The above mission objectives in this section are all optional! Please remember that you only need to engage in the plots and ideas you are comfortable with. If you would prefer your character to leave early to take the others back to recover at base, that is completely fine. We want this to be flexible and for people to play with what inspires them. You are also free to come up with other ways your character can help during this time, as long as it does not break any game rules.)
When the final battle finally winds down, several more mission objectives crop up. While no formal decision is pushed on the Outsiders this time, they are given several choices.
Although LILITH has permitted Outsiders to take their own stance in whether they want to kill those involved in the ritual, including the villagers, they do state the final request to spare the children, which they plan to bring back to Neo Tokyo. Those who do not wish to engage in the taking of lives will be encouraged to continue assisting and escorting any injured Outsiders. Finally, all Outsiders are tasked to take with them any goods that LILITH could benefit from, including any sources of food.
Once this has all been completed, they will all be encouraged to leave Transylvania behind.
Back at base, they are presently working on the cure for those who were bitten and turned. While the brainwashing element has been resolved through persuasion tech, it wasn't possible for them to fully reverse the other side effects. LILITH staff are requesting those affected to remain indoors until they figure out what they need in order to completely rid them of this ailment.
(Note: The above mission objectives in this section are all optional! Please remember that you only need to engage in the plots and ideas you are comfortable with. If you would prefer your character to leave early to take the others back to recover at base, that is completely fine. We want this to be flexible and for people to play with what inspires them. You are also free to come up with other ways your character can help during this time, as long as it does not break any game rules.)
▶ 006. AFTERWORD.
Welcome to fifth kaiju log!
Thanks to the Outsiders' efforts, they were able to engage with the kaiju in this fight. Due to them piecing the clues of the skulls helping to destroy the fog, they were able to gain access to Bran Castle. As they have also kept their suspicions of the villagers, some even including to sacrifice them, they were able to unearth them being associated with the cult, and able to uncover their involvement. Outsiders were also able to add wolfsbane as a weakness to the kaiju due to the messages exchanged between the kidnapped and non-kidnapped - and so this detail was also added into the log. We appreciate everyone’s engagement in this and hope you have fun with this outcome!
Feel free to NPC your characters' fights with the minions. The main fight with the largest one will be determined via a HP-based system (See below). Feel free to ask any other questions below! Additionally, we did clarify some questions in regards to vampires/general weaknesses here, as well!
For the vampire prompts, feel free to work with the setting in how you want your character to experience being turned, and potentially turning others. It was made vague to allow flexibility, so if you'd like to have your character just feed off of people without turning them, that works. If they want to turn all their friends, that is also 100% okay. Those who have been turned are welcome to play with that as they see fit. As mentioned, LILITH will be actively working on the cure, and this will be something revisited in the TDM, or on our quest board, so be on the lookout for that!
All tags on this log are worth 2 points and will count towards October AC.
Thanks to the Outsiders' efforts, they were able to engage with the kaiju in this fight. Due to them piecing the clues of the skulls helping to destroy the fog, they were able to gain access to Bran Castle. As they have also kept their suspicions of the villagers, some even including to sacrifice them, they were able to unearth them being associated with the cult, and able to uncover their involvement. Outsiders were also able to add wolfsbane as a weakness to the kaiju due to the messages exchanged between the kidnapped and non-kidnapped - and so this detail was also added into the log. We appreciate everyone’s engagement in this and hope you have fun with this outcome!
Feel free to NPC your characters' fights with the minions. The main fight with the largest one will be determined via a HP-based system (See below). Feel free to ask any other questions below! Additionally, we did clarify some questions in regards to vampires/general weaknesses here, as well!
For the vampire prompts, feel free to work with the setting in how you want your character to experience being turned, and potentially turning others. It was made vague to allow flexibility, so if you'd like to have your character just feed off of people without turning them, that works. If they want to turn all their friends, that is also 100% okay. Those who have been turned are welcome to play with that as they see fit. As mentioned, LILITH will be actively working on the cure, and this will be something revisited in the TDM, or on our quest board, so be on the lookout for that!
All tags on this log are worth 2 points and will count towards October AC.
EVENT BREAKDOWN/RECAP (CLICK TO EXPAND)
1. LORD OF THE FOREST: On the days leading up to the 15th, kidnapped characters are brought to the dungeons to receive their punishments. The punishments are administered in a way that suggests that the followers have many years of experience, and that they are all part of a sacrificial ritual to summon the Lord of the Forest; once the ritual begins, it can't be stopped. On the morning of the 15th, LILITH is able to send out a distorted monster debrief sheet that the captives will be able to briefly see before experiencing a heavy disturbance of rift energy. Captives in the dungeons will also be able to see the Lord of the Forest, but it will disperse back into the rift after being summoned.
2. FIND THE CAPTIVES: The Outsiders figure out that the captives are held in Bran Castle; the fog gradually lifts and the outline of the castle will be visible. The villagers will do everything they can to prevent the Outsiders from reaching the castle, from using the children to persuade them to stay to more violent means. Outsiders who have a poison dagger from LILITH are able to use it on the villagers without prior clearance due to the spotty connection. Vampires are among the villagers attacking the Outsiders; if they are bitten, their bodies will feel feverish. Once Outsiders reach the castle gates, they will have to break through the castle attendants to reach the dungeons.
3. THE DUNGEON OF CASTLE BRAN: Outsiders must fight through more attendants inside the castle as they make their way down to the dungeons. The layout of the dungeons is much bigger than it may seem on the surface—with over hundreds of cells, some of which still contain the remains and personal effects of previous villagers who have been sacrificed. Bats, minions of the Lord of the Forest, will attack the Outsiders and those who are bitten may begin to lose control of themselves with a thirst for blood. Bitten Outsiders may attack their teammates as a result, and may also be more susceptible to psychic brainwashing.
4. THE FINAL RESCUE: LILITH confirms the main mission objective of rescuing all the captives and gives formal clearance to kill anyone interfering with the mission, which includes any Outsiders who may have been temporarily brainwashed. The bodies of any fallen Outsiders must be brought back as LILITH may be able to restore them. Going deeper into the dungeons will cause side effects of rift poisoning to manifest. The Lord of the Forest appears to engage the Outsiders; its ability to weaken abilities is diminished slightly due to the phases of the moon. Five to ten minutes into the battle, LILITH seals off the rift below the dungeons, allowing Outsiders an opportunity to go all in on attacking the Lord of the Forest.
5. AFTERMATH: LILITH's medical crew arrives to begin treating injured Outsiders. Those who are able to heal or have medical experience are encouraged to treat Outsiders with minor injuries to lighten the load on LILITH's medical staff. Once the battle winds down, Outsiders are given several options on what to do next: kill the followers and the villagers, but sparing the children (who will be brought to Neo Tokyo); continue assisting and escorting any injured Outsiders to safety; taking any goods from the village that will benefit LILITH, including food sources. Once completed, Outsiders will leave Transylvania to embark on the journey back to Neo Tokyo.
> sampo (later on ely)
should've pressed more.
"take care of everyone"? why did you take that so seriously, when you should've been out there every night instead? loop's dead, and it's all your fault.
You laugh.)
Siffrin's laughter is cut off by a sharp wheeze, trawling through the rest of the castle for any remnants of guilty survivors to kill (you're going to kill all of them they don't deserve to live they're all guilty they killed loop they killed taryon they) and
seeing a familiar face, Sampo, has them pause. A survivor. One of theirs. Maybe he'd know what happened to Loop, and after a moment Siffrin will raise a hand, darkly stained as their cloak is at the moment at the ends, starting their way over with some hope of answers. That Sampo is holding something they can't see isn't alarming, because Sampo isn't an enemy. It's fine.
At least the fight with Gebura had done some good. Calmed them, a bit. Just a bit. Clearer headed in that way. Less torture. ]
Hi. Are you okay?
[ Pleasantries out the way. Sampo's still a friend, after all. Questions can come in a second. He seems okay, and Siffrin isn't really looking to use his Healing Crafts here... so it's fine. Whatever. ]
cw: dismemberment, gore, brainwashing
Oh? Oh!
[And now he's grinning, turning from where he's standing near the wall. There's something in his hand.]
Siffrin. My old pal. You've come out to help out Sampo Koski, huh? My savior! I would bequeath a thousand statements of gratitude on you if I could!
[He laughs - it sounds a little dissonant, a little off. His eyes are bright as ever, but...there's no real light to them, like they're merely nothing but jewels. Another little giggle, before he holds up what he has to show his very good friend.]
Say. Ya need a hand?
[And what he's holding is.....well.]
[It's Loop's dismembered hand.]
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...
What... is...
... Is...
...
There's no mistaking what that is.) ]
... Why do you have that?
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[He peers at the hand as if he himself had no idea about it, before offering a comical shrug.]
Well. Some gals and guys and everyone in between wanted my help. They roped ol' Sampo into this whole business. And Sampo, he just wants to make people happy, y'know?
[He sighs. And rests Loop's hand against his cheek, thoughtful.]
Loop told me you were a friend. But really. Was just too sad. They needed to be used for that whole ceremony. Their body, that is. So...there you have it.
1/3
dont understand) ]
2/3
you begin to
you wish you didnt) ]
3/3
You killed them.
[ It should be a question, but isn't. ]
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[Sampo is unbothered - in this state, with head foggy and eyes a little too cold to be normal, he simply laughs.]
Naaaaah. Me, a killer? I'm a businessman. When a client wants something, they got it. That's the kinda guy I am. I'm just performing a service, if you will.
[A hum as the clothing tears. His hand pulls back to pull out his daggers, curved wickedly like fangs.]
[He throws the hand at Siffrin's face.]
Catch.
[And then, without warning, he's following that up with an attempted kick to the torso.]
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So yes, the kick is received. Bruise swelling. Siffrin uses it to get further away again as he grits his teeth, a snap of his fingers turning him into more of a blur that a figure to be followed. Sampo's keen eyes, fast as he is, can manage at least that, but it's very much beyond what a normal person could see.
First, the hand is set aside almost preciously. The next moment Siffrin matches Sampo's strike with their own dagger, quickened from their self-buff and aiming to kill. Crafts will certainly be one after the other -- not so different than Sampo's skills, Scissors with their more wind-like cuts -- but they're easy to see in the sense that Siffrin has to move their hand before each occurs.
Another thing that's easy to see is that they're specifically keeping between the hand and Sampo, too. ]
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[And to betray the king, you gotta make it worth his while. Some sadness over a dismembered body? It isn't going to do it.]
[The scissor-like cuts move to him, but he's buffeting them with his own, produced by twirls of his knives as he shifts the course of them around and to the side.]
You could just take that and go. I won't stop ya!
[He says. He lies, as silver-tongued as anything, even as he throws one of the knives like a boomerang to try to strike at the hand holding the dagger.]
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The knife hits its mark, mostly thanks to Siffrin really not giving a single damn where they're hurt, but it doesn't make them drop it; it might as well be part of them now, switched to the other hand as easily as anything and aiming wherever they can. ]
I'm going to kill you.
[ A snarl unbefitting the normally soft, placid face Siffrin perpetually owns, just like their unrelenting desire to attack, attack, attack. What's defense. It's so alike to a wild animal's one-track-mind they're easy to manipulate at least, protecting that treasure aside. ]
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[Ah, in anger one becomes reckless. This is why Sampo has always preferred joy. Elation. The happiness of the random, the chaotic, the little messes and joke that life provides.]
[Can you find joy in something like this? Maybe. He's laughing as he catches the knife he just threw, having spun back to his reach. (He doesn't even know why he's laughing - like someone else is at the wheel, here.) The knife slashes, finds linen, finds skin, and draws blood. In that flurry, he reaches forward, wounded arm and
punches hard right in Siffrin's face. If it breaks their nose? So be it.]
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instead of using the dagger they have
chomping into their current enemy's arm as they turn just slightly, fangs digging through linen and skin in painful measure. At least this, by itself, won't turn. But it's an effort to have Sampo drop one blade to be kicked away and even the playing field. ]
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[That's a bite, alright - what a neat little feral animal this Siffrin is, he thinks. It digs into flesh, tensing his muscles, and he's definitely on the verge of letting it slip-
so he does. Just like that. With an unimpressed look like he stepped on a Lego, instead.]
You're a real nasty piece of work. But I like that.
[He whistles, now - and twirls the knife in his free hand, turns the blunt edge of it and whacks it hard against Siffrin's head. Again. And again.]
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I'll... cut your hands off, your arms... your legs... just like you did them.
[ Seething as it is, there's a slowness to the words that betray how badly that really hurt. They stumble back and fall into the ground, eye closed and hand loosened.
...
Maybe, just maybe, a battle done in too quick...?
(you recall the other day
this
too
is a movement
closing your eye, you manage to stop the pounding headache
the nose will have to wait
just like you will
ready to strike when sampo turns his back
or gets close enough to dig in
whichever
both are fine
youre going to kill him) ]
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[He grimaces at the bite in his arm, but just as quickly his expressions shift to something easygoing, careless. A Fool shifting his masks. It's hard to tell what's put on, what's in the moment, what's sincere. Maybe none of it is. He moves to pick up the dropped dagger, putting them together once more into one large wicked blade.]
[Sampo seems to consider something, before he's wandering back to Siffrin - and, as whim and chaos asks for, he makes an unexpected move.]
[He pulls up the other, the hand with the dagger snaked around the back, the other clasping the wrist of the hand holding the knife, and he
dances. He dances with them, a little ditty on this grimy floor, humming all the while. His eyes still look...glazed over, focused on something and nothing at all.]
Have a little fun, my friend. The world asks for it.
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But one thing leads to another, and it's not something he likes to do, using his Arts on the people he knows.
Yet, he doesn't have much of a choice, poor frontline combatant that he is. Siffrin is—Siffrin is talking about amputation and Sampo is no innocent either, provoking him the way he is, their demeanours unlike anything he's seen. The moment the both of them are in his range, he slams his flag down as if to catch their attention, the sound of metal atop stone echoing throughout. Suddenly, the pressure around them will feel incredibly heavy, with an ear piercing noise local to them that will shatter their eardrums should it be left uninterrupted.
(… an unnecessary thing, his flag, when the Originium in his body is more concentrated than it's ever been. Still, if he can give himself more time by staving off even just a bit of the recoil, he will.
In the end,
it seems like he wasn't enough. Ah… his friends are fighting. Their friends are dead. But he has to press on, as if there are things he can do if he keeps trying, if he can stop one more from going, too.) ]
Snap out of it, you two—!!!
[ … Neither of them will be able to do much to each other like this. At the same time, Elysium can't exactly move either, not for an Art he has to actively channel in place.
Projectiles, however, are completely fair game. ]
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[Projectiles are fair game. But he won't let go of his prey just yet, jostling the other around so the tip of his knife is pressed against Siffrin's neck.]
[His gaze burns. Sampo Koski hisses, pained more than anything, but resorts to a dirty, desperate method as he holds Siffrin against himself.]
Stop it! NOW!
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... No, really, it's so perfect, Siffrin has just enough movement to twist the dagger in hand-- ]
First and final dance, Sampo.
[ -- and deliver a cool one-liner that acts as their vocal component, unheard as it might be, pounding as their head is, for the Craft that slices at his assailant's stationary legs. No, it isn't strong. They really can't do much to each other.
But blind it all if Siffrin was going to let a sliver of a chance escape when it came to hurting Sampo even the tiniest bit. Ears be damned.
(Elysium wouldn't hurt you, after all.
You're friends!) ]
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Because immediately——
The recoil hits him, he feels as if the fire in his veins now burn blue, but he won't let his Art relent, he can't, as the moment it does, he knows just how fast Siffrin proves to be.
If this is going to go how he thinks it is…
… he'll need all the mobility he can get, unsheathing his sword and pressing off the floor in a dash. In tandem with thrusting the blade towards Siffrin's midsection, from his back— ]
… no invitation for your good friend? I'm hurt.
[ —he releases his Art for that small, small window, for them to adjust. both of them. for them to please pay attention elsewhere. ]
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[Such is the way of. Huh. Something. There's something missing. His eye momentarily furrow, mind scattered between Siffrin and Elysium and something he's missing when the sudden sharp cuts come like a biting wind.]
[He lets go with a hissing gasp, head now pounding. Something is wrong. Something is off. The Lord-? Lord of the Forest? No, no, no. Can't be right. This isn't right.]
AghhHH-
[And he's stumbling backwards, clasping his head. He's not attacking.]
[His head pounds, and it feels like it sounds like distant laughter.]
1/3
2/3
what is he doing?) ]
3/3
(what
was elysium trying to do, just now?) ]
Stay out of this.
[ A tremble, but Sampo momentarily safe as Siffrin tries to understand the new situation. ]
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Siffrin's expressions were enough to cause him to waver, then he'd argue he never had the resolve to see through to the end of his convictions, unpleasant as they are.
Izou had the resolve to cut Ishmael down, sever her tendons or more if necessary, worst come to pass. Elysium had agreed with those conditions. This is but an extension of it—the lengths they'd, he'd, go through to reach a desired finale. ]
No can do. [ A smile, thin. His blade comes down heavier, as does the same Art from earlier to level the playing field. Weaker to prevent as much feedback, there's no competing with Siffrin conventionally, after all. ] Not unless you promise me you'll exit stage right.
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returns 10 years late with starbucks
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