synfluxmods: (RED.)
𝚂𝚢𝚗𝚏𝚕𝚞𝚡 𝙼𝚘𝚍𝚜 ([personal profile] synfluxmods) wrote in [community profile] synflux2024-10-14 12:50 pm

KAIJU FIGHT #5

KAIJU FIGHT #5


CONTENT WARNINGS: cult-like symbols and implications, brainwashing.

▶ 001. LORD OF THE FOREST.

Throughout the days leading up until October 15th, the captives will be forced down to the dungeons for their “punishments” to be doled out. All of the punishments seem to be completed methodically, almost as if the followers of the Lord of the Forest had centuries of experience. While no explanation is given, it becomes clear that the sacrificial ritual has begun. While the Outsiders may not be privy to what this entails, there is one rule that will be have made clear to them: once the ritual begins, it can no longer be stopped. However, there is still a sliver of hope. On the morning of the 15th, a small message will have been pushed out by LILITH. While they haven't completely reestablished their connection to the network, they are able to get something out.
█ █ █ MONSTER DEBRIEF SHEET
NAME:
HEIGHT: Ư̴͚͈̓͊̅͐́̇͛̂͌̏͠Ņ̷̧͕̣̦͉̟̣̽̽̌̓̈́͒̈́́̔̊̚͜͝K̷̗͖̜̟̮̬̜̳̍̈́̽͝Ǹ̵̠̳̯͕̠̻̖͔̹̖͑ͅỎ̶̖̲́̒͒͒͜W̵͈͍̻̞̮̻̏̍͠N̷̥͚̳̳͙̟͓̹̆̃
WEIGHT: Ư̴͚͈̓͊̅͐́̇͛̂͌̏͠Ņ̷̧͕̣̦͉̟̣̽̽̌̓̈́͒̈́́̔̊̚͜͝K̷̗͖̜̟̮̬̜̳̍̈́̽͝Ǹ̵̠̳̯͕̠̻̖͔̹̖͑ͅỎ̶̖̲́̒͒͒͜W̵͈͍̻̞̮̻̏̍͠N̷̥͚̳̳͙̟͓̹̆̃
CLASS: Ư̴͚͈̓͊̅͐́̇͛̂͌̏͠Ņ̷̧͕̣̦͉̟̣̽̽̌̓̈́͒̈́́̔̊̚͜͝K̷̗͖̜̟̮̬̜̳̍̈́̽͝Ǹ̵̠̳̯͕̠̻̖͔̹̖͑ͅỎ̶̖̲́̒͒͒͜W̵͈͍̻̞̮̻̏̍͠N̷̥͚̳̳͙̟͓̹̆̃
LOCATION: BRAȘOV, TRANSYLVANIA.
ABILITIES: Ư̴͚͈̓͊̅͐́̇͛̂͌̏͠Ņ̷̧͕̣̦͉̟̣̽̽̌̓̈́͒̈́́̔̊̚͜͝K̷̗͖̜̟̮̬̜̳̍̈́̽͝Ǹ̵̠̳̯͕̠̻̖͔̹̖͑ͅỎ̶̖̲́̒͒͒͜W̵͈͍̻̞̮̻̏̍͠N̷̥͚̳̳͙̟͓̹̆̃
WEAKNESSES: SUNLIGHT, HOLǸ̵̠̳̯͕̠̻̖͔̹̖͑ͅỎ̶̖̲́̒͒͒͜W̵͈͍̻̞̮̻̏̍͠N̷̥͚̳̳͙̟͓̹̆̃Y REǸ̵̠̳̯͕̠̻̖͔̹̖͑ͅỎ̶̖̲́̒͒͒͜W̵͈͍̻̞̮̻̏̍͠N̷̥͚̳̳͙̟͓̹̆̃S, GK̷̗͖̜̟̮̬̜̳̍̈́̽͝Ǹ̵̠̳̯͕̠̻̖͔̹̖͑ͅỎ̶̖̲́̒͒͒͜W̵͈͍̻̞̮̻̏̍͠N̷̥͚̳̳͙̟͓̆̃
EXTRA NOTES:
It is an incredibly sparse message. It seems to be working with any information the ocular implants were able to detect in that second, and the information gets fed back in the form of a distorted debrief sheet. However, it does act as a sign that LILITH is still actively working on gaining access to their communication lines once more, and are tirelessly working to send help. With this sudden jolt of a message, they will feel an extremely heavy disturbance composed entirely of rift energy—it appears that whatever kaiju is dwelling here is able to effectively work with the rift in order to negate abilities. But perhaps the clues all strung together have already painted a similar picture as to what is to come, and to what to continue to expect.

Now that the sacrifices have all but been made, it is time for the Lord of the Forest to be summoned.

All captives who have been forcefully dragged, or psychologically drawn to the dungeons, will find themselves face-to-face with the Lord of the Forest, also known by their title of PRICOLICI. The creature is a bit difficult to make out due to its ability to shape-shift: at times mimicking a human wearing some sort mask in the form of a wolf’s skull, and at others, taking on a form of a monstrous wolf-like creature that awaits all Outsiders— those presently within the dungeon, and those that exist outside of it, ready to be lured in.

Or that should be the case, but The Lord of the Forest appears to be a kaiju unlike all others. While it is summoned for a brief period in which the Outsiders bear witness to its true form, it seems to disperse back into the rift soon afterwards, much like savoring each of its sacrifices in a temporary state of hibernation.

(Note: Details of the specific events that happened leading up until this point can be accessed on the kidnapped log. Please be advised that there are heavy trigger warnings for these topics.)

▶ 002. FIND THE CAPTIVES.

Due to their brief communication and joint efforts following the network post, it becomes clear that all signs point to Bran Castle as the place where the captives are being held. This becomes ever more apparent as the fog gradually begins to lift, and the outline of the castle can finally be seen from the distance of the forest’s perimeter.

If there were still any doubts surrounding Bran Castle as a place of interest, many of the villagers will instantly form large groups in order to stop Outsiders from heading towards the castle. They will spare no effort to achieve this. What initially starts off as peaceful dissuasion and psychological tactics, such as using the children to cling to the Outsiders leg and crocodile tears… quickly escalates to outright fighting with pitchforks and other makeshift weapons from the farm. Additionally, Outsiders who have purchased the poison dagger from LILITH will find that the “safety” on it is released, and they can be utilized on the locals with no need for additional clearance. It looks like the network wasn't the only thing affected by the spotty connection.

In this skirmish, the Outsiders trying to make their way to the castle will find that a handful of these villagers aren’t your run-of-the-mill farmers. They’re stronger, faster, and the Outsiders will discover that they have incredibly sharp teeth. They are vampires! Or, an entity that seems close enough to the ones of legends. They will not only be attempting to fight Outsiders off, but will also resort to biting them. If an Outsider is bitten, their bodies will feel almost feverish, as if an incredibly slow-acting poison has entered their bloodstream. But, being bitten by a villager does not guarantee one to be turned. While it is possible, it is a much lower chance.

Once Outsiders do make it to the castle, they will find that there will be several more attendants from the castle waiting for them at the gates, all prepared to fight tooth and nail to prevent their entry. It’s clear the objective becomes to break past them and find the dungeons below the castle!


▶ 003. THE DUNGEON OF CASTLE BRAN.

Following the pathways of the castle to the dungeons below will not be easy. All the attendants present seem to have been waiting for them behind every nook and cranny of the castle. Outsiders will be met with their fervent attempts to stop them. It is a matter of life or death for the attendants and like the villagers, they seem to have no issue with throwing their own necks out in order to preserve the sanctity of their ritual.

Outsiders will also find various areas in which wolfsbane will be in bloom. Unlike typical wolfsbane these seem particular potent and will make the air taste bitter, and cause tingles, nausea, and hypotension if exposed to for too long. It appears even the attendants avoid them to a degree.

For those who make it to the dungeons, they will find that it is a lot bigger than it appears on the surface. A lot of its structure seems to lead deep underground, suggesting that it may even extend further out from the perimeter of the castle itself. There is a certain smell to the place that cannot be masked, years of sacrifices evident in every inch of its walls. There are over hundreds of cells, some still holding skeletal remains, alongside other ancient looking items: an old book, a worn out doll, a bloodied servant’s apron—they all appear to be pieces from a past that was long forgotten.

The Outsiders will not get to explore easily, however. As soon as they make their way past the threshold where the cells are all lined out, they will feel a chill up their spine. It's almost as if eyes are watching them in the dark, and they are. If they look up, they will realize there are hundreds of bats with glistening teeth that are all lining the ceiling, all lying in wait. They are minions of the Lord of the Forest, and their supersonic screams can stun and cause momentary deafness.

To make matters worse, it is not just their sharp teeth that hurt on impact, but they have a keen thirst for blood similar to the villagers. Being bitten by one will cause the Outsider to potentially begin to lose control of themselves and will have an insatiable thirst for blood, even at the expense of their fellow teammates. Additionally, those who are bitten will find themselves moderately more susceptible to psychic brain washing, and may cause them to momentarily join the enemies side.



▶ 004. THE FINAL RESCUE.

While the battle has already started within the village and the castle, suddenly the familiar ping of their oculars will alert them to the following message from Yamakawa—


"Angels of LILITH, we have connection. Rescue your team mates no matter the cost!"



With the connection reestablished, the main objective of the mission becomes one thing: RESCUE. For Outsiders who may have still been left at the village, or engaged within their own horrors, they are all advised to head to the dungeons as soon as possible. The coordinates for the deepest cells are sent alongside directions, with a constant warning to avoid direct contact with the kaiju there. The kaiju has long been absorbing rift energy and LILITH strongly advises against any attempts to engage with it until more information is known.

After half an hour, LILITH gives formal clearance to kill anyone interfering with the mission. Villagers, cult members, anyone. This includes Outsiders who may have temporarily been brainwashed, with the caveat of bringing back their bodies as they may be able to save them.

As they get further into the dungeons, they will find themselves susceptible to the side effects of rift poisoning. It is far more potent with each step, and will take laser focus to make one's way all the way to the last holding cells. There they will find the several of the castle’s most devout followers desperately calling out for The Lord of the Forest, as if summoning its presence.








… and The Lord of the Forest answers the cries of its followers. The initial part of this battle is difficult as the kaiju's abilities paired with the abnormalities of the rift result in weakening the powers of all living organisms around him, including the powers of the Outsiders. However, due to the phases of the moon, its abilities to nerf powers seem to have diminished slightly - they are able to use their abilities at a lower output, or at times they will find their abilities can cut in and out. After five to ten minutes of the Outsiders actually engaging the creature, they will find LILITH has effectively sealed the rift below the dungeons. It is far from perfectly done, but will allow the Outsiders the window of opportunity to use their all in their battle with the Lord of the Forest before backup arrives.

█ █ █ MONSTER DEBRIEF SHEET
NAME: PRICOLICI
HEIGHT: VARIES
WEIGHT: VARIES
CLASS: EXTREMELY DANGEROUS
LOCATION: BRAȘOV, TRANSYLVANIA
ABILITIES: SHAPESHIFTING, IMMORTALITY, NIGHT VISION, SUPER STRENGTH
WEAKNESSES: SUNLIGHT, HOLY RELICS, GARLIC, WOLFSBANE
EXTRA NOTES: This kaiju has a malicious intent to all humans besides those who praise it. It's said it will bless all of its followers abundantly on this Earth and grant them immortal life.


The battle against the PRICOLICI will not be made easy, especially as its weaknesses are not as straightforward to tap in as most elements. However, LILITH will provide utmost support for the Outsiders who want to try their hand at defeating it. While it was once believed to be immortal, perhaps due to the disconnection of the rift and the moon, it does seem weaker the longer the Outsiders engage with it. There are also pockets in which wolfsbane bloom in secret in the dungeon, and the PRICOLICI will evade these specific areas, as well as any places containing holy relics.

▶ 005. AFTERMATH.

The remaining villagers do their utmost in attempting to ground the LILITH medical cruiser, using cannons and other primitive weapons against it. Fortunately, they do not succeed. With the LILITH medical crew all present, they begin their work promptly. Outsiders can not only use the medical cruiser as a temporary base and resting point, but those with severe injuries are ushered in for emergency surgeries and other necessary procedures. Those who can heal are encouraged to take care of the ones with less major injuries in order to lighten the load on LILITH’s medical robots... and Dr. Spim, of course.

When the final battle finally winds down, several more mission objectives crop up. While no formal decision is pushed on the Outsiders this time, they are given several choices.

Although LILITH has permitted Outsiders to take their own stance in whether they want to kill those involved in the ritual, including the villagers, they do state the final request to spare the children, which they plan to bring back to Neo Tokyo. Those who do not wish to engage in the taking of lives will be encouraged to continue assisting and escorting any injured Outsiders. Finally, all Outsiders are tasked to take with them any goods that LILITH could benefit from, including any sources of food.

Once this has all been completed, they will all be encouraged to leave Transylvania behind.

Back at base, they are presently working on the cure for those who were bitten and turned. While the brainwashing element has been resolved through persuasion tech, it wasn't possible for them to fully reverse the other side effects. LILITH staff are requesting those affected to remain indoors until they figure out what they need in order to completely rid them of this ailment.

(Note: The above mission objectives in this section are all optional! Please remember that you only need to engage in the plots and ideas you are comfortable with. If you would prefer your character to leave early to take the others back to recover at base, that is completely fine. We want this to be flexible and for people to play with what inspires them. You are also free to come up with other ways your character can help during this time, as long as it does not break any game rules.)






▶ 006. AFTERWORD.

Welcome to fifth kaiju log!

Thanks to the Outsiders' efforts, they were able to engage with the kaiju in this fight. Due to them piecing the clues of the skulls helping to destroy the fog, they were able to gain access to Bran Castle. As they have also kept their suspicions of the villagers, some even including to sacrifice them, they were able to unearth them being associated with the cult, and able to uncover their involvement. Outsiders were also able to add wolfsbane as a weakness to the kaiju due to the messages exchanged between the kidnapped and non-kidnapped - and so this detail was also added into the log. We appreciate everyone’s engagement in this and hope you have fun with this outcome!

Feel free to NPC your characters' fights with the minions. The main fight with the largest one will be determined via a HP-based system (See below). Feel free to ask any other questions below! Additionally, we did clarify some questions in regards to vampires/general weaknesses here, as well!

For the vampire prompts, feel free to work with the setting in how you want your character to experience being turned, and potentially turning others. It was made vague to allow flexibility, so if you'd like to have your character just feed off of people without turning them, that works. If they want to turn all their friends, that is also 100% okay. Those who have been turned are welcome to play with that as they see fit. As mentioned, LILITH will be actively working on the cure, and this will be something revisited in the TDM, or on our quest board, so be on the lookout for that!

All tags on this log are worth 2 points and will count towards October AC.

EVENT BREAKDOWN/RECAP (CLICK TO EXPAND)
1. LORD OF THE FOREST: On the days leading up to the 15th, kidnapped characters are brought to the dungeons to receive their punishments. The punishments are administered in a way that suggests that the followers have many years of experience, and that they are all part of a sacrificial ritual to summon the Lord of the Forest; once the ritual begins, it can't be stopped. On the morning of the 15th, LILITH is able to send out a distorted monster debrief sheet that the captives will be able to briefly see before experiencing a heavy disturbance of rift energy. Captives in the dungeons will also be able to see the Lord of the Forest, but it will disperse back into the rift after being summoned.

2. FIND THE CAPTIVES: The Outsiders figure out that the captives are held in Bran Castle; the fog gradually lifts and the outline of the castle will be visible. The villagers will do everything they can to prevent the Outsiders from reaching the castle, from using the children to persuade them to stay to more violent means. Outsiders who have a poison dagger from LILITH are able to use it on the villagers without prior clearance due to the spotty connection. Vampires are among the villagers attacking the Outsiders; if they are bitten, their bodies will feel feverish. Once Outsiders reach the castle gates, they will have to break through the castle attendants to reach the dungeons.

3. THE DUNGEON OF CASTLE BRAN: Outsiders must fight through more attendants inside the castle as they make their way down to the dungeons. The layout of the dungeons is much bigger than it may seem on the surface—with over hundreds of cells, some of which still contain the remains and personal effects of previous villagers who have been sacrificed. Bats, minions of the Lord of the Forest, will attack the Outsiders and those who are bitten may begin to lose control of themselves with a thirst for blood. Bitten Outsiders may attack their teammates as a result, and may also be more susceptible to psychic brainwashing.

4. THE FINAL RESCUE: LILITH confirms the main mission objective of rescuing all the captives and gives formal clearance to kill anyone interfering with the mission, which includes any Outsiders who may have been temporarily brainwashed. The bodies of any fallen Outsiders must be brought back as LILITH may be able to restore them. Going deeper into the dungeons will cause side effects of rift poisoning to manifest. The Lord of the Forest appears to engage the Outsiders; its ability to weaken abilities is diminished slightly due to the phases of the moon. Five to ten minutes into the battle, LILITH seals off the rift below the dungeons, allowing Outsiders an opportunity to go all in on attacking the Lord of the Forest.

5. AFTERMATH: LILITH's medical crew arrives to begin treating injured Outsiders. Those who are able to heal or have medical experience are encouraged to treat Outsiders with minor injuries to lighten the load on LILITH's medical staff. Once the battle winds down, Outsiders are given several options on what to do next: kill the followers and the villagers, but sparing the children (who will be brought to Neo Tokyo); continue assisting and escorting any injured Outsiders to safety; taking any goods from the village that will benefit LILITH, including food sources. Once completed, Outsiders will leave Transylvania to embark on the journey back to Neo Tokyo.





newphew: (if you guessed departure)

3

[personal profile] newphew 2024-10-18 09:09 pm (UTC)(link)
[ vash risked his life for hunter, so unfortunately for him, vash is now stuck with him for life. ]

[ that is to say, hunter is currently giving vash some space, but he has no intention of turning tail and leaving. what's probably worse is that he's got several wounds of his own by now. bloody wounds, at that, and any vampires are going to find that smell particularly enticing ]

[ he holds both of his hands up to show vash he means no harm ]


It's me, it's Hunter. I'm not going to hurt you.

[ clearly that's what vash is afraid of, right? ]
photosympathies: (xcv.)

[personal profile] photosympathies 2024-10-19 02:28 pm (UTC)(link)
( Oh, that's worse. That's so much worse. Vash stiffens entirely, spine going ramrod straight. It's only when he physically holds his breath that he's able to fight off the nausea, but that does nothing for his hunger. It slices through him, an ache in his throat, in his belly, body suddenly so weak that he takes a step forward towards hunter, knuckles white around his gun.

But he pauses, shudders, eyes squeezing shut.
)

Just - just stay there. Don't move. I think if you run now I might not be able to stop myself from chasing you. Shit. ( A bad time all round, really. Briefly he considers shooting himself in the foot just to give the boy some time. It's an option. It's definitely an option. Wolfwood would be so mad though. ) Are you - are you hurt badly?
newphew: (raised in hate)

[personal profile] newphew 2024-10-22 12:13 am (UTC)(link)
[ hunter does as he's told, but he's staring at vash's plant markings with a deep frown. probably not for the reason vash might think. he is alarmed, but more of the concerned fashion ]

What happened to you? [ hunter, at this point, figures that he got bit by a vampire, but he's coming to an entirely different conclusion. his eyes are scanning the rest of vash's body, looking for a sigil. ]

I'm... it doesn't matter. I can help. [ he is. the smell of blood and iron is in the air mingled with... a weirdly earthy aroma. ] Are you... being drained? What's causing it?
photosympathies: (lxxiv.)

[personal profile] photosympathies 2024-10-22 12:28 pm (UTC)(link)
I'm just --.

( What? He doesn't know. Raleigh had mentioned vampires before, but Vash doesn't necessarily have the cultural context for it. He's starting to think it's some kind of disease though, some terrible infection. Now if only he weren't so hungry. )

Sick. I'm sick, I think? ( All throughout he's had his eyes squeezed closed, face turned away from Hunter. He opens them now, the same markings in his irises. ) One of the villagers - fuck, ha, it doesn't matter, I'm fine, I'm fine, I'm going to be fine.

( The mantra is absolutely meant to be soothing, but Vash sounds a little manic when he recites it, words slurring a little with the new shape of his teeth. ) I'm okay. ( The gun goes down, dropping to be held aloft at his side. At least he has that under control. But when he looks at Hunter, and all those wounds, it trembles at his side again. Voice strained, he comments. ) You're hurt. How badly?
newphew: (let him run)

[personal profile] newphew 2024-10-23 06:33 am (UTC)(link)
[ looking at vash, hunter isn't sure if he's being affected by a draining spell or not. it looks a little different than what he saw in belos's memories. ]

[ and man are they ever playing question dodging bingo ]


Answer me first, then I'll tell you.

[ hunter is being stubborn about this as he takes a step forward, to try to get a better look at what's going on with vash -- looking for wounds, and a sigil. he's got a multiple wounds, self-wrapped with clothing, and the smell of his strangely earthy-scented blood gets just a tidge stronger ]

Are you in pain? What are your symptoms?
photosympathies: (lxxxv.)

[personal profile] photosympathies 2024-10-24 09:14 am (UTC)(link)
There's something in my head.

( It's not the whole truth, but it's as close to it. ) Like with Wolfwood, I think. Only I don't remember if he got sick at the same time. Maybe it's because of what I am. ( It feels like a logical leap, why else would his arm be burning where the villager bit him? Why else would he be hot and feverish, aching to move? It has to be because he's a plant, right? But his nostrils flair when Hunter steps closer and Vash, panicky to a fault, skitters backwards, shoulders pressing to a wet stone wall. ) I need you to keep your distance, there's something -.

( It's the forest, and it's blood, and it makes him sick with hunger. He has to blink, furiously. )

I'm hot. Really hot. I don't get hot. And my body hurts. My teeth are ... strange. I think the kaiju's trying to get me to hurt people, but ha - ( High, frantic. ) They're not half as good at brainwashing as my brother is. Or maybe I'm getting better. Can that happen? I'm building a tolerance, go me!
newphew: (race beyond the earth)

[personal profile] newphew 2024-10-25 05:11 am (UTC)(link)
It's not like that. [ hunter means for this to be reassuring, but it likely has the opposite effect. ] It was because they sacrificed a villager to try to get the kaiju to come out.

[ hunter doesn't actually know if wolfwood was there or not, but he was acting exactly the same way as tezca and set were. at the very least, he doesn't take any other steps forward ]

What do you mean, what you are? You aren't human? [ but he has those rounded ears.... flapjack chirps something, and hunter casts the bird and then vash a quizzical look ]

Vampire? What are you talking about, Flap?

[ the mention of his brother brainwashing makes hunter's stomach clench, but flapjack continues to communicate with him, and he focuses on that ]

Uh. He says you might need to drink.... blood?
photosympathies: (cxxv.)

[personal profile] photosympathies 2024-10-25 12:51 pm (UTC)(link)
( If anything he goes a little paler at that. He didn't know the particulars, Wolfwood hadn't told him and Vash hadn't pried. It ticks over in the back of his skull, once, twice, before he decides that no, whatever happened he can't see the other man just outright sacrificing someone. He might see himself as something wicked but Vash knows better, he'll have to ask him another time.

Because for now he's giving Flapjack an entirely betrayed look, all wide blue eyes behind his orange sunglasses.
)

I'm not a vampire, I'm a plant. ( Petulant, even as he drops his hands to his knees to breathe, hunched over. ) Also Raleigh mentioned that. I'm not doing it. The blood thing. I'll be fine, you just have to stay over there. I've been way hungrier, way longer before. It's the -. ( At this he shakes his head, much like a dog working out something itchy. ) - the voice that's bothering me more.
newphew: (raised in hate)

[personal profile] newphew 2024-10-29 04:11 am (UTC)(link)
[ flapjack levels vash with a bit of a sassy look, it seems to convey that he knows vash needs help and. he's used to difficult (blonde) boys, apparently. unfortunately, hunter can't say one way or another how much wolfwood was involved -- only that he was talking the exact same way set and tezca were. and all three of them attacked him with no restraint ]

Plant.... you're... a plant....

[ his eyes widen a little at the revelation, before he has to remind himself that no, it's not the same. this has to be the "friend" wolfwood told him about. with the brother who likes to play god. ]

Vampire is just the name of the sickness. Or... whatever. [ from his limited understanding. flapjack chirps as if correcting him ] What's the voice saying?
photosympathies: (xliii.)

[personal profile] photosympathies 2024-10-29 03:29 pm (UTC)(link)
Yeah. Uhh, don't worry? ( With a vague air of rising concern all of his very own. Because he's so used to people being alarmed by his lack of humanity, and usually he'd laugh it off but he's currently struggling to keep his mind his own. A part of him, small and prone to dramatics, wants to start crying. But there's a time and a place and he's not exactly trying to draw more attention to himself. ) I'm not going to hurt you.

( But his expression spasms a little when Hunter asks about the voice. If he were honest he'd be contradicting that last sentence a little too quickly. ) It's fine, it's not that strong yet. We just need to find this god and put a stop to him, right? Easy.

( Another wave of nausea, but Vash is pulling himself visibly together, drawing himself back up to standing, expression going devoid of any of the painful spasms. )

Okay. Okay. I'm okay. Which way were you going? Through or out? Wait. ( Harried. ) You're wounded, fuck, I forgot. What happened? Do you - should we find someone to help?
newphew: (there is significance)

[personal profile] newphew 2024-10-31 01:44 am (UTC)(link)
I'm not scared of you. [ hunter corrects, right away. he brings his less injured hand up to awkwardly rub the back of his head, as if trying to figure out how to word this ] It isn't that. It's....

[ whatever he's wrestling with saying, he seems to decide against it. flapjack nudges him with his beak ]

Vash, just-- [ vash is babbling, seemingly out of nervousness. hunter frowns, especially as he doubles over, and takes a few steps forward to try to brace him. with the uninjured arm, at least. sorry, vash -- the smell of blood with the earthy notes is going to get stronger ]

I know you're not going to hurt me. Let me help you. What's the voice saying?

[ he is going to dig his heels in about this!!! ]
photosympathies: (xxxix.)

[personal profile] photosympathies 2024-10-31 03:29 pm (UTC)(link)
It wants me to hurt people. ( He teeth grit, another blind scrambling step backwards. There's nowhere for Vash to go, but he presses his shoulders to the stone anyway like he might be able to push the wall down somehow. ) It wants me to kill. It needs to try harder. Doesn't it know how many people have asked me why I wont? My whole life, it's been all anyone's ever tried to force me into. Fuck that.

( A laugh shuddered out, something tired and desperate about it. )

Hunter, listen to me. I need you to go, get somewhere safe, okay? Because I think whatever has been happening to the villagers is happening to me, and it's really hard to think when you're bleeding. ( Thin, reedy. ) This won't beat me, I won't let it.