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𝚂𝚢𝚗𝚏𝚕𝚞𝚡 𝙼𝚘𝚍𝚜 ([personal profile] synfluxmods) wrote in [community profile] synflux2025-07-30 01:11 am

TRAVEL LOG #6

TRAVEL LOG #6


CONTENT WARNINGS: sickness, insects/bugs, rift poisoning, mutated animals, poison (and poisonous creatures), blood offerings.

▶ 001. ¡Vamos!

As much as one might want to take things easy and continue to recover from an eventful summer, LILITH's objective continues. Early in August, an alarm blares and everyone will get a call through their implants to come for debriefing. Yamakawa will explain they have received a request from Mexico City for support. Unusual rift activity has been confirmed in the region and they are asking for support to prepare for imminent conflict. Who knows what could await here?

Fortunately, the request is from their LILITH branch and all facilities are operational. It will be easy to use a data portal for easy access. As with all data portals, the Outsiders will be warned of potential side effects that may come from traveling great distances. Side effects include nausea, headaches, dizziness, and occasional glitching with their cybertech. All effects should wear off within 24 to 48 hours. If symptoms last longer, they are urged to seek meditech assistance in Mexico City to receive stabilizers. Like before, Outsiders will be told that making physical contact with one another by any means during transportation can reduce the risk of feeling any side effects, whether it be an embrace or holding hands... or attempting to strangle someone if you're a hater (looking at you, Silco.)

Due to warping, they will be limited to taking only what they can carry. Those who wish to take larger items will have to wait a few days for them to be gradually transported by air or industrial warp portals. Yamakawa and the rest of the staff in Tokyo will tell everyone not to worry because Mexico City has excellent infrastructure to facilitate their transportation needs.

Everyone will be given 24 hours to pack and prepare for departure. Before they leave, Dr. Spim and Alex will inform them of a promising research opportunity under the guidance of a colleague, Dr. Flores. Dr. Spim will share a verification code with them to show to Dr. Flores if they are interested in assisting. 

After 24 hours, everyone will be ordered to warp to Mexico City. In an instant, the Outsiders will find themselves at the LILITH base in Mexico City.


▶ 002. SKYSCRAPERS AND TREES.

An officer by the name of Morales will greet them and introduce herself as their point of contact. She'll give everyone a debrief file to download through their implants to instantly get them up to speed. Along with the unusual rift activity, the population has started to show symptoms that have given them cause for concern. Many people are falling ill, becoming lethargic, and demonstrating explosively angry, violent, and otherwise acting out. The longer it goes on, the more people are affected, and it’s starting to cause more trouble in the city itself as infrastructure fails.

When they leave the base, they will find themselves in the warm, humid, and very green metropolis of Mexico City. Over the years, the forests and jungles of the region have swallowed up many towns and cities, leaving the city completely surrounded by forest. The locals have embraced their environment over many years while modernizing, resulting in the city having a mix of cyber technology and nature. Mexico City and the rainforest around it almost seems to be one living, thriving being. The plants naturally shade the hot sidewalks, and people have created a large number of filtered reservoirs that the rainforest thrives from. The large canopies are half as high as the remaining skyscrapers, but most buildings are built underneath the treeline, leaving most thriving underneath the shady canopy.

Outsiders may see some "new" animals such as real hummingbirds, butterflies, macaws, and iguanas with unique traits like neon designs and unusual sizes. They say there are even more animals and variants in the jungle. Beware of certain birds and insects that make locals sick when they come in contact with their dropped pollen. In the same vein, some of the flowers and plant life seem to also show rift mutations, but for the most part, most locals seem unbothered by these, and if Outsiders ask, they’ll be informed that they’ve been like that for a long time, and were never of any concern.

Outsiders can also meet with Dr. Flores, a LILITH researcher who is studying the effects of Rift poisoning and how to counter them. He theorizes that some plants may have evolved to purify the air or treat Rift sickness. In fact, his team has been treating some of these new rift poisoning cases with a trial drug that has had promising results. However, supplies are very limited and he needs help collecting more plants from the forest. In addition, he needs help catching some of the animal carriers so he can understand the nature of the poison they are carrying. He will ask for help capturing butterflies, bees, beetles, and hummingbirds.


▶ 003. THE FUTURE WILL BE GREEN.

The Outsiders will be given orders to visit areas that have unusual Rift readings. By now, anyone with large items from Tokyo should have them but for those who do not have vehicles, LILITH Mexico will supply them with jeeps to navigate the dense jungles. LILITH Japan will assist local agents who are exploring the south of the city. Outsiders will also be given an additional file to download that will give them a run-down of the area, including the plants, animals, known paths, and key landmarks.

The journey through the jungle is not easy. While there are access roads, they have suddenly become overgrown with plantlife, and it is increasingly hostile. They will have to get out and clear the path in some places. As they head deeper into the jungle, the plant life becomes more wild and shows signs of mutation. They will find vines that grow quickly in front of their eyes, blocking their paths as quickly as they had cleared them, and they are becoming increasingly dangerous with spined, poisonous vines, wild roving carnivores like jaguars, and large predatory birds that will divebomb outsiders as they progress deeper into the forests. Luckily, if they make it deep enough, the locals will help them find the easiest and safest routes to travel.

Some of these roads might lead them to former cities and towns. These towns have been completely overgrown by plantlife and are largely abandoned save for some stubborn families that refused to leave their homelands and some researchers. They are largely friendly and will help the Outsiders and agents who decide to rest on their journeys. 

They may be able to scavenge for supplies like old emergency rations, blankets, and pieces of technology that were left behind decades ago. But be careful! Since these areas have been taken over by nature, they may run into common regional kaiju like mutated wild dogs, monkeys, and even jaguars. 


▶ 004. NATURE FINDS A WAY.

The kaiju and mutated plants aren't the only thing they need to watch out for in the forest. While traveling, some outsiders might find a regular jaguar attacking a mutated macaw kaiju and winning. It seems that while some animals have mutated into kaiju to survive, other animals have simply evolved to compete with them. As outsiders progress into the forest, at first the local fauna will attack if anyone gets close to them, but the deeper outsiders go, the more the creatures give them a wider berth, and won’t attack. If you see a local, non-corrupted creature deep in the woods, chances are it will watch or flee, rather than attack.

Outsiders will be warned to be careful of poisonous frogs both regular and mutated. These frogs are often a sign that pitcher plants are nearby. These plants have evolved to be large enough to swallow a large animal or person if one gets too close. For the most part, these pitcher plants are stationary but some may use their leaves or nearby wild vines to trip unsuspecting prey into their flower.

These aren’t the only plants that outsiders can encounter as they venture deeper into the forest. The deeper they go, the more frequently rift-corrupted pollinators are found swarming some of the large, rift-corrupted flowers, and as soon as their legs or beaks are laden, they fly off, only to be replaced by more. They aren’t great carriers, so pollen drifts on the wind. Outsiders should keep their rift-protection up, because the pollen causes rift-corruption along with other side effects such as: violent tendencies, explosive anger, and insatiable appetites (of any kind). The pollinators will escape deeper into the forest. If an outsider follows, please let the mod team know!


▶ 005. THERE WERE ONCE CITIES.

As Outsiders travel further into the jungle where civilization has a harder and harder time taking root, they instead find remnants of those that came before. There are buildings in the lush jungles, but they’re truly ancient. Sometimes, the stonework stands out and is easy to find, but at other times, the buildings are completely overgrown with vines and flowers that will take extra effort to explore. Regardless of which kind they find, the carved, geometric artwork makes it clear that these are ruins from Aztec and Mayan cultures.

Exploring the ruins will reveal very little in the way of ancient treasures (or rolling boulder traps), since anything that could be taken was already looted long ago. They’ll make suitable shelter for the forest, at least, since curiously, the more dangerous elements don’t seem to enter. In fact, they very specifically stay away.

Each set of ruins also includes one building that stands above all others. Ascending the tall pyramids will lead to a central, round room at the apex that are all united in its details, even if they’re clearly done at different times. The ceiling is dotted as a starscape, and at the center is a painted, black circle. Underneath this lays what’s clearly an altar. The altar has a depression in its center and a channel that leads down its side, as if it’s expecting liquid.
OFFERING: THE BLOOD OF OUTSIDERS AND HUMANS:
  • No matter the amount, characters immediately feel lightheaded, as if they’d given a large portion of blood (even if they’re not giving their own).
  • Within 24 hours, an unusually patterned bruise will appear somewhere on their body.
  • Characters who make this sacrifice will swap abilities with each other, but will notice that their newfound abilities are notably weaker than if the original owner still had them.
  • OFFERING: THE BLOOD OF ANIMALS:
  • Characters become more connected to the animals of the forest.
  • They will take on one feature of a local animal, such as lightly poisonous skin, improved night vision, or ears/tail.
  • They’ll also find they can talk to their related animal.
  • OFFERING: ... OTHER BODILY FLUIDS...?:
  • The altar is disappointed in you.
  • There is no other effect.
  • OFFERING: WATER/PLANT SAP:
  • Characters become more connected to the forest.
  • Skin takes on a greenish tint, and they’re able to minorly control plants.
  • They’ll feel like they can commune with the forest, and will be able to telepathically talk with any others who make this offering.
  • OFFERING: ANYTHING ELSE (ANY OTHER MATERIALS):
  • There is no effect.


  • ▶ 006. AFTERWORD.

    Welcome to our sixth travel log! Below, you will see the link to the MONSTER DEBRIEF SHEET post that has information about the kaiju below along with OFFERING EFFECTS. Fill out the form for RNG Attacks and whether you would like to receive an OFFERING EFFECT. This should give characters some ideas for the status of their character in the next log, which will have more action and monsters in it.

    All tags on this log are worth 2 points and will count towards August AC.


    EVENT BREAKDOWN/RECAP (CLICK TO EXPAND)
    1. VAMOS!: Outsiders travel to Mexico after receiving a request for support as there has been unusual rift activity in the area. A portal is avaliable to take Outsiders to the location, but are advisted to travel light.


    2. SKYSCRAPERS AND TREES: LILITH officer Morales greets outsiders and explains the situation: civillians have begun to grow sick and strange animals have begun to appear. A LILITH researcher is theorising that plants have evolved to purify the air. He requests help catching creatures for research.


    3. THE FUTURE WILL BE GREEN: Outsiders are tasked with visiting areas with odd Rift readings. They will be required to journey through the jungle, finding overgrown towns and cities, scavenge supplies, while being wary of native creatures.


    4. NATURE FINDS A WAY: Regular animals are fighting against kaiju and winning; local fauna attacks anyone who gets close, and poisonous frogs attack. The deeper Outsiders go, the more dangerous it becomes.


    5. THERE WERE ONCE CITIES: Deep in the jungle, an ancient ruin can be found. Outsiders are able to make "offerings" at an altar for various effects, depending on the offering.







    baeber: (og; am girl)

    2a

    [personal profile] baeber 2025-08-02 05:23 pm (UTC)(link)
    [ To be hugged so suddenly is indeed very jarring! So much so that Saber can only stand there for a moment, perplexed, and wonder what to do. Lack of decorum aside, she cannot fault Ereshkigal when it seems other Outsiders have been acting a touch oddly because of the pollen around in the air.

    It's been some time since she was held like this. It's nostalgic... ]


    Be at ease, Lady Ereshkigal. There's no harm done.

    [ She raises a hand to lightly pet her hair. ]
    queenofkur: (kan 003)

    [personal profile] queenofkur 2025-08-03 11:01 am (UTC)(link)
    [ Perhaps there is no harm done, but that is still most shameful and embarrassing! And wait, why is she patting her head? Well, she supposes that's what friends do with each other. Does that mean they have reached the "friendship threshold?" S-She can never tell! She's still traumatized by that time she assumed Ishmael was her friend and the other woman was incredulous at the thought. ]

    Y-You are a most kind soul, Sa--

    [ Wait. She was just thinking the "lady" is way too formal, but so is Saber, right? ]

    ... Is-Is there a name I could address you by or would you rather I continue calling you Saber?
    baeber: (like nails for breakfast tough)

    [personal profile] baeber 2025-08-03 04:26 pm (UTC)(link)
    [ This goddess is a very skittish one, isn't she? But, that hardly seems fair to assume right now. She must have had a strong reaction to the plant life for her to be so frazzled.

    Her head tilts as she considers what name she should change over to, if any. She can count the people who know her true identity on one hand. Even if there's no Grail War to be won, habits are habits.

    And, for a little while at least, she doesn't want to find out if other opinions of her will change if they know who she is. ]


    "Saber" works well for me. Does calling me that bother you?
    queenofkur: (gab 001)

    [personal profile] queenofkur 2025-08-03 05:45 pm (UTC)(link)
    [ She shakes her head. She's being cautious, that makes sense. Maybe this entire thing is an elaborate ploy to get her to reveal her true name!

    ... W-Well if there is a mage or Servant who could create all of this just for a name reveal, they don't need the grail really. ]


    Not at all. B-But I think Lady Ereshkigal may be a bit too formal... [She's gotten used to people being way less formal with her.] I would rather you call me just Ereshkigal.

    [ She (slightly) tightens the hug. She's starting to feel a bit better now that it's lasted a bit... She should let go of her and find a way to deal with this soon. ]
    baeber: (sounds good)

    [personal profile] baeber 2025-08-05 11:35 pm (UTC)(link)
    [ It's not a thought she'll ever voice aloud, but formalities don't suit this goddess in the slightest. They're too cold for someone who radiates such warmth. ]

    Very well. Ereshkigal it is.

    [ If Saber's bothered by the extended embrace, she doesn't look it nor does her body tense at all. She continues to rest her arm across Ereshkigal's shoulders in an almost protective gesture. ]
    queenofkur: (daf 132)

    1/2

    [personal profile] queenofkur 2025-08-06 10:00 pm (UTC)(link)
    [ She smiles and nods. W-Well, she's already taken too much of her time. She's going to pull away and give her back her freedom... ]
    queenofkur: (aac 010)

    [personal profile] queenofkur 2025-08-06 10:01 pm (UTC)(link)
    [ Until Saber rests an arm on her shoulder. T-That makes it hard for her to want and pull away! But she forces herself. She has to. She's trembling a bit, but she tries to sound strong and confident (and not hug starved) ]

    Thank you. I-I think I'll be f-fine...

    [ She will not be fine. ]
    baeber: (shirou make me breakfast)

    [personal profile] baeber 2025-08-16 11:03 pm (UTC)(link)
    Will you? You still seem a bit flushed.

    [ Should Eresh seek to distance herself, she won't fight, but Saber stays still and holds her all the same. She won't let go until the petite goddess seems stable on her own two feet. ]
    queenofkur: (dab 042)

    [personal profile] queenofkur 2025-08-18 07:59 pm (UTC)(link)
    [ ... ... ... ... ... ...

    ... S-She hugs her back after a couple seconds of hesitation! How could she not hesitate when she is inviting her for another hug?

    She says nothing. The shame is too strong. ]
    baeber: (og; McDonald's first though)

    [personal profile] baeber 2025-08-27 02:36 am (UTC)(link)
    [ In the deepest corners of her heart, Saber wonders if she could've ever become like this. A phase of her youth, for sure, but one she would look back on with warmth in her cheeks and her chest.

    A dangerous thing to wonder... ]


    Truly, this is a formidable malady.