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𝚂𝚱𝚗𝚏𝚕𝚞𝚡 đ™Œđš˜đšđšœ ([personal profile] synfluxmods) wrote in [community profile] synflux2025-09-29 05:51 pm
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TRAVEL LOG #7

TRAVEL LOG #7
CONTENT WARNINGS: memory manipulation, nausea, headaches, references to hunting

▶ 001. IT’S (NOT) LONDON, BABY.

As the last dregs of summer fade into the beginning of true Fall in Neo Tokyo, Outsiders wake up to the sound of sirens blaring, the call coming through their implants - there's no time for relaxation, not when the world still needs to be saved. As soon as everyone has gathered for the debriefing, Yamakawa explains their next destination: a request for aid has been sent by a civilian militia group in Windsor, England, and it's a desperate plea for support for an ongoing kaiju crisis.

While LILITH doesn't have a branch in the area, they're able to work with their contact to ensure that a data portal is set up for the easy transportation of Outsiders from the main base. Travelling feels a little bit easier compared to before, but the common side effects still remain - a little nausea, some headaches, dizziness and some minor glitching. It seems as if caffeine is a solution, and upon arrival, Outsiders are offered a cup of tea to get them settled.

Weirdly, unlike previous teleportation, physical touch seems to make the symptoms worse, rather than better. Anyone attempting the usual form of intimacy will find that being close to people, especially those they’re most comfortable with, will feel strangely awkward, leaving them with an uneasy sensation and the urge to take a step back.

As this is another warp rather than air travel, Outsiders will be asked to bring only what they deem necessary on this journey. Yamakawa reminds the Outsiders that, once they arrive, further supplies will be sent; both those that the outsiders request, and additional medical supplies for the militia in England to support them in their ongoing quest.

Everyone will be given the standard 24 hours to pack and prepare for departure. Once the time is up, Outsiders are transported to the arrival point... In Windsor Castle.

▶ 002. AN OUTSIDER WALKS INTO A CASTLE.

Upon arriving in the bailey of the castle, a beautiful woman who introduces herself as Gwen approaches. She welcomes the Outsiders to her base of operations, promising to provide beds and food for everyone. She’s quick to give an overview of why they’ve been summoned to the castle and what the problem is: they’re a militia group who are fighting against a large kaiju that is threatening the remains of the civilian population of the United Kingdom. They need help from the Outsiders to put the kaiju (and the rebels that are supporting it) down so that peace can continue. With how few people they have capable of fighting, they turned to LILITH in desperation.

As the Outsiders are directed to one of the wings of the castle to settle in, some might notice something
 Off. While all the Outsiders who had agreed to go to the mission are present and accounted for, some members of their group are acting a little odd. When spoken to, they behave the same in terms of personality, but some of the things they’re saying are strange, or don’t sound right


Some Outsiders have come to believe that they have always lived in Neo Tokyo, and don’t remember any other life. They’re convinced that this is the truth, and any attempt to dissuade them is met with resistance, both of the Outsiders feeling nauseated, with the risk of migraines developing. It doesn’t seem as if anything works to break this strange sickness, no matter what is attempted.

That might be a problem to deal with later.

Once bunks have been agreed on (and they will need to share rooms), Outsiders are given free rein to explore Windsor Castle. Gwen - and her generals, a group of women who can often be found around her, peering over maps, reports and other paperwork, giving advice and arguing about the best course of action - tell Outsiders that it would be best to stay within the castle walls, due to the threats of smaller kaiju outside the base. They do ask that, if they have spare time, that they help the people around the castle as much as they can, as there’s a lot of upkeep to do, and they’re running low on people thanks to their failed missions.

The castle is large, and beautifully decorated with medieval tapestries that have clung to their existence despite the impact of time. There are various locations of interest that the Outsiders are welcome to nose their way around: a library, filled with hundreds of books; the stable, where various horses of different kinds can be found (and ridden!); the outskirts around the bailey, with various small dogs; the feasting hall, where meals are served (mostly farm grown foods, and very limited meats) and, finally, the garrison (which, at the moment, only the non-afflicted Outsiders are permitted into, for ‘the safety of the others), with medieval weaponry on the walls.

▶ 003. IT HAS A GREAT KNIGHT-LIFE.

As the Outsiders settle in, the influence of the strange memory manipulation becomes stronger. Outsiders who are convinced they’ve been in this world their entire lives may grow more determined about it, and find strength in talking about their strange new memories. Anyone attempting to convince them otherwise will likely find themselves ostracised and left to the generous mercy of the civilians around the castle. Either way, both sets of Outsiders are generally welcomed around the castle.

The accommodation is good, but there are a few minor issues. Some of the dishes the Outsiders are served taste a little off (perhaps the lack of spice?) and locals urge their guests to stay away from some areas of the castle. If they do decide to go there despite the warnings, there doesn’t seem to be anything amiss. Maybe it’s a British thing?

There are a huge amount of things that need doing around the castle, and the native population are more than happy to encourage the Outsiders to take part and help them with what little resources they have remaining. If Outsiders volunteer to help, they’re informed about the many odd jobs that need doing around the castle and how they can support the locals:

OPERATION: CAN WE FIX IT?
  • Outsiders are tasked with helping to repair and, in some cases, reinforce the wall surrounding the castle and the bailey.
  • It’s clearly been damaged from kaiju attacks, and some areas are more damaged than others.
  • There are limited amounts of brick, so there may be a need to go out on a reconnaissance mission to gather more supplies.
  • Outsiders will be rewarded with carved items from the civilians - dogs, horses, dragons, and lions.
  • OPERATION: WE’RE GOING ON A KAIJU HUNT.
  • Outsiders are asked to go out in small groups to deal with the small, minor kaiju that have been threatening the castle.
  • The threat is a mixture of various wild kaiju, including vicious wild deer, boar, foxes and badgers. Some are more dangerous than others, and most attack on sight.
  • Outsiders will be rewarded with small gifts from the civilians - gloves with sheep wool interiors, large cotton blankets and, if they bring back their kills, fresh kaiju meat meals.
  • OPERATION: CLAYSON’S FARM.
  • Outsiders are asked to help the castle farmers for the upcoming months, both the livestock and the crops themselves.
  • The calves will need to be weaned (which might include chasing them around a field), wool from ewes clipped and harvesting the winter wheat, potato and sugar beet before planting the new crop.
  • Outsiders will be rewarded with small gifts from the farmers - bouquets of dried flowers, their first choice of the harvested crops, bottles of homemade cider, and even naming some of the livestock after the most helpful.
  • OPERATION: THE GRAVEYARD SHIFT (AU’D CHARACTERS ONLY).
  • Outsiders are asked to tend to a graveyard deep in the back area of the castle, surrounded by forests.
  • They will need to clean the graves, tidy up anything that has been left behind, check the records are accurate and pay their respects.
  • Outsiders will be rewarded with a broach in a strange horse shape from Gwen herself, who says it will permit them into some of the closed off areas of the castle. This includes the ‘spa’ (where the water is always cold); the ballroom (where the curtains are too heavy to move, so it’s always dark) and a special dining hall (which none of the cooking staff seem to know exists).
  • OPERATION: A PROPER GANDER (NON-AU’D CHARACTERS ONLY).
  • Outsiders are asked to deal with the rebel propaganda that’s popped up around the castle.
  • They will need to clean the graffiti, remove posters, try and track down where they’re getting in and ensure none remains.
  • Outsiders will be rewarded with Turkish Delight candies (hand-delivered by Gwen, as it’s her own personal recipe), nightly offers of hot chocolate and their choice of art supplies so they can add their own murals to the castle (once approved by the generals, of course).

  • There are dozens of other odd jobs that need done, too, and Outsiders can find themselves tasked with almost any minor task that they can imagine - from novice carpentry, to cleaning, to taking care of the corgi population to even exercising the horses. There are no limits to how helpful the Outsiders can be to their temporary home.

    Throughout this time, Gwen and her generals are preparing for the upcoming mission and sharing briefs with the Outsiders as they gear up: there’s been a trace of the beast somewhere near Egham, ironically called the “Enchanted Forest”. If the Outsiders attempt to probe Gwen or question her for specifics, she’ll shrug them off, for now; there simply isn’t enough time to answer everyone personally, and she’s incredibly busy.

    ▶ 004. HASTY PREPARATION.

    Not long into the Outsiders’ stay at the castle, a scouting report comes back with alarming news: the kaiju is on the move and seems to have more humans under its control, preparing to launch a counterattack on the castle and the people within. The generals, Gwen leading the charge, are quick to gather their weapons and supplies and start to consider a way of fighting back before the worst happens: the castle is laid siege.

    Everyone in the castle is suddenly part of a whirlwind of motion, all trying to plan the counterattack and how to deal with the kaiju before it’s too late. Gwen is more than willing to listen to what the Outsiders have to say as spokespeople for LILITH, and due to their experience in dealing with kaiju in the past; she’s keen to know what they’ve tried, what worked, and what didn’t work.

    The next few days have the castle in preparation mode. Weapons are checked, books on tactics and histories are revised to see for any weaknesses that might have been missed, and Outsiders are encouraged to do whatever they can to help, just as they have been before.

    It’s as hard to get Gwen and her generals alone as it was before, but there’s a general feeling of finality around the keep; this could be it. She does make an announcement a day before the march:

    "My men and I have discovered what may be causing the strange... Affliction your friends are suffering from, dear soldiers of LILITH. The kaiju seems to have the power to influence emotion, and memory along with it. A previous attack left a relic in the beast, which has healing properties: it is this that will cure your friends. We must defeat the monster and bring this relic home, with all swiftness."

    Killing this kaiju might be the only way to free the Outsiders from its influence.

    This might be the final push to get rid of the kaiju forever.

    ▶ AFTERWORD.

    This Travel Log #7!

    Due to the nature of the final prompt, the Kaiju RNG will be posted in a few days to allow for time for Outsiders to gather clues and plan a counterattack against the kaiju.

    The clues Outsiders receive (both AU and non-AU options) will be vital for charting a course for tackling this kaiju, so please add your suggestions (and ICly +1 other people's) before the 10th at the latest. We strongly encourage players to coordinate their clues together ICly to come up with solutions!

    The planned attack will be based on character suggestions using this comment.

    All comments in this event count for 2 points towards October AC. If you have any further questions, feel free to ask them below.
    EVENT BREAKDOWN/RECAP (CLICK TO EXPAND)
    1. IT’S (NOT) LONDON, BABY: Outsiders are awoken to the siren alerting them to a mission and are transported to England to help a militia group with a kaiju problem.

    2. AN OUTSIDER WALKS INTO A CASTLE: Outsiders meet the leader of the group, Gwen, who urges them to get settled in. Some Outsiders begin to have strange issues with their memories, and side effects when challenged.

    3. IT HAS A GREAT KNIGHT-LIFE: While they settle in, Outsiders are tasked with helping the organization out with various tasks with various rewards for their hard work.

    4. HASTY PREPARATION: Gwen and her men prepare for a final counterattack against the kaiju with LILITH's support, and ask the Outsiders to suggest ways to track down and kill the threat to their people. They must retrieve a relic embedded in the kaiju to free their friends.

    misclassed: MANGA; SHIMOSA. (đŸ”„ 16)

    sword quest.

    [personal profile] misclassed 2025-10-05 06:06 pm (UTC)(link)
    [ all he has to do is shake the water of the boy who doesn't exist's memories off of him and he's fine to go. they're going to look at swords, and senji muramasa is the best man to do it. it's not because he keeps feeling empty and dizzy, like he has the entire time since the pain of his surgery wore off, that odd feeling of something alien bristling in the back of his spine — at odds with the shape of his saint graph that his body is built out of.

    finding yuji is easy. the bruise of jujutsu users on the edge of his senses is enough to go off of, and muramasa gently cards through them, setting aside yuta first, then rika, then geto, and choso. the other two men he still barely knows, but he's aware of them well enough to ignore it and finally isolate the little shadowy spark of an off-key strike on the anvil that is yuji, then sets off in pursuit through the castle.

    spotting the boy across the greenery of a well maintained and bountiful garden at the end of fall, he puts two fingers to his mouth and whistles sharply.
    ]
    eyescar: 🐯 anime (pic#17903978)

    [personal profile] eyescar 2025-10-06 07:06 pm (UTC)(link)
    [ Yuji trusts Muramasa, not just to look at swords but also as someone that he can trust, someone that he can share his concerns with and be listened to. He truly believes in this guy, and after what happened to everything in July, being able to stay in the forge, knowing that Yuta is safe there, too... It feels as if they can do this together, and Yuji has faith in them both.

    Seeing the other man, he perks up immediately, his eyes widening, expression warming before he waves. The whistle doesn't bother him, more than happy to be summoned, and he runs over, rocking on his heels as he beams. ]


    Hey, grandpa! Are you ready?

    [ Yuji wants to figure this out as quickly as possible, now. ]
    misclassed: MANGA; SHIMOSA. (đŸ”„ 39)

    [personal profile] misclassed 2025-10-07 02:37 am (UTC)(link)
    [ Muramasa is ready to go as well, though to those who have become close to the smith over the last few months, he looks plenty different. Wearing a shirt, for one thing, with no beautiful haori draped over his shoulders. Dressed only in the standard-issue tracksuit he looks more like the boy that is his vessel than a rogue warrior from ages past.

    He's got a fair measure of who in the Outsiders is effected by the kaiju, and who is not. Intuition tells him which of them are suffering less than they were the moment they stepped through the portal to Windsor, stark as daylight after leaving a dark room. Yuji's suffering remains the same as it has been, though the boy's spine is still made of the finest steel he's seen — even with his friends caught in that fake joy without him, he soldiers on. Muramasa can't help but reach out and give the boy a cheerful ruffle of his hair, even though the kid is well on his way to towering over him.
    ]

    I'm good to go — but you maybe shouldn't call me that, Yuji. Not right now, at least.

    [ He doesn't want to confuse anyone, not when he looks like the least grandpa-ish person in the world. ]
    cranekin: (pic#15469772)

    [personal profile] cranekin 2025-10-07 06:06 pm (UTC)(link)
    Right, right.

    ( There's a familiar voice coming from not too far behind Yuji. It looks Tsurumaru and Yuji came from different directions but are just arriving at the same time. Like Muramasa, Tsurumaru has had to trade out his usual, traditional clothes for something more modern; a large, oversized white sweater with a black turtleneck and some how he still manages to keep the same atmospehre despite the change in appearance.)

    Besides, Takkun isn't that much older than you.

    ( And he waves to the two of them, )

    Yo.

    ( Is he cool? Is he hip? Is he MODERN???? )
    eyescar: 🐯 anime (pic#16747535)

    [personal profile] eyescar 2025-10-07 06:39 pm (UTC)(link)
    What?

    [ Yuji blinks, looking between them for a moment before - oh, right. The weird memory things. The reminder of it make something heavy hang on him, and he hesitates before he forces himself to stand up as tall as he can. It's a good reminder, and with him wanting to do everything he can... ]

    Sure, Muramasa-san, thanks, Tsurumaru-san.

    [ You're so cool and modern, Tsuru. ]

    Want me to show you the way?