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๐š‚๐šข๐š—๐š๐š•๐šž๐šก ๐™ผ๐š˜๐š๐šœ ([personal profile] synfluxmods) wrote in [community profile] synflux2024-04-02 08:13 am

KAIJU FIGHT #2

KAIJU FIGHT #2


CONTENT WARNINGS: electrophobia, body horror, death/injury, gore, violence.

โ–ถ 001. IT'S A SMALL WORLD AFTER ALL

On the 1st of April, Outsiders will be rudely awakened by the sudden voice of Captain Yamakawa:

"Angels of Lilith. I require your immediate attention. Through your efforts at extracting information from our captives, and intel collected by our intelligence team, we have located the culprits who have stolen our specimens and are conducting illegal experiments. Your mission briefing will arrive shortly. Take caution, however. The Neo Tokyo Meteorological Agency is reporting strange abnormalities in their readings. We will look further into this. For now, stay sharp and be prepared."


The alarm will sound in the base, urging all Outsiders to suit up, bring their weapons and get ready for the mission. A location pin will then be downloaded into their implant, along with an associated mission briefing. The location will lead to an abandoned amusement park that might be familiar to some - Tokyo Disneyland. The brief will report that according to intel, there is an unauthorized research facility hidden within the premises. Outsiders are to locate it, storm it, and seize any lab specimens they can find.

To get to the theme park, characters will be able to take trains to the edge of Neo Tokyo where they can then be transported by armored trucks through what remains of old roads. Eventually, when the terrain becomes too destroyed and overgrown with brush, theyโ€™ll have to travel by foot the rest of the way. However, they will have to be careful because it looks like someone has laid out traps. Some of them are designed to capture animals but others are clearly booby traps meant to deter intruders.

From the outside, nothing looks out of the ordinary in this old park - there are classic attractions such as Cinderellaโ€™s castle, the Haunted Mansion, Aliceโ€™s Teacup ride, the Western River Railroad, and many, many more. While most of the rides are weathered down and no longer functional, there are plenty of old gift shops and carnival game booths with prizes to take home for free (if you donโ€™t mind a really old Minnie Mouse doll).

LILITH was not able to pinpoint exactly where this secret laboratory is hidden within the enormous park, and itโ€™s now up to the Outsiders to find it. All implants will be fitted with a heat-seeking function to allow Outsiders to detect anomalies within the park.

The first part of the mission is simple: Scour the rides and attractions and find the entrance.

Outsiders may encounter more booby traps while searching the park. Traps will range from making parts of attractions and buildings collapse on intruders to more elaborate and high-tech ones like electric fields or explosive traps. Players are more than welcome to come up with their own traps so long as it fits the setting.


โ–ถ 002. BOO WHO?

Eventually, Outsiders will find themselves drawn to the Haunted Mansion, where there appear to be several abnormal signs of life. While the mansion would hardly have been scary to anyone but children several hundred years ago, centuries without any sort of maintenance have turned the place into a real nightmare. Pitch darkness, decrepit fake graves that look like they could be real ones, and the mysterious chatter of โ€“ is that a ghost? There are flickers of life within the old animatronics, and ever so often you might see a skeleton or zombie twitch. They might even take a swing at an unsuspecting Outsider.

The deeper into the mansion you travel, the more power it appears to have, until the Outsiders reach a door that appears to be heavily guarded by a group of humans holding vicious chimeras on a leash.

Once LILITH receives this intel, the next order is given: Storm the lab immediately!


โ–ถ 003. LET'S GECK-GO!

As the Outsiders infiltrate the lab, the air buzzes with electricity and everyone's hair begins to stand on end not from fear but from the sheer amount of energy generated. There may be a lot of machines generating a lot of power and some of it may be spilling excess electricity into the air but this feels different. It feels more potent.

Suddenly, the park comes to life. Old generators buzz to life, staticky music begins to play on the worn out speakers, and the lights begin to flash. From the overgrowth surrounding the park, trees begin to topple over. It is obvious that something is approaching and whatever it is seems to have a lot of energy. From the trees, a giant, gecko-like creature emerges. The air around it sparks and each step it takes generates a wave of electricity that follows the many wires and systems laid out underground.

The energy at the park seems to be drawing the unknown kaiju towards the park and more geckos appear from the forests behind it. They move quickly through the park and climb over the buildings and attractions. When they see a hybrid or a person nearby, they will stun them with their electric fields and try to eat them. As they begin to swarm the park, they go into a feeding frenzy that infects the air around them. Rides begin to spin faster, the music grows louder, lights explode, and the more electricity and power the geckos absorb, the bigger they become when they shed their skins.

One gecko in particular grows faster than the others. This one will keep growing with no apparent end in sight and begins climbing over the highest rides until they topple under its weight. Outsiders will have to avoid collapsing rubble and climb over ruined attractions to take down this kaiju while also stopping the other geckos from growing to the same size.

After dealing with the gecko kaiju for some time without any information, a report will finally come in:
โ–ˆ โ–ˆ โ–ˆ MONSTER DEBRIEF SHEET
NAME: Yamadenki
HEIGHT: 3 metres- unknown (does not stop growing)
WEIGHT: 1,500-70,000 kg
CLASS: Dangerous
LOCATION: Kanto, Japan
ABILITIES: Stores electricity within its body. Uses static electricity to climb up and stick to objects. Can use electric shocks to stun and injure prey. The more energy they absorb, the bigger they grow. When close enough to a human, it kills them by biting into their flesh and absorbing the electrical currents within the cells, disrupting the heart rate and nervous system. It then eats the flesh.
WEAKNESS: Attacks to the head and body. Ice and extreme cold (they are cold blooded).
EXTRA NOTES: Can regrow appendages. Their severed appendages and bodies can retain electricity for an unknown amount of time so proceed with caution.

โ–ˆ โ–ˆ โ–ˆ MISSION OBJECTIVE:
โœ– Cut off the supply of electricity at the park by disabling all generators
โœ– Bring back the Yamadenki (alive or dead) for research purposes
โœ– Bring back the hybrid specimens
โœ– Capture all suspicious persons for interrogation

โ–ˆ โ–ˆ โ–ˆ ATTACHED PHOTO:

The Outsiders will have to cut off all energy supplies to stop feeding the newly named Yamadenki and then defeat them.


โ–ถ 004. A RIFT IN SPACE-TIME

"MAYDAY, MAYDAY! Unknown energy signal detected! Reaching maximum output! Our sensors are detecting a breach in the inter-dimensional fabric!"

An hour into battle, Outsiders will receive a sudden warning signal, urging them to complete their mission and eliminate the Yamadenki before itโ€™s too late. All that concentrated energy generated at the park is being corrupted by the Yamadenki, and itโ€™s not long before a rift bursts through from beneath the Haunted Mansion, causing a huge explosion and a rain of rubble and mysterious energy. Itโ€™s the first of its kind. A rift has never opened this close to Neo Tokyo!

Energy from the rift seems to affect anyone standing too close to it, transforming any unprotected human into a snarling, groaning, human-reptilian hybrid. These hybrids have electrical qualities similar to the Yamadenki and are just as ferocious. The plugsuits issued by LILITH should protect characters against any nasty transformations (unless there is some damage to them or they have taken them off), but exposure to the rift can still result in increased headaches, vertigo, irritability and impulsiveness.

The rift is growing larger by the minute, and from the other side of it - the growling of a number of unknown beasts can be heard. Even the higher ups within LILITH are anxious about this. The only way to stop the rift is to cut off its power supply.

"Angels of LILITH! We must act fast! Disable all generators and subdue the Kaiju before itโ€™s too late!"



โ–ถ 005. AFTERMATH.

As the Outsiders shut down generators and take down the Yamadenki, the rift shrinks in size until finally it closes. Everything at the park goes still now that there is no more power to run things. Some of the corrupted humans and hybrids still linger and will have to be taken down or captured but they are in weakened states now that the rift has closed.

Outsiders will be tasked with capturing the Rift-infected humans who will then be transported to LILITH base for treatment... if they can be treated, that is. Outsiders will also need to report for treatment. Characters may experience the lingering effects of the rift such as the vertigo, headaches, shorter tempers, and impulsive behavior. The LILITH medics arenโ€™t sure what to do other than prescribing bed rest and maybe offering some medication for their headaches. The worst cases may be prescribed sedatives.

Normally, LILITH would order the Outsiders to retrieve specimens from the field but given the events that unfolded, they are told to standby until a special research unit can inspect the area for contamination and give the all clear.


โ–ถ 006. AFTERWORD.

Welcome to our second Kaiju log! As before, all prompts are highly encouraged but OOCly optional. ICly, any characters suffering negative effects from the rift will recover within a week, though you are welcome to determine the severity of their symptoms during that time.

Feel free to NPC your characters' fights with the smaller kaijus. The main fight with the largest gecko will be determined via a HP-based system (See below).

All tags in this log count for 2 reward points each. Ask any further questions below!


penaltypoints: (11)

the aftermath

[personal profile] penaltypoints 2024-04-02 03:19 pm (UTC)(link)
[ Given the context, the picture of post-battle exhaustion that March makes consists of "normal" consequences, but the contrast is quite dramatic, after witnessing her intervening to lend her assistance, earlier. All signs point to her being the one who should stop moving now. It seems much quieter, at least โ€” her abilities won't be called upon for a while.

Yesod glances March over, perfectly still aside from that. ]


I don't think that will address the problem.

[ After a moment's pause, he reaches out, prepared to steady her. ]
bowtography: (And when you needed to fight)

[personal profile] bowtography 2024-04-02 03:32 pm (UTC)(link)
It should.

[ A little grumpily, but her eyes open again as he reaches out to steady her--which, honestly, she sorely does need. She's about as wobbly as newborn Bambi right now.

Thanks for being solid and not moving, actually. ]


We're... we're done, right?
penaltypoints: (04)

[personal profile] penaltypoints 2024-04-05 03:21 am (UTC)(link)
[ Thankfully, the "what you see is what you get" technology of the cloaking device compensates for the shape of Yesod's mechanical grippers, allowing him to rest one palm on March's back as though these are ordinary human hands, after another moment passes. His other hand remains poised to catch March if she continues to have trouble staying upright. Not moving at all is not an option, unfortunately โ€” at best, they can try to avoid jostling March's arm as they walk. ]

It seems that we've done what we can here. You appear to be in need of medical attention, however.

[ And he should thank her, he thinks. He's certain that March's abilities saw a great deal of use today. ]
bowtography: (If I turned my insides out)

[personal profile] bowtography 2024-04-05 03:53 am (UTC)(link)
Yeah, that... explosion near the end didn't really help things.

[ Unfortunately. ]

You're okay, though? [ She's done what she can, but unfortunately, she knows she can't exactly protect everyone. She is, sadly, just one pretty girl. Who is managing to move along, somewhat. Kind of. Sorry, Yesod, she's not moving all that quickly. ]
penaltypoints: (03)

[personal profile] penaltypoints 2024-04-08 06:32 am (UTC)(link)
[ Between the traps earlier and the chaos as the Yamadenki rampaged, followed by that explosion, it's remarkable if there were few severe injuries and no casualties by the end. Still, Yesod can't help but revisit the thought that he would have preferred a more organized approach to distribute skills effectively, as well as minimize the potential strain of people losing track of one another. As Malkuth said, being on the field is indeed a different experience, and he and Netzach weren't constructed for combat. ]

I haven't sustained any significant damage. I have you and Malkuth to thank for that.

[ He casts March another glance, studying her closely. Their pace will become an issue if it worsens her discomfort by drawing it out โ€” the two of them are shuffling along, step by step. ]

...If you would prefer to keep your eyes closed, I believe I should be able to carry you.
bowtography: (I want you to choke me)

[personal profile] bowtography 2024-04-08 01:09 pm (UTC)(link)
Huh? Carry me?

[ March blinks, pausing to look him over. He's slim in this form and his other form is shorter than her, but then again, might have been designed to be able to carry heavier things...

Not that she thinks she's heavy, but she just has to determine this isn't bravado first.

Then again, it's Yesod, who would definitely say something if he thought it would put him over his limits. Probably. So March debates this a few seconds longer, then sighs. ]


Well, worth a try, right?
penaltypoints: (01)

[personal profile] penaltypoints 2024-04-09 04:11 am (UTC)(link)
[ He has an inkling as to what March must be thinking, scrutinizing him as she is, despite her current state. Whether or not she believes him, let alone to consider it sufficiently reassuring, he offers her a promise: ]

I won't drop you.

[ If that were a risk, he wouldn't have made his suggestion. He stops to wait for March's additional input. ]

What position would you find the least uncomfortable?
bowtography: (They evoke the philosophical)

[personal profile] bowtography 2024-04-09 04:44 am (UTC)(link)
[ Normally, piggyback, but... her arm's not gonna be that great.

So, after a short pause-- ]


Um... I guess if you want to carry me against your chest? That'd probably work out for the best. [ And he won't drop her so she's going to choose to believe him!! ]
penaltypoints: (05)

[personal profile] penaltypoints 2024-04-09 07:54 am (UTC)(link)
[ Yesod gives March's answer a nod in agreement โ€” it makes sense not to aggravate her injury, after all. Unlike their infiltration mission and March's casual contact extended to her friends, this is easier to approach, simply utilizing himself as a means of transportation. It doesn't require them to accomplish anything apart from reaching their destination safely, with minimal pain to endure along the way.

Positioning his arms to support March's back and legs, careful to keep from disturbing her injured side, Yesod lifts her from the ground, holding her against himself. Assuming that his projected body does in fact feel indistinguishable from one made of flesh and blood to others, it should provide adequate cushioning compared to his metal frame and limbs. Carrying a person seems within its capabilities as well โ€” granted, March isn't particularly large or heavy.

He waits a little longer to confirm that he has March securely in his hold, and in case she has any objections to voice, before continuing on their way. ]
bowtography: (Doing what I want to)

[personal profile] bowtography 2024-04-09 12:36 pm (UTC)(link)
[ Thankfully, and even she wasn't sure, he's plenty cushy (for a slender guy) and it's next to impossible to tell that his real form is made out of metal. March is even able to relax a little once she's shifted slightly in his arms and let her head loll back against his chest.

Yeah, this is definitely better than trying to shuffle her way back to the medical staff. ]


... Thanks, Yesod.
penaltypoints: (01)

[personal profile] penaltypoints 2024-04-10 01:22 am (UTC)(link)
[ It's subtle, but Yesod's expression takes on a hint of relief to observe this outcome. He isn't aware of it, and March probably doesn't see it; nevertheless, it softens his features slightly, almost into the beginnings of a smile.

Someone relaxing in his presence, even to a small degree, is a novel experience itself.

He only hums a sound in acknowledgement at first before adding: ]


Tell me if your condition seems to be worsening.

[ Any movement might prove unwise then, in which case March should rest while a medic comes to her. ]
bowtography: (And when you needed to fight)

[personal profile] bowtography 2024-04-10 03:18 am (UTC)(link)
Roger that.

[ It's a little hoarse, muttered into his chest as she turns her head. Hopefully it'll be fine or she'll just be too exhausted to care, which seems likely. She won't be much of a conversationalist for once, but maybe that's a blessing for the introverts. ]