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๐š‚๐šข๐š—๐š๐š•๐šž๐šก ๐™ผ๐š˜๐š๐šœ ([personal profile] synfluxmods) wrote in [community profile] synflux2024-04-02 08:13 am

KAIJU FIGHT #2

KAIJU FIGHT #2


CONTENT WARNINGS: electrophobia, body horror, death/injury, gore, violence.

โ–ถ 001. IT'S A SMALL WORLD AFTER ALL

On the 1st of April, Outsiders will be rudely awakened by the sudden voice of Captain Yamakawa:

"Angels of Lilith. I require your immediate attention. Through your efforts at extracting information from our captives, and intel collected by our intelligence team, we have located the culprits who have stolen our specimens and are conducting illegal experiments. Your mission briefing will arrive shortly. Take caution, however. The Neo Tokyo Meteorological Agency is reporting strange abnormalities in their readings. We will look further into this. For now, stay sharp and be prepared."


The alarm will sound in the base, urging all Outsiders to suit up, bring their weapons and get ready for the mission. A location pin will then be downloaded into their implant, along with an associated mission briefing. The location will lead to an abandoned amusement park that might be familiar to some - Tokyo Disneyland. The brief will report that according to intel, there is an unauthorized research facility hidden within the premises. Outsiders are to locate it, storm it, and seize any lab specimens they can find.

To get to the theme park, characters will be able to take trains to the edge of Neo Tokyo where they can then be transported by armored trucks through what remains of old roads. Eventually, when the terrain becomes too destroyed and overgrown with brush, theyโ€™ll have to travel by foot the rest of the way. However, they will have to be careful because it looks like someone has laid out traps. Some of them are designed to capture animals but others are clearly booby traps meant to deter intruders.

From the outside, nothing looks out of the ordinary in this old park - there are classic attractions such as Cinderellaโ€™s castle, the Haunted Mansion, Aliceโ€™s Teacup ride, the Western River Railroad, and many, many more. While most of the rides are weathered down and no longer functional, there are plenty of old gift shops and carnival game booths with prizes to take home for free (if you donโ€™t mind a really old Minnie Mouse doll).

LILITH was not able to pinpoint exactly where this secret laboratory is hidden within the enormous park, and itโ€™s now up to the Outsiders to find it. All implants will be fitted with a heat-seeking function to allow Outsiders to detect anomalies within the park.

The first part of the mission is simple: Scour the rides and attractions and find the entrance.

Outsiders may encounter more booby traps while searching the park. Traps will range from making parts of attractions and buildings collapse on intruders to more elaborate and high-tech ones like electric fields or explosive traps. Players are more than welcome to come up with their own traps so long as it fits the setting.


โ–ถ 002. BOO WHO?

Eventually, Outsiders will find themselves drawn to the Haunted Mansion, where there appear to be several abnormal signs of life. While the mansion would hardly have been scary to anyone but children several hundred years ago, centuries without any sort of maintenance have turned the place into a real nightmare. Pitch darkness, decrepit fake graves that look like they could be real ones, and the mysterious chatter of โ€“ is that a ghost? There are flickers of life within the old animatronics, and ever so often you might see a skeleton or zombie twitch. They might even take a swing at an unsuspecting Outsider.

The deeper into the mansion you travel, the more power it appears to have, until the Outsiders reach a door that appears to be heavily guarded by a group of humans holding vicious chimeras on a leash.

Once LILITH receives this intel, the next order is given: Storm the lab immediately!


โ–ถ 003. LET'S GECK-GO!

As the Outsiders infiltrate the lab, the air buzzes with electricity and everyone's hair begins to stand on end not from fear but from the sheer amount of energy generated. There may be a lot of machines generating a lot of power and some of it may be spilling excess electricity into the air but this feels different. It feels more potent.

Suddenly, the park comes to life. Old generators buzz to life, staticky music begins to play on the worn out speakers, and the lights begin to flash. From the overgrowth surrounding the park, trees begin to topple over. It is obvious that something is approaching and whatever it is seems to have a lot of energy. From the trees, a giant, gecko-like creature emerges. The air around it sparks and each step it takes generates a wave of electricity that follows the many wires and systems laid out underground.

The energy at the park seems to be drawing the unknown kaiju towards the park and more geckos appear from the forests behind it. They move quickly through the park and climb over the buildings and attractions. When they see a hybrid or a person nearby, they will stun them with their electric fields and try to eat them. As they begin to swarm the park, they go into a feeding frenzy that infects the air around them. Rides begin to spin faster, the music grows louder, lights explode, and the more electricity and power the geckos absorb, the bigger they become when they shed their skins.

One gecko in particular grows faster than the others. This one will keep growing with no apparent end in sight and begins climbing over the highest rides until they topple under its weight. Outsiders will have to avoid collapsing rubble and climb over ruined attractions to take down this kaiju while also stopping the other geckos from growing to the same size.

After dealing with the gecko kaiju for some time without any information, a report will finally come in:
โ–ˆ โ–ˆ โ–ˆ MONSTER DEBRIEF SHEET
NAME: Yamadenki
HEIGHT: 3 metres- unknown (does not stop growing)
WEIGHT: 1,500-70,000 kg
CLASS: Dangerous
LOCATION: Kanto, Japan
ABILITIES: Stores electricity within its body. Uses static electricity to climb up and stick to objects. Can use electric shocks to stun and injure prey. The more energy they absorb, the bigger they grow. When close enough to a human, it kills them by biting into their flesh and absorbing the electrical currents within the cells, disrupting the heart rate and nervous system. It then eats the flesh.
WEAKNESS: Attacks to the head and body. Ice and extreme cold (they are cold blooded).
EXTRA NOTES: Can regrow appendages. Their severed appendages and bodies can retain electricity for an unknown amount of time so proceed with caution.

โ–ˆ โ–ˆ โ–ˆ MISSION OBJECTIVE:
โœ– Cut off the supply of electricity at the park by disabling all generators
โœ– Bring back the Yamadenki (alive or dead) for research purposes
โœ– Bring back the hybrid specimens
โœ– Capture all suspicious persons for interrogation

โ–ˆ โ–ˆ โ–ˆ ATTACHED PHOTO:

The Outsiders will have to cut off all energy supplies to stop feeding the newly named Yamadenki and then defeat them.


โ–ถ 004. A RIFT IN SPACE-TIME

"MAYDAY, MAYDAY! Unknown energy signal detected! Reaching maximum output! Our sensors are detecting a breach in the inter-dimensional fabric!"

An hour into battle, Outsiders will receive a sudden warning signal, urging them to complete their mission and eliminate the Yamadenki before itโ€™s too late. All that concentrated energy generated at the park is being corrupted by the Yamadenki, and itโ€™s not long before a rift bursts through from beneath the Haunted Mansion, causing a huge explosion and a rain of rubble and mysterious energy. Itโ€™s the first of its kind. A rift has never opened this close to Neo Tokyo!

Energy from the rift seems to affect anyone standing too close to it, transforming any unprotected human into a snarling, groaning, human-reptilian hybrid. These hybrids have electrical qualities similar to the Yamadenki and are just as ferocious. The plugsuits issued by LILITH should protect characters against any nasty transformations (unless there is some damage to them or they have taken them off), but exposure to the rift can still result in increased headaches, vertigo, irritability and impulsiveness.

The rift is growing larger by the minute, and from the other side of it - the growling of a number of unknown beasts can be heard. Even the higher ups within LILITH are anxious about this. The only way to stop the rift is to cut off its power supply.

"Angels of LILITH! We must act fast! Disable all generators and subdue the Kaiju before itโ€™s too late!"



โ–ถ 005. AFTERMATH.

As the Outsiders shut down generators and take down the Yamadenki, the rift shrinks in size until finally it closes. Everything at the park goes still now that there is no more power to run things. Some of the corrupted humans and hybrids still linger and will have to be taken down or captured but they are in weakened states now that the rift has closed.

Outsiders will be tasked with capturing the Rift-infected humans who will then be transported to LILITH base for treatment... if they can be treated, that is. Outsiders will also need to report for treatment. Characters may experience the lingering effects of the rift such as the vertigo, headaches, shorter tempers, and impulsive behavior. The LILITH medics arenโ€™t sure what to do other than prescribing bed rest and maybe offering some medication for their headaches. The worst cases may be prescribed sedatives.

Normally, LILITH would order the Outsiders to retrieve specimens from the field but given the events that unfolded, they are told to standby until a special research unit can inspect the area for contamination and give the all clear.


โ–ถ 006. AFTERWORD.

Welcome to our second Kaiju log! As before, all prompts are highly encouraged but OOCly optional. ICly, any characters suffering negative effects from the rift will recover within a week, though you are welcome to determine the severity of their symptoms during that time.

Feel free to NPC your characters' fights with the smaller kaijus. The main fight with the largest gecko will be determined via a HP-based system (See below).

All tags in this log count for 2 reward points each. Ask any further questions below!


bowtography: (Now maybe you'll listen to me)

[personal profile] bowtography 2024-04-03 10:30 pm (UTC)(link)
Yeah, it'd kinda defeat the purpose otherwise!

[ March takes a breath, then moves two steps past Lae'zel, planting both palms on the ground and concentrating. Okay. She's done this in smaller portions before, so--

Ice flows out from her hands, hesitant at first, but gaining in speed and rippling out wider, until it's covered a sizable area of the ground. The geckos hesitate as soon as their lil feetsies touch the ice, not exactly thrilled by the sensation. ]
bruisehaver: (pic#16950283)

[personal profile] bruisehaver 2024-04-05 09:01 pm (UTC)(link)
[ She watches the ordeal with an appraising - and then impressed - gaze, advancing slightly past March after the spell has taken full hold. The geckos slowly begin to attempt traversing the ice, some of them immediately slipping and falling on their tummies, while others seem to get the gist of safely crawling across quickly. Lae'zel brandishes her blade in front of March herself, two handed and stubborn. ]

Let us finish them off!

[ Comes her encouraging war cry, stepping forward to lacerate the first gecko that makes it across — thanks to March's efforts, they're coming a lot slower now, and a lot of them are sitting ducks in the ice, perfect for picking off. ]
bowtography: (Get 'em up)

[personal profile] bowtography 2024-04-05 09:16 pm (UTC)(link)
Now you're talking!

[ She is all for Getting This Done, and as Lae'zel handily takes down the gecko while she's still crouched, she pushes herself to her feet and takes a step back to aim at the geckos floundering on the ice.

It works out this way. She can pick off more of them before they can get their bearings on the ice and Lae'zel can get the ones moving with a lot more speed.

Poor(?) geckos. ]
bruisehaver: (pic#16940459)

[personal profile] bruisehaver 2024-04-09 05:51 am (UTC)(link)
[ Poor geckos, indeed. There's one or two that end up getting close enough to Lae'zel to shock her directly, but she takes it with little more than a hiss — and notably, does whatever she can to keep them from getting past her and being capable of threatening her companion. For as prickly as she can be, Lae'zel can be very cooperative in combat — especially around comrades so capable.

So, after a bit more of their tag-team slaughter, all the geckos are either felled or are in the process of it. With a final plunge through the chest to one gecko, Lae'zel nods her head in the direction of The Last Gecko, still slipping and sliding on the ice. Now that she's not so focused on not getting bitten or shocked by geckos... there's still something she wants to see. ]


I'll allow you the last kill.

[ (affectionate) ]
bowtography: (WEAR A WATCH)

[personal profile] bowtography 2024-04-09 12:33 pm (UTC)(link)
[ (hushed voice) THE LAST GECKO...

Also why does that sound so gracious of her. March blinks up at her, but doesn't contest it, because Lae'zel wouldn't offer(???) such an honor(????) if she had qualms about it. So sure, okay.

There's a nod instead as she aims her bow--and fires, first at the ice itself to knock the gecko off its feet and onto its back from the impact, and then right into the underbelly of the thrashing creature, prompting a shriek before it goes still. ]


Thanks. [ Mostly for defending her, of course. ]

How're you feeling? Any numbness?
bruisehaver: (pic#16940421)

[personal profile] bruisehaver 2024-04-11 09:39 pm (UTC)(link)
[ The real reason she let her do that, despite honestly not minding (wanting) spilling a little more blood? She wants to see March's prowess with a bow up close. It wasn't as easy to study it in the heat of a battle like this, where they were vastly out numbered. ]

Chk. I would be an embarrassment to my people, were I hurt by such a flock.

[ She's a little tingly from some small shocks... but certainly nothing to complain about. A big part of that is from March's defense magic, she assumes. Which, speaking of, her brow quirks as she looks over at the other woman, an amused smirk tugging at her lips. ]

It seems I was too hasty to judge you.

[ she doesn't elaborate right away. what could that mean... ๐Ÿ˜‡ ]
bowtography: (They learn a sense of right and wrong)

[personal profile] bowtography 2024-04-11 10:32 pm (UTC)(link)
[ she... doesn't even look surprised. Of course not. ]

Yeah, I get that a lot.

[ She doesn't even have to elaborate! It's fine! She's smiling rather amicably back in return! ]
bruisehaver: (pic#16940441)

[personal profile] bruisehaver 2024-04-13 03:32 am (UTC)(link)
[ Sure, she might not have to elaborate... but she will! Because Lae'zel is the type to be upfront, direct, and honest with others, even when it means admitting that she was wrong. It might be surprising that proud and brash Lae'zel can ]

Even so. I thought you flighty and ill suited for battle. A weakling. [ the compliment is otw ๐Ÿงโ€โ™‚๏ธ ] But you have shown me, plainly, that your talents are numerous. Not only offensively, but defensively as well.

[ Her voice never loses that sharp, husky edge that it has, but... there's respect below it all now, too. Markedly different than the derision with which she treats most other matters (and people.) This is how she shows social rank increasing, it's fine. ]

Have other Outsiders expressed similar feelings?

[ or does it have to do with her life back home? ]
bowtography: (With a drip)

1/2

[personal profile] bowtography 2024-04-13 03:55 am (UTC)(link)
[ Flighty... ill suited for battle... weakling...

LAE'ZEL IS THIS HOW YOU COMPLIMENT PEOPLE ]
bowtography: (Show me those jazz hands)

[personal profile] bowtography 2024-04-13 04:00 am (UTC)(link)
Well...

[ Truthfully, she is a little surprised. She'd kind of expected someone as brash as Lae'zel to never really admit to underestimating or misjudging anyone, so maybe they'd both misjudged each other. Just on different fronts. ]

I've been told I don't look like I'd last long in a fight and that I'd be pretty easy to take down and I've definitely been called flighty before...

[ And it's true that sometimes she's a bit of an airhead. For sure. ]

Though that was usually in situations I faced during traveling. Here, I've just been told that I'm annoying and pushy?

[ Yeah! ]

But I've found that either time kicks in and they get to know me better or they get to see for themselves what I can do.
bruisehaver: (pic#16950286)

[personal profile] bruisehaver 2024-04-14 01:58 am (UTC)(link)
[ SHE'S THE NICEST GITHYANKI WHO EVER LIVED.... (ACTUAL) ]

That is because you do not give off the impression of a warrior.

[ Said like this is objective truth — it's neither condescending nor praising. It's just fact. Lae'zel can see why people call her annoying and pushy, and she can also see why she's underestimated so often. Frankly, she wonders why she hasn't done anything to toughen up her appearance or demeanor, unless she's completely fine with being disrespected in such a way. A gith would never stand for it — worse, Lae'zel would and has killed people who have underestimated her in a similar manner. ]

Nor do you push back when others make this assumption of you. [ She could have tried to stand up to Lae'zel at any point where she was insulting her competence?? This seems completely obvious to her??? ] Are you so comfortable having others view you this way?
bowtography: (The greatest stories ever told)

[personal profile] bowtography 2024-04-16 01:28 pm (UTC)(link)
Not really, but it makes it worth it when they realize it later.

[ March doesn't have to go after people for their insolence, it's way more fun to see them backpedal later. ]

... Though I guess sometimes, depending on how it's said, I don't really let it slide.