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KAIJU FIGHT #7
KAIJU FIGHT #7
ā¶ 001. EGYPTIAN DINNER.
As the days go on, more and more evidence begins to show that the kaiju is, indeed, hiding out somewhere deep within the desert, approximately in the West area around the Qattara Depression. LILITHās crew embarks first with all of their supplies to set up a temporary base in the ruined city of El Alamein, a small city at the edge of the desert. Outsiders are requested to wait there until further instructions, and this temporary base will be a safe haven if things get too treacherous. After all, even after all of their research, who knows what this monster is capable of doing?
Once the base is set up, Outsiders will move out, either on their camel or other means they may have to arrive at the base. The days continue to grow shorter, nighttime beginning to descend as early as 3 PM. Outsiders will also be highly recommended to consume the cyber caffeine once again as its effects from the plane ride are beginning to wear off. To their surprise, when the Outsiders arrive, a large buffet of Egyptian food will be waiting for them. Koshari, shawarma, falafel and Egyptian stew will be served. All fresh and natural ingredients! Everyone settle in and dine together⦠it could be the last meal you have.
LILITH suggests waiting until there is more sunlight before they hunt down the kaiju. Outsiders can rest, but do not sleep! Maybe wait for the sunrise together? Find other ways to kill some time? Maybe there are new Outsiders that would like to know about the previous kaijus? As the sun begins to rise, it paints the most beautiful sunrise that maybe Outsiders have ever seen. Were some of those new colors in the sky? How romantic.
ā¶ 002. QUICK AS SAND.
After the sun rises, Outsiders and LILITH prepare to leave the temporary base and head further towards the Qattara Depression. The trek starts out pretty easy, but the geography soon gets more and more dangerous, leading into what seems to be a large crevice in the Earth. Captain Yamakawa gives a report once the Outsiders have reached this area:

While itās true that the area does contain many sand crocodiles popping out and spitting embers, there is no sight of any other kaiju. Yet, all evidence points to the fact that it is here. The rift energy is immense in this location, and those exposed may be hit with nightmares, bad memory sharing or a weakness to sunlight. As characters move along, following Yamakawaās lead on her camel, those with keen hearing will detect it before anyone else: moaning, groaning. Sounds of agony, all coming from beneath them. It gets louder, causing Yamakawa to halt. But as soon as everyone stops, they will feel the ground start to sink beneath them.
Itās quicksand!
Yamakawa and any other Outsiders who may have been traveling close with her will soon be engulfed by the sand, first taking the camels by their legs. Itās never good to panic while in quicksand, and Yamakawa remains calm as ever, but if anyone tries to pull her and others out, she will say,

As characters vanish beneath the sand, they will see that Captain Yamakawa is correct — the quicksand leads to a hidden, ruined city beneath the Qattara Depression: a perfect lair for a kaiju who is sensitive to sunlight. Outsiders slowly fall and hit the rocky ground not-so gently, heaps of sand flowing after. Rub it from your eyes and remove it from your ears to marvel at a city that time has forgotten.
In the middle of the ruins, there is a large temple. Itās time to find that kaiju!
āAngels of LILITH, we have evidence that this area is filled with many sand crocodiles. We have supplied everyone with more shotguns and ammo, but use any other means to keep yourself safe. We have received evidence that the kaiju is in this general area. Keep alert! Who knows what sorts of powers it possesses that we may not know about!ā
While itās true that the area does contain many sand crocodiles popping out and spitting embers, there is no sight of any other kaiju. Yet, all evidence points to the fact that it is here. The rift energy is immense in this location, and those exposed may be hit with nightmares, bad memory sharing or a weakness to sunlight. As characters move along, following Yamakawaās lead on her camel, those with keen hearing will detect it before anyone else: moaning, groaning. Sounds of agony, all coming from beneath them. It gets louder, causing Yamakawa to halt. But as soon as everyone stops, they will feel the ground start to sink beneath them.
Itās quicksand!
Yamakawa and any other Outsiders who may have been traveling close with her will soon be engulfed by the sand, first taking the camels by their legs. Itās never good to panic while in quicksand, and Yamakawa remains calm as ever, but if anyone tries to pull her and others out, she will say,
āThis is it⦠This is how we get down below. The kaiju is under us! Angels of LILITH, hold your breath⦠Let the sand consume you if you wish to go further with me!ā
As characters vanish beneath the sand, they will see that Captain Yamakawa is correct — the quicksand leads to a hidden, ruined city beneath the Qattara Depression: a perfect lair for a kaiju who is sensitive to sunlight. Outsiders slowly fall and hit the rocky ground not-so gently, heaps of sand flowing after. Rub it from your eyes and remove it from your ears to marvel at a city that time has forgotten.
In the middle of the ruins, there is a large temple. Itās time to find that kaiju!
ā¶ 003. TOMB RAIDER
The inside of the ruins are dark and mostly devoid of natural sunlight. However, there does occasionally seem to be flickers of light, as the sand above them runs fluidly across where the sky would be, almost like water. Due to the lack of visibility, Outsiders will need to utilize their LILITH-provided equipment or find other methods or sources for light. Everyone will have access to a flashlight, but there will also be abandoned torches nearby should anyone really want to impersonate Indiana Jones here. Once they arrive deeper in, they will see some of the torches spark to life, operated by a mysterious technology.
It's clear that these ruins were made for the sole purpose of housing the temple at its center, which appears to also be a type of tomb. There's a certain silent reverence to it, as it naturally demands respect. Or, it's the ominous presence of the sand crocodiles slithering about in the sands. The crocodiles can be lurking under any surface of sand, and so Outsiders will be cautioned and asked to be on the lookout, not only for themselves, but their fellow teammates.
If the crocodiles weren't alarming enough, as one enters the tomb itself, they will discover several booby traps awaiting them. If one steps carelessly, they'll find themselves at the other end of a vicious trap — some are triggered by stepping on the wrong stone, or grabbing a nearby torch. Some are even activated just by making eye contact with the wrong painting on the wall. If Outsiders feel any vibrations, they will get warnings on their oculars that a boulder may be swiftly approaching! Run and seek an alcove to hide in!
For those who are savvy with dismantling traps, they will find that some of them do have workarounds if you know the right methodology behind each one. As for if they will be given the time for it, that's another story, but maybe another Outsider can do the honors of triggering it while another suppresses it?
People should also do their best not to be drawn by some of the treasure or gems that are placed into several of the rooms with tombs. Picking up even one sliver of gold, or a gem will cause the mummies to reanimate. The mummies have an ability to produce sounds that can render people unconscious, or even cause their inner eardrums to bleed. While they are slow moving, they are also incredibly persistent, and as they're already technically dead, get on the wrong side of one and you may be stuck with it following you around. Fire seems to slow them down pretty effectively, as well. Should you be stuck with an aggressive one, however, it will do everything it can to try and harvest your organs. Completely dismembering them will un-alive them again.
Outsiders will get a notice when the rift energies increase in intensity as they traverse deeper within the tomb. Unexpectedly, it isn't the end of the tomb they're being led to, but the center of it.
It's clear that these ruins were made for the sole purpose of housing the temple at its center, which appears to also be a type of tomb. There's a certain silent reverence to it, as it naturally demands respect. Or, it's the ominous presence of the sand crocodiles slithering about in the sands. The crocodiles can be lurking under any surface of sand, and so Outsiders will be cautioned and asked to be on the lookout, not only for themselves, but their fellow teammates.
If the crocodiles weren't alarming enough, as one enters the tomb itself, they will discover several booby traps awaiting them. If one steps carelessly, they'll find themselves at the other end of a vicious trap — some are triggered by stepping on the wrong stone, or grabbing a nearby torch. Some are even activated just by making eye contact with the wrong painting on the wall. If Outsiders feel any vibrations, they will get warnings on their oculars that a boulder may be swiftly approaching! Run and seek an alcove to hide in!
For those who are savvy with dismantling traps, they will find that some of them do have workarounds if you know the right methodology behind each one. As for if they will be given the time for it, that's another story, but maybe another Outsider can do the honors of triggering it while another suppresses it?
People should also do their best not to be drawn by some of the treasure or gems that are placed into several of the rooms with tombs. Picking up even one sliver of gold, or a gem will cause the mummies to reanimate. The mummies have an ability to produce sounds that can render people unconscious, or even cause their inner eardrums to bleed. While they are slow moving, they are also incredibly persistent, and as they're already technically dead, get on the wrong side of one and you may be stuck with it following you around. Fire seems to slow them down pretty effectively, as well. Should you be stuck with an aggressive one, however, it will do everything it can to try and harvest your organs. Completely dismembering them will un-alive them again.
Outsiders will get a notice when the rift energies increase in intensity as they traverse deeper within the tomb. Unexpectedly, it isn't the end of the tomb they're being led to, but the center of it.
ā¶ 004. HEART OF THE TOMB.
At the very center, the first thing everyone will notice is the rift. The rift effects will be strongest in this area. Thankfully, unlike the kaiju in Transylvania, everyone will still have full access to their abilities. One thing that can be noted, however, is that the rift energy may feel stronger than before, and Outsiders may feel an odd tingle that can be felt even through their suits. They may also find that if their attention strays for too long, they can feel their limbs go a little numb, so this battle will require all their focus.
While there are rift effects, hopefully that doesn't get in the way of anyone's performance. Especially as it doesn't take long for the kaiju to kick itself into gear.
This kaiju is capable of trapping people in nightmares and illusions, as well as sharing them. In addition, by looking its target in the eyes, itās capable of causing them to feel intense fear to the point of paranoia. These effects can last even when no longer in the presence of the Kabus. The Kabus uses the disorientation caused by its abilities to render its victims incapable of fighting back, and uses its dark and inky black tendrils to trap its victims. The tendrils cannot be cut, and almost appear illusory as well.
The mummies also seem to be working in tandem with the Kabus and will gradually make their appearance in this deepest region of the tomb. However, they seem less aggressive and are far more interested in grabbing, or biting down on Outsiders to decrease their overall mobility, especially if they fall under the Kabus nightmares.
Unlike the permanent rift in Tokyo, LILITH will eventually send in help by blocking off some rift signals, enough to eventually get them shut down. Without the power of the rift, the Kabusā power will also begin to dwindle, which hopefully all the Outsiders take full advantage of.
While there are rift effects, hopefully that doesn't get in the way of anyone's performance. Especially as it doesn't take long for the kaiju to kick itself into gear.
ā ā ā MONSTER DEBRIEF SHEET
NAME: Kabus
HEIGHT: 3 m
WEIGHT: 10 T
CLASS: Extremely Dangerous
LOCATION: Qattara, Egypt
ABILITIES: Shortens daylight, infiltrates a being's consciousness and body through their dreams to stop their heart.
WEAKNESSES: Ice, water, sunlight, any symbols that reflect "light" or "life".
EXTRA NOTES: This is a kaiju that has never been documented by LILITH beforeānot much information can be provided. Proceed with extreme caution.
RIFT EFFECTS: Bad memory share, weakness to sunlight, nightmares.
ā ā ā ATTACHED PHOTO: SEE ABOVE
This kaiju is capable of trapping people in nightmares and illusions, as well as sharing them. In addition, by looking its target in the eyes, itās capable of causing them to feel intense fear to the point of paranoia. These effects can last even when no longer in the presence of the Kabus. The Kabus uses the disorientation caused by its abilities to render its victims incapable of fighting back, and uses its dark and inky black tendrils to trap its victims. The tendrils cannot be cut, and almost appear illusory as well.
The mummies also seem to be working in tandem with the Kabus and will gradually make their appearance in this deepest region of the tomb. However, they seem less aggressive and are far more interested in grabbing, or biting down on Outsiders to decrease their overall mobility, especially if they fall under the Kabus nightmares.
Unlike the permanent rift in Tokyo, LILITH will eventually send in help by blocking off some rift signals, enough to eventually get them shut down. Without the power of the rift, the Kabusā power will also begin to dwindle, which hopefully all the Outsiders take full advantage of.
ā¶ 005. AFTERMATH
It's an intense fight, and Kento Nanami along with Cagalli deliver the hardest blows with 600 HP each, the monster grows weaker. It somehow knows it is about to die, though, especially when Choso's toxic blood poisons it. It's spiteful, seeking revenge for the pain it is feeling, and when it is attacked again, it lashes out, temporarily blinding Power and releasing a deafening screech to disorient Rico. The final blow is delivered by Muramasa, and when it dies, it speaks to him, something inaudible but it sounds like it is speaking in Arabic. It dissipates into sand, and LILITH encourages Outsiders to round up the sand for further evaluation. From the looks of it, though, it appears to be nothing special.
When the Kabus is eventually defeated, Outsiders will have a pocket of time in which they must make their escape before the tomb is completely buried in sand. Perhaps, without the kaiju there, the structure is no longer stable. If Outsiders donāt want to be buried in sand, they will have to make their escape swiftly.
... But not without gathering samples: Outsiders will be prompted to collect as many samples as they can. Some of these samples will be given over to the research institute, but the researchers of LILITH also feel like they could find a use in the sand and bloody bandages that the lynx left behind.
The Outsiders and LILITH crew escape successfully, moments before the underground is filled with sand. They high trek it back to the Alexandria Institute, where they are greeted with something that Outsiders have probably been craving.. along with crowds cheering, some falling to their knees in gratitude, LILITH & the Outsiders are provided the following before flying back to Neo Tokyo:
Free lodging at the most comfortable hotels with the most comfortable beds. Finally, they can rest easily and as much as they want to without the threat of the kaiju around! It takes one full day cycle for daylight and night time to return to normal, and after a long, sleep.. LILITH encourages the Outsiders to sleep as much as they would like because they deserve it.
Right when they close their eyes, though, one more message flashes across their oculars. It's been awhile since Outsiders have heard from their robotic-tentacled Commander. After all of that, he has a few words. On voice, he speaks, but then he also sends a text message:

When the Kabus is eventually defeated, Outsiders will have a pocket of time in which they must make their escape before the tomb is completely buried in sand. Perhaps, without the kaiju there, the structure is no longer stable. If Outsiders donāt want to be buried in sand, they will have to make their escape swiftly.
... But not without gathering samples: Outsiders will be prompted to collect as many samples as they can. Some of these samples will be given over to the research institute, but the researchers of LILITH also feel like they could find a use in the sand and bloody bandages that the lynx left behind.
The Outsiders and LILITH crew escape successfully, moments before the underground is filled with sand. They high trek it back to the Alexandria Institute, where they are greeted with something that Outsiders have probably been craving.. along with crowds cheering, some falling to their knees in gratitude, LILITH & the Outsiders are provided the following before flying back to Neo Tokyo:
Free lodging at the most comfortable hotels with the most comfortable beds. Finally, they can rest easily and as much as they want to without the threat of the kaiju around! It takes one full day cycle for daylight and night time to return to normal, and after a long, sleep.. LILITH encourages the Outsiders to sleep as much as they would like because they deserve it.
Right when they close their eyes, though, one more message flashes across their oculars. It's been awhile since Outsiders have heard from their robotic-tentacled Commander. After all of that, he has a few words. On voice, he speaks, but then he also sends a text message:
ā... Good job. Most impressive."
...š
...š
- Medical staff will be on standby.
- Effects from the kaiju can last 24-48 hours to fully dissipate. (Note: This is up to players how they want to play this out. It could also come and go, so it does not affect their ability to play in any other aspect of the game in the meantime).
- As Outsiders were able to discuss and piece together some clues: they were able to rendezvous with the lynx in the desert and collect a hefty amount of samples (sand from the lynx, bloody bandages from the lynx, mummy parts.) Some of these samples will be used for medicine, while others for their suit. While Greece is still unresponsive, it may just be because of the rifts.
- LILITH will offer the energy drinks freely to those who want them. However, since it seems like some Outsiders get carried away, there will be a daily cap of two.
- The ESSENCE generator shows signs of working again, now with all aspects of the rift gone (the rift itself and the kaiju.)
- There will now be a simulation option once Neo Tokyo base reopens to mimic traps, so people can practice avoiding them. Even the ones with random screaming being used to lure people in. (They canāt believe this works).
ā¶ 006. AFTERWORD.
Welcome to our seventh kaiju log!
Aftermath details were gathered from reading through the chat logs of the last post and from IC discoveries and explorations that took place in which unearthed the location of the Kabus.
All tags on this log are worth 2 points and will count towards April AC.
Aftermath details were gathered from reading through the chat logs of the last post and from IC discoveries and explorations that took place in which unearthed the location of the Kabus.
All tags on this log are worth 2 points and will count towards April AC.
EVENT BREAKDOWN/RECAP (CLICK TO EXPAND)
1. EGYPTIAN DINNER: Investigative efforts and careful research has led to the Outsiders next location. They are moved out from the comfort of their temporary base and are now having their last supper before they head out to the hunt.
2. QUICK AS SAND: They encounter more foes in the desert in the form of sand crocodiles. Everyone is provided weapons and ammo to hold these creatures back and minimize initial damages to the team. However, it seems the one of their biggest mysteries get solved. It's quicksand! .... and it looks like there's a lot more to unearth beneath them.
3. TOMB RAIDER: Outsiders arrive at the entrance of the tomb. Once in it, they are prey not only to the sand crocodiles, but the various booby traps set out for them. They will also encounter mummies which seem to be reanimated or powered by the kaiju.
4. HEART OF THE TOMB: Outsiders will find the kaiju at the heart of the tomb. As the preliminary report states, the kaiju infiltrates a being's consciousness and body through their dreams to stop their heart. Outsiders will need to be wary of this fact while battling the kaiju.
5. AFTERMATH: Recap of the usual aid provided to Outsiders. As well as some thoughts and details moving forward as a result of investigative efforts and details noted from prior log.
jinx | arcane | revelation
( ii. tomb raider )
'
( iii. wildcard )
( rift memory - silco's funeral. cw: grief, underwater )
you are underwater. it clogs your head and your ears. your vision is blurry. and you just seem to hover, light prickling at your back, the dark in front. no, not dark. a body. a specific person's body. held tightly in your arms. jinx's voice flows through you, crisp. clear. bubbles in her mouth. your mouth.
"Vi used to say I could fix anything. Before I . . . broke everything. She used to say a lot. Her and you."
the grief. it does not churn. it is merely water. holding you in place. filling your lungs. weightless. you press your forehead against silco's. it's so quiet. so quiet. was it always so quiet? where did the voices go?
and slowly. slowly. you let go. inch by inch. until silco's hand slips away. he sinks into the dark.
and you — you/you/you
"Have you had enough?"
you scream. ]
hehehe
ā¦This is different, though.
He can feel the swell of feeling that being Jinx entails, and theyāre all strange and unfamiliar. After all, heās not human. He has empathy, but his own feelings are something more alien and obscure than the troubles of a mortal life. Itās a grief heās never felt, even if heās seen it infinitely in the faces of those who end up at his campfire. In his afterlife.
—Itās the place he figured (hoped?) Silco would end up. Heās not surprised to see his end, as a result. Whether it was intuition or something more divine, Tezcatlipoca had known from the moment they meant that Silcoās end would be something tragic and violent. Thatās just who Silco is. Itās what made Tezcatlipoca give him his favor so strongly.
So, thereās a kindness here that feels like a relief. Itās something Tezcatlipoca would never straightforwardly express. As Silco sinks away peacefully and everything builds up to a drowning mix of emotion thatās let out as a scream, heās actually glad for it. He wasnāt sure if anyone would be left to mourn Silco when he finally went. Thatās just who Silco is.
As reality snaps back, Tezcatlipocaās throat feels the phantom of a lingering pain as if heād screamed his throat raw, and he lifts a hand towards it with a grimace. His tail swishes back and forth in agitation, since naturally, heās wearing his armor in an area thatās dangerous. Even so, he has a feeling that the way the Rifts are sharing such private moments are going to be the bigger problem than fighting the kaiju itself. He looks for Jinx, since he figures she must be close by. ]
HEHEHE
hunched over herself. the grief hit her straight in the chest. incapacitating her. where there was water. the quiet. a place to drown out her own screaming, here was dusty air and sand. she chokes on the arid feeling as she struggles to get herself under control. ]
Wh — What?
[ a tear spills from her eye. ]
babygirl š
For now, he approaches with quiet footfalls in the sand that might be another marker of the feline inspiration. He doesn't try to reach out for her, just stands at a friendly distance. It's her memory, so he feels that she should take the point on how this goes. He'll just give a little prompting as he essentially stands as a vigil. ]
It's fine.
[ He shrugs, and with the gesture, his posture relaxes a little more. ]
Our secret, I figure.
;;
her voice croaks. ]
You're — not going to tell him?
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( rift memory - vi abandons powder. cw: violence, death, grief)
there's fire. fire and water. bodies on the ground. crushed. destroyed. dead dead dead dead dead — but you haven't noticed! because it worked! you helped! you did it. your monkey bombs finally worked! elation. joy. finally, finally, vi will see. vi will understand. you saved her, you saved —
"You did this?"
oh.
oh oh oh.
the bodies. the bodies. bodies. bodies. vander. vander. claggor's glasses. blood. oh. oh. oh. you only wanted to help. sobbing. crying. you can't breath. vi lashes out with her fist. your cheeks burns. but you can't barely feel it. you can't stop crying. you can't stop and vi — vi's walking away. the fire and the thunder can't drown out the steady walk. away. away from you. because you're a
J I N X ]
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He can remember waking up from losing control of himself to coming face to face with more death than he had ever seen in his life. Knowing that his body, his power, had been the thing to do it, leaving a gaping, painful void inside of him that had taken months to get better - and had never really healed. It's not the kind of thing that just gets better, and he knows that, but...
Seeing a girl crying, covered in dirt and grief? He can't just ignore it, even if he's intruding in someone's thoughts and memories. That's not the kind of person he is.
Stepping over, he swallows, leaning down to sit beside her. Not touching, just in case, but - being there. Bein someone.
That's what he had wanted. ]
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so she has embraced it. as much as she can. ]
You don't need to do that.
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[ Yuji shakes his head, breathing out a little. ]
You don't really want to be alone, do you? So I can stick around for a while, until your legs are working again. It's okay.
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Gonna be alone either way. I'm a big girl now.
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( rift memory - closed to silco. cw: experimentation, hallucinations, panic attacks )
a door. opening. red light. vi. powder. vi. powder. vi is saying something. strong? something. vi with a gun. pointed at powder's head. powder's got to go. got to go. caitlyn. caitlyn and vi. caitlyn and vi. no more powder. no more jinx. no more. no more.
they're hurting you. they're hurting you. make them stop hurting you. make them stop. you don't want to —
go. ]
thanks i didn't need my heart anyway
His throat feels raw ā her throat? This is Jinx, it's obviously Jinx, but that's as far as his mind can go, sluggish and slow, and hurting so much just like when he was younger, just like ā
He can feel it, the screams ripping out of hoarse, overtaxed lungs and he can't ā do anything. Where is he? Why is Jinx all alone ā there is nobody else this can be ā and he feels so painfully impotent and unable to do anything. Why can't he stop it? Why can't he do anything?
The sister, the enforcer, they're ā are they really there? It's a stray thought that he latches onto, as if he's trying to follow the pattern, even though he wants to rip whatever he's seeing out of his head. ]
<3, cw: mental illness,
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Of ā
Jinx scooted back, kicking up dirt and rocks, and he hissed before he neared her, moving quickly, sending up his own scatter of kicked up dirt and dust, before he crouched next to her. ]
Jinx ā
Jinx it's me ā
[ He reaches out for her shoulder, grips it too-tight, shaking her with as much gentleness as his panic will let him. ]
cw: hallucinations, mental illness
[ she shouts, lashing. vi and caitlin, closing in with the syringes. feeling the burn in her veins. the agony. ]
Get away! Stop hurting me!
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wrap?
wrap!!
<3
ii.
[ -maybe be cautious is what he meant to follow up with, but whatever it is sheās prodding at makes a particular Noise that he doesnāt like in the slightest.
Oh.
Oh, no. ]
-maybe start running.
[ Ah. Ah, that grinding, that grating growling rumble, itās almost like a pleasant nostalgia. Nothing screams of home like imminent destruction. ]
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Okay, stone boy, let's book it!
[ she grabs him by the arm. ]
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For a rock, he scarpers pretty fast. ]
If you knew what that was going to do, why did you press it anyway?
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[ she giggles as they run. ]
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but also
she has a point ]
⦠Even so! Having an exit plan is paramount!
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1/2
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i. egyptian memory
Not that Gilgamesh is one to wear his heart on his sleeve. That is the furthest thing from how he is. But truthfully, even the scenery makes one nostalgic, doesn't it? How he had stood with that person overlooking his kingdom, at the top of the ziggurat, under the myriad stars... there's a similar kind of resonance here. ]
It does seem as though the situations of a life have a way of placing one among companions of circumstance, rather than those we might naturally choose.
[ Of course, another way of looking at it might be that companions of the heart sometimes began as companions of circumstance, and the latter had the possibility of evolving into the former, for that matter. Were not most relationships in life ultimately chance meetings, unless one were blood family? But when missing another, that's not exactly how one looks at it. Certainly not him, not with his specific vows to the departed. ]
All the more reason to commit such scenes to our own memory, I suppose.
[ For posterity, for potential reunions. And he does like the scene. He's looking out at the colors of the sky, arms folded, just sort of lowkey breaking up her nice quiet moment... sorrynotsorry. ]
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[ flippant, because it's easier to be flippant than to think about the life she left behind. silco is here. isha was there. and jinx felt trapped between the two. another impossible choice. would this place make her choose?
it's hard to say. so she doesn't dwell on it, kicking her legs. ]
Not that she'll get to see it but. Y'know. The thought and all that.
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You think so? Hmm, it seems one never knows who they might encounter in such a place. I certainly did not think I'd see my city-state's death goddess here.
[ He doesn't ask who she is speaking of. Likely not anyone he would know. Besides, a King deals in such generalities. ]
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She's just a little girl. If LILITH fucked up that badly, I'd tear her apart, one circuit breaker at a a time.
This place only bring fuck ups.
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