𝚂𝚢𝚗𝚏𝚕𝚞𝚡 𝙼𝚘𝚍𝚜 (
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KAIJU FIGHT #7
KAIJU FIGHT #7
▶ 001. EGYPTIAN DINNER.
As the days go on, more and more evidence begins to show that the kaiju is, indeed, hiding out somewhere deep within the desert, approximately in the West area around the Qattara Depression. LILITH’s crew embarks first with all of their supplies to set up a temporary base in the ruined city of El Alamein, a small city at the edge of the desert. Outsiders are requested to wait there until further instructions, and this temporary base will be a safe haven if things get too treacherous. After all, even after all of their research, who knows what this monster is capable of doing?
Once the base is set up, Outsiders will move out, either on their camel or other means they may have to arrive at the base. The days continue to grow shorter, nighttime beginning to descend as early as 3 PM. Outsiders will also be highly recommended to consume the cyber caffeine once again as its effects from the plane ride are beginning to wear off. To their surprise, when the Outsiders arrive, a large buffet of Egyptian food will be waiting for them. Koshari, shawarma, falafel and Egyptian stew will be served. All fresh and natural ingredients! Everyone settle in and dine together… it could be the last meal you have.
LILITH suggests waiting until there is more sunlight before they hunt down the kaiju. Outsiders can rest, but do not sleep! Maybe wait for the sunrise together? Find other ways to kill some time? Maybe there are new Outsiders that would like to know about the previous kaijus? As the sun begins to rise, it paints the most beautiful sunrise that maybe Outsiders have ever seen. Were some of those new colors in the sky? How romantic.
▶ 002. QUICK AS SAND.
After the sun rises, Outsiders and LILITH prepare to leave the temporary base and head further towards the Qattara Depression. The trek starts out pretty easy, but the geography soon gets more and more dangerous, leading into what seems to be a large crevice in the Earth. Captain Yamakawa gives a report once the Outsiders have reached this area:

While it’s true that the area does contain many sand crocodiles popping out and spitting embers, there is no sight of any other kaiju. Yet, all evidence points to the fact that it is here. The rift energy is immense in this location, and those exposed may be hit with nightmares, bad memory sharing or a weakness to sunlight. As characters move along, following Yamakawa’s lead on her camel, those with keen hearing will detect it before anyone else: moaning, groaning. Sounds of agony, all coming from beneath them. It gets louder, causing Yamakawa to halt. But as soon as everyone stops, they will feel the ground start to sink beneath them.
It’s quicksand!
Yamakawa and any other Outsiders who may have been traveling close with her will soon be engulfed by the sand, first taking the camels by their legs. It’s never good to panic while in quicksand, and Yamakawa remains calm as ever, but if anyone tries to pull her and others out, she will say,

As characters vanish beneath the sand, they will see that Captain Yamakawa is correct — the quicksand leads to a hidden, ruined city beneath the Qattara Depression: a perfect lair for a kaiju who is sensitive to sunlight. Outsiders slowly fall and hit the rocky ground not-so gently, heaps of sand flowing after. Rub it from your eyes and remove it from your ears to marvel at a city that time has forgotten.
In the middle of the ruins, there is a large temple. It’s time to find that kaiju!
“Angels of LILITH, we have evidence that this area is filled with many sand crocodiles. We have supplied everyone with more shotguns and ammo, but use any other means to keep yourself safe. We have received evidence that the kaiju is in this general area. Keep alert! Who knows what sorts of powers it possesses that we may not know about!”
While it’s true that the area does contain many sand crocodiles popping out and spitting embers, there is no sight of any other kaiju. Yet, all evidence points to the fact that it is here. The rift energy is immense in this location, and those exposed may be hit with nightmares, bad memory sharing or a weakness to sunlight. As characters move along, following Yamakawa’s lead on her camel, those with keen hearing will detect it before anyone else: moaning, groaning. Sounds of agony, all coming from beneath them. It gets louder, causing Yamakawa to halt. But as soon as everyone stops, they will feel the ground start to sink beneath them.
It’s quicksand!
Yamakawa and any other Outsiders who may have been traveling close with her will soon be engulfed by the sand, first taking the camels by their legs. It’s never good to panic while in quicksand, and Yamakawa remains calm as ever, but if anyone tries to pull her and others out, she will say,
“This is it… This is how we get down below. The kaiju is under us! Angels of LILITH, hold your breath… Let the sand consume you if you wish to go further with me!”
As characters vanish beneath the sand, they will see that Captain Yamakawa is correct — the quicksand leads to a hidden, ruined city beneath the Qattara Depression: a perfect lair for a kaiju who is sensitive to sunlight. Outsiders slowly fall and hit the rocky ground not-so gently, heaps of sand flowing after. Rub it from your eyes and remove it from your ears to marvel at a city that time has forgotten.
In the middle of the ruins, there is a large temple. It’s time to find that kaiju!
▶ 003. TOMB RAIDER
The inside of the ruins are dark and mostly devoid of natural sunlight. However, there does occasionally seem to be flickers of light, as the sand above them runs fluidly across where the sky would be, almost like water. Due to the lack of visibility, Outsiders will need to utilize their LILITH-provided equipment or find other methods or sources for light. Everyone will have access to a flashlight, but there will also be abandoned torches nearby should anyone really want to impersonate Indiana Jones here. Once they arrive deeper in, they will see some of the torches spark to life, operated by a mysterious technology.
It's clear that these ruins were made for the sole purpose of housing the temple at its center, which appears to also be a type of tomb. There's a certain silent reverence to it, as it naturally demands respect. Or, it's the ominous presence of the sand crocodiles slithering about in the sands. The crocodiles can be lurking under any surface of sand, and so Outsiders will be cautioned and asked to be on the lookout, not only for themselves, but their fellow teammates.
If the crocodiles weren't alarming enough, as one enters the tomb itself, they will discover several booby traps awaiting them. If one steps carelessly, they'll find themselves at the other end of a vicious trap — some are triggered by stepping on the wrong stone, or grabbing a nearby torch. Some are even activated just by making eye contact with the wrong painting on the wall. If Outsiders feel any vibrations, they will get warnings on their oculars that a boulder may be swiftly approaching! Run and seek an alcove to hide in!
For those who are savvy with dismantling traps, they will find that some of them do have workarounds if you know the right methodology behind each one. As for if they will be given the time for it, that's another story, but maybe another Outsider can do the honors of triggering it while another suppresses it?
People should also do their best not to be drawn by some of the treasure or gems that are placed into several of the rooms with tombs. Picking up even one sliver of gold, or a gem will cause the mummies to reanimate. The mummies have an ability to produce sounds that can render people unconscious, or even cause their inner eardrums to bleed. While they are slow moving, they are also incredibly persistent, and as they're already technically dead, get on the wrong side of one and you may be stuck with it following you around. Fire seems to slow them down pretty effectively, as well. Should you be stuck with an aggressive one, however, it will do everything it can to try and harvest your organs. Completely dismembering them will un-alive them again.
Outsiders will get a notice when the rift energies increase in intensity as they traverse deeper within the tomb. Unexpectedly, it isn't the end of the tomb they're being led to, but the center of it.
It's clear that these ruins were made for the sole purpose of housing the temple at its center, which appears to also be a type of tomb. There's a certain silent reverence to it, as it naturally demands respect. Or, it's the ominous presence of the sand crocodiles slithering about in the sands. The crocodiles can be lurking under any surface of sand, and so Outsiders will be cautioned and asked to be on the lookout, not only for themselves, but their fellow teammates.
If the crocodiles weren't alarming enough, as one enters the tomb itself, they will discover several booby traps awaiting them. If one steps carelessly, they'll find themselves at the other end of a vicious trap — some are triggered by stepping on the wrong stone, or grabbing a nearby torch. Some are even activated just by making eye contact with the wrong painting on the wall. If Outsiders feel any vibrations, they will get warnings on their oculars that a boulder may be swiftly approaching! Run and seek an alcove to hide in!
For those who are savvy with dismantling traps, they will find that some of them do have workarounds if you know the right methodology behind each one. As for if they will be given the time for it, that's another story, but maybe another Outsider can do the honors of triggering it while another suppresses it?
People should also do their best not to be drawn by some of the treasure or gems that are placed into several of the rooms with tombs. Picking up even one sliver of gold, or a gem will cause the mummies to reanimate. The mummies have an ability to produce sounds that can render people unconscious, or even cause their inner eardrums to bleed. While they are slow moving, they are also incredibly persistent, and as they're already technically dead, get on the wrong side of one and you may be stuck with it following you around. Fire seems to slow them down pretty effectively, as well. Should you be stuck with an aggressive one, however, it will do everything it can to try and harvest your organs. Completely dismembering them will un-alive them again.
Outsiders will get a notice when the rift energies increase in intensity as they traverse deeper within the tomb. Unexpectedly, it isn't the end of the tomb they're being led to, but the center of it.
▶ 004. HEART OF THE TOMB.
At the very center, the first thing everyone will notice is the rift. The rift effects will be strongest in this area. Thankfully, unlike the kaiju in Transylvania, everyone will still have full access to their abilities. One thing that can be noted, however, is that the rift energy may feel stronger than before, and Outsiders may feel an odd tingle that can be felt even through their suits. They may also find that if their attention strays for too long, they can feel their limbs go a little numb, so this battle will require all their focus.
While there are rift effects, hopefully that doesn't get in the way of anyone's performance. Especially as it doesn't take long for the kaiju to kick itself into gear.
This kaiju is capable of trapping people in nightmares and illusions, as well as sharing them. In addition, by looking its target in the eyes, it’s capable of causing them to feel intense fear to the point of paranoia. These effects can last even when no longer in the presence of the Kabus. The Kabus uses the disorientation caused by its abilities to render its victims incapable of fighting back, and uses its dark and inky black tendrils to trap its victims. The tendrils cannot be cut, and almost appear illusory as well.
The mummies also seem to be working in tandem with the Kabus and will gradually make their appearance in this deepest region of the tomb. However, they seem less aggressive and are far more interested in grabbing, or biting down on Outsiders to decrease their overall mobility, especially if they fall under the Kabus nightmares.
Unlike the permanent rift in Tokyo, LILITH will eventually send in help by blocking off some rift signals, enough to eventually get them shut down. Without the power of the rift, the Kabus’ power will also begin to dwindle, which hopefully all the Outsiders take full advantage of.
While there are rift effects, hopefully that doesn't get in the way of anyone's performance. Especially as it doesn't take long for the kaiju to kick itself into gear.
█ █ █ MONSTER DEBRIEF SHEET
NAME: Kabus
HEIGHT: 3 m
WEIGHT: 10 T
CLASS: Extremely Dangerous
LOCATION: Qattara, Egypt
ABILITIES: Shortens daylight, infiltrates a being's consciousness and body through their dreams to stop their heart.
WEAKNESSES: Ice, water, sunlight, any symbols that reflect "light" or "life".
EXTRA NOTES: This is a kaiju that has never been documented by LILITH before—not much information can be provided. Proceed with extreme caution.
RIFT EFFECTS: Bad memory share, weakness to sunlight, nightmares.
█ █ █ ATTACHED PHOTO: SEE ABOVE
This kaiju is capable of trapping people in nightmares and illusions, as well as sharing them. In addition, by looking its target in the eyes, it’s capable of causing them to feel intense fear to the point of paranoia. These effects can last even when no longer in the presence of the Kabus. The Kabus uses the disorientation caused by its abilities to render its victims incapable of fighting back, and uses its dark and inky black tendrils to trap its victims. The tendrils cannot be cut, and almost appear illusory as well.
The mummies also seem to be working in tandem with the Kabus and will gradually make their appearance in this deepest region of the tomb. However, they seem less aggressive and are far more interested in grabbing, or biting down on Outsiders to decrease their overall mobility, especially if they fall under the Kabus nightmares.
Unlike the permanent rift in Tokyo, LILITH will eventually send in help by blocking off some rift signals, enough to eventually get them shut down. Without the power of the rift, the Kabus’ power will also begin to dwindle, which hopefully all the Outsiders take full advantage of.
▶ 005. AFTERMATH
It's an intense fight, and Kento Nanami along with Cagalli deliver the hardest blows with 600 HP each, the monster grows weaker. It somehow knows it is about to die, though, especially when Choso's toxic blood poisons it. It's spiteful, seeking revenge for the pain it is feeling, and when it is attacked again, it lashes out, temporarily blinding Power and releasing a deafening screech to disorient Rico. The final blow is delivered by Muramasa, and when it dies, it speaks to him, something inaudible but it sounds like it is speaking in Arabic. It dissipates into sand, and LILITH encourages Outsiders to round up the sand for further evaluation. From the looks of it, though, it appears to be nothing special.
When the Kabus is eventually defeated, Outsiders will have a pocket of time in which they must make their escape before the tomb is completely buried in sand. Perhaps, without the kaiju there, the structure is no longer stable. If Outsiders don’t want to be buried in sand, they will have to make their escape swiftly.
... But not without gathering samples: Outsiders will be prompted to collect as many samples as they can. Some of these samples will be given over to the research institute, but the researchers of LILITH also feel like they could find a use in the sand and bloody bandages that the lynx left behind.
The Outsiders and LILITH crew escape successfully, moments before the underground is filled with sand. They high trek it back to the Alexandria Institute, where they are greeted with something that Outsiders have probably been craving.. along with crowds cheering, some falling to their knees in gratitude, LILITH & the Outsiders are provided the following before flying back to Neo Tokyo:
Free lodging at the most comfortable hotels with the most comfortable beds. Finally, they can rest easily and as much as they want to without the threat of the kaiju around! It takes one full day cycle for daylight and night time to return to normal, and after a long, sleep.. LILITH encourages the Outsiders to sleep as much as they would like because they deserve it.
Right when they close their eyes, though, one more message flashes across their oculars. It's been awhile since Outsiders have heard from their robotic-tentacled Commander. After all of that, he has a few words. On voice, he speaks, but then he also sends a text message:

When the Kabus is eventually defeated, Outsiders will have a pocket of time in which they must make their escape before the tomb is completely buried in sand. Perhaps, without the kaiju there, the structure is no longer stable. If Outsiders don’t want to be buried in sand, they will have to make their escape swiftly.
... But not without gathering samples: Outsiders will be prompted to collect as many samples as they can. Some of these samples will be given over to the research institute, but the researchers of LILITH also feel like they could find a use in the sand and bloody bandages that the lynx left behind.
The Outsiders and LILITH crew escape successfully, moments before the underground is filled with sand. They high trek it back to the Alexandria Institute, where they are greeted with something that Outsiders have probably been craving.. along with crowds cheering, some falling to their knees in gratitude, LILITH & the Outsiders are provided the following before flying back to Neo Tokyo:
Free lodging at the most comfortable hotels with the most comfortable beds. Finally, they can rest easily and as much as they want to without the threat of the kaiju around! It takes one full day cycle for daylight and night time to return to normal, and after a long, sleep.. LILITH encourages the Outsiders to sleep as much as they would like because they deserve it.
Right when they close their eyes, though, one more message flashes across their oculars. It's been awhile since Outsiders have heard from their robotic-tentacled Commander. After all of that, he has a few words. On voice, he speaks, but then he also sends a text message:
“... Good job. Most impressive."
...👍
...👍
- Medical staff will be on standby.
- Effects from the kaiju can last 24-48 hours to fully dissipate. (Note: This is up to players how they want to play this out. It could also come and go, so it does not affect their ability to play in any other aspect of the game in the meantime).
- As Outsiders were able to discuss and piece together some clues: they were able to rendezvous with the lynx in the desert and collect a hefty amount of samples (sand from the lynx, bloody bandages from the lynx, mummy parts.) Some of these samples will be used for medicine, while others for their suit. While Greece is still unresponsive, it may just be because of the rifts.
- LILITH will offer the energy drinks freely to those who want them. However, since it seems like some Outsiders get carried away, there will be a daily cap of two.
- The ESSENCE generator shows signs of working again, now with all aspects of the rift gone (the rift itself and the kaiju.)
- There will now be a simulation option once Neo Tokyo base reopens to mimic traps, so people can practice avoiding them. Even the ones with random screaming being used to lure people in. (They can’t believe this works).
▶ 006. AFTERWORD.
Welcome to our seventh kaiju log!
Aftermath details were gathered from reading through the chat logs of the last post and from IC discoveries and explorations that took place in which unearthed the location of the Kabus.
All tags on this log are worth 2 points and will count towards April AC.
Aftermath details were gathered from reading through the chat logs of the last post and from IC discoveries and explorations that took place in which unearthed the location of the Kabus.
All tags on this log are worth 2 points and will count towards April AC.
EVENT BREAKDOWN/RECAP (CLICK TO EXPAND)
1. EGYPTIAN DINNER: Investigative efforts and careful research has led to the Outsiders next location. They are moved out from the comfort of their temporary base and are now having their last supper before they head out to the hunt.
2. QUICK AS SAND: They encounter more foes in the desert in the form of sand crocodiles. Everyone is provided weapons and ammo to hold these creatures back and minimize initial damages to the team. However, it seems the one of their biggest mysteries get solved. It's quicksand! .... and it looks like there's a lot more to unearth beneath them.
3. TOMB RAIDER: Outsiders arrive at the entrance of the tomb. Once in it, they are prey not only to the sand crocodiles, but the various booby traps set out for them. They will also encounter mummies which seem to be reanimated or powered by the kaiju.
4. HEART OF THE TOMB: Outsiders will find the kaiju at the heart of the tomb. As the preliminary report states, the kaiju infiltrates a being's consciousness and body through their dreams to stop their heart. Outsiders will need to be wary of this fact while battling the kaiju.
5. AFTERMATH: Recap of the usual aid provided to Outsiders. As well as some thoughts and details moving forward as a result of investigative efforts and details noted from prior log.
Raidou Kuzunoha XIV | Devil Summoner | Everlight
... Damnit.
▶ 002. HEART OF THE TOMB
▶ 003. AFTERMATH
▶ 004. WILDCARD
002
[ for all the good that would do ]
Raidou! Snap out of it! We're not your enemies!
[ this is going to end poorly, but at least he's... trying...? ]
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Don't touch me--!
[He kicks Hunter away, brandishing his sword at him with a grimace and a growl in his voice.]
Why are you on its side?!
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I'm not! Why would I be on the kaiju's side?
Look, just-- take deep breaths, okay?
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Because--! If you think joining them instead of fighting them is going to work--
[Why else would they all abandon him to join its side instead? The Outsiders have suffered so many losses because of the kaiju, that joining them almost makes some sort of sense.]
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[ pleadingly, as he's trying to get raidou to listen. he's still got his hands up, though he's tense and coiled and ready to dodge -- or defend himself if necessary. but for now, raidou is not making any moves ]
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It's a warning shot, though, the last he'll give. He wants to get back to fighting the kaiju, and then deal with any interfering Outsiders later. The sword is pointed at Hunter's torso, but if it hits, it'd be a glancing blow. Painful but not lethal.]
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Are you still with me, man?
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It looks like he's about to attack again, this time with lethailty in mind, but he stops short. He's ready to fight to the death, but something is tickling at the back of his mind. Seeing Yuji run through with his own sword, Raidou lost in the haze of battle and mistaking him for an enemy as well. Raidou didn't even have the excuse of an effect from the kaiju influencing them, either. Or Ratio in the base hall, Raidou so on edge post-Brasov that he lunged out and tried to crush the man's throat just for coming up behind him too quietly.
He doesn't want to hurt anyone else. He never wants to hurt anyone. His eyes seem to come back into focus with the sword still pointed at Hunter's throat.]
Hunter--?
[The sword is swiftly pulled back.]
I-I didn't-- Are you okay?
( 001 )
[ ken throws his hands up in frustration. ]
How many boulders does this place have?!
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He stands aside, thinking Ken's assessment is correct, and hopes he's far enough out of the way of the incoming boulder. One never comes, though. That shuffling noise they heard ends up being the feet of a mummy, who turns a corner slowly. Once it spots its targets, it shuffles a little faster.]
... Oh.
[Said in the flattest, unsurprised way imaginable. Raidou, however, steps out from the side, and withdraws a katana from his hammerspace gloves.]
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So how do we do this?
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Undead, probably. Total dismemberment tends to work best. Otherwise they might get back up.
[Of course, that's how he'd deal with a mummy in his own world. Things could vary here. Without another word, Raidou dashes forward, attempting to reach the creature, when it indeed pulls out a wildcard he's not expecting. Noticing how fast one of its foes is, and how big the other has gotten, it needs to do something drastic.
Right before Raidou reaches it, it lets out an unearthly, ear-piercing screech. He causes Raidou to stop and stumble, sudden pain in his ears.]
What--?!
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[ ultraman stumbles, nearly crashing into a wall. he shakes his head, trying to clear it of the sound and does his best to lash out violently at the mummies, hoping to take them down in one clean hit. ]
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Raidou raises a hand to one ear, and it returns bloody. Great. He can heal it with his nanotech upgrade, but not until the fight is over. Taking advantage while two of the three are on the ground, he leaps at one, driving his sword down in its neck with precision. He raises it and brings it down again, decapitating it. One down, two to go.]
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one of his hands manifests an energy saw and he starts using that to hack what he can. his movements are blind and jerky, but they have a wide arc due to his size. he's bound to hit some things. ]
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Raidou winces at the sound, which is somehow sharper despite the injury to his eardrums. It's just enough of a distraction for the remaining mummy to tackle him to the ground, trying to bite at his neck or any other exposed part. It's coming for those organs to die trying.]
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[ thank god for being big. even if it's not as big as he's used to being. ultraman reaches to grab the mummy off raidou, flinging him aside. he also turns to set up a quick barrier. hopefully it'll buy some time from the screeching. ]
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Ultraman's instincts were correct - the monster lets out a withering sound, angered that it was taken away from all those precious organs that were right there! The shield keeps them safe this time.
Raidou raises his sword for the moment the shield is lowered.]
You want to finish it, or should I?
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[ he rather play backup anyway and he feels like he expended a lot of energy already. he's bound to flicker out and be defenseless if they don't act fast. ]
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He pauses for a moment after it hits the ground, still in attack pose. He can't trust his ears right now, so he's watching to make sure no more mummies emerge from the dark. When it finally seems like the coast is clear, he stands back up straight, though he doesn't re-sheath the katana.]
... All that over one coin.
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Indiana Jones made it seems so easy.
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[Sorry, he's from 1922.
It's already dark in here, and now hos ears are damaged from the fight. Not ideal in a dungeon crawl. His nanobots will heal it, but...
He turns to Ken.]
Are you hurt at all?
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002.
Get ahold of yourself, idiot!
[ Blades are meant for one thing — killing. The one in Raidou's hand is sharp, with the edge honed by Muramasa himself. He knows, if Raidou catches someone with that edge and they're not capable of weathering the hit, that the blade will sever flesh and that thread of life keeping them in the mortal world. Raidou would wake up with regrets that would weigh on his karma, like riverstones sitting on his chest. The blade is Muramasa's work, and his responsibility, so he knows he must protect the boy from that possibility, if nothing else.
The only small blessing is that Raidou's swings are wild, easily telegraphed, and relatively easy to dodge—if only Muramasa were the kind of person who dodges things. He takes each hit on his own blade with a determined focus, gaze not wavering from the young man. All other enemies are disregarded, as are their allies, as he focuses just on the blade, the wild swings, the terrible look on Raidou's face.
They slam together in a sudden clash, steel against steel, Muramasa unyielding under the taller boy's blade. For a moment, it looks like he's going to be pushed back, until something in the air around Muramasa contracts, drawing in power, and he begins to drive back with renewed strength. His circuits glow, that unearthly shade of teal, as he tries to force Raidou back, away from the rest of the group, where hopefully...
Hopefully what? He's no mage. He doesn't know how to fix this. What's he supposed to do? Knock the kid out? Just break the blade? He doesn't know, yet, but he'll ford that river when he reaches the shore. ]
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Muramasa continuing to parry his attacks only infuriates him further. Why is he never strong enough? He works so hard, he's gotten upgrades, he has a literal lifetime of training and skills to make him one of the most formidable swordsmen of his time. As Muramasa's magic pushes him back, so does he, trying to overpower it. Not that he's sure he knows how. If only he had brought his heirloom sword, the exorcising blade. Count your lucky stars that her didn't.]
No! Joining its side won't save you, and I will not lose again to another one of them!