𝚂𝚢𝚗𝚏𝚕𝚞𝚡 𝙼𝚘𝚍𝚜 (
synfluxmods) wrote in
synflux2025-04-13 09:43 pm
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KAIJU FIGHT #7
KAIJU FIGHT #7
▶ 001. EGYPTIAN DINNER.
As the days go on, more and more evidence begins to show that the kaiju is, indeed, hiding out somewhere deep within the desert, approximately in the West area around the Qattara Depression. LILITH’s crew embarks first with all of their supplies to set up a temporary base in the ruined city of El Alamein, a small city at the edge of the desert. Outsiders are requested to wait there until further instructions, and this temporary base will be a safe haven if things get too treacherous. After all, even after all of their research, who knows what this monster is capable of doing?
Once the base is set up, Outsiders will move out, either on their camel or other means they may have to arrive at the base. The days continue to grow shorter, nighttime beginning to descend as early as 3 PM. Outsiders will also be highly recommended to consume the cyber caffeine once again as its effects from the plane ride are beginning to wear off. To their surprise, when the Outsiders arrive, a large buffet of Egyptian food will be waiting for them. Koshari, shawarma, falafel and Egyptian stew will be served. All fresh and natural ingredients! Everyone settle in and dine together… it could be the last meal you have.
LILITH suggests waiting until there is more sunlight before they hunt down the kaiju. Outsiders can rest, but do not sleep! Maybe wait for the sunrise together? Find other ways to kill some time? Maybe there are new Outsiders that would like to know about the previous kaijus? As the sun begins to rise, it paints the most beautiful sunrise that maybe Outsiders have ever seen. Were some of those new colors in the sky? How romantic.
▶ 002. QUICK AS SAND.
After the sun rises, Outsiders and LILITH prepare to leave the temporary base and head further towards the Qattara Depression. The trek starts out pretty easy, but the geography soon gets more and more dangerous, leading into what seems to be a large crevice in the Earth. Captain Yamakawa gives a report once the Outsiders have reached this area:

While it’s true that the area does contain many sand crocodiles popping out and spitting embers, there is no sight of any other kaiju. Yet, all evidence points to the fact that it is here. The rift energy is immense in this location, and those exposed may be hit with nightmares, bad memory sharing or a weakness to sunlight. As characters move along, following Yamakawa’s lead on her camel, those with keen hearing will detect it before anyone else: moaning, groaning. Sounds of agony, all coming from beneath them. It gets louder, causing Yamakawa to halt. But as soon as everyone stops, they will feel the ground start to sink beneath them.
It’s quicksand!
Yamakawa and any other Outsiders who may have been traveling close with her will soon be engulfed by the sand, first taking the camels by their legs. It’s never good to panic while in quicksand, and Yamakawa remains calm as ever, but if anyone tries to pull her and others out, she will say,

As characters vanish beneath the sand, they will see that Captain Yamakawa is correct — the quicksand leads to a hidden, ruined city beneath the Qattara Depression: a perfect lair for a kaiju who is sensitive to sunlight. Outsiders slowly fall and hit the rocky ground not-so gently, heaps of sand flowing after. Rub it from your eyes and remove it from your ears to marvel at a city that time has forgotten.
In the middle of the ruins, there is a large temple. It’s time to find that kaiju!
“Angels of LILITH, we have evidence that this area is filled with many sand crocodiles. We have supplied everyone with more shotguns and ammo, but use any other means to keep yourself safe. We have received evidence that the kaiju is in this general area. Keep alert! Who knows what sorts of powers it possesses that we may not know about!”
While it’s true that the area does contain many sand crocodiles popping out and spitting embers, there is no sight of any other kaiju. Yet, all evidence points to the fact that it is here. The rift energy is immense in this location, and those exposed may be hit with nightmares, bad memory sharing or a weakness to sunlight. As characters move along, following Yamakawa’s lead on her camel, those with keen hearing will detect it before anyone else: moaning, groaning. Sounds of agony, all coming from beneath them. It gets louder, causing Yamakawa to halt. But as soon as everyone stops, they will feel the ground start to sink beneath them.
It’s quicksand!
Yamakawa and any other Outsiders who may have been traveling close with her will soon be engulfed by the sand, first taking the camels by their legs. It’s never good to panic while in quicksand, and Yamakawa remains calm as ever, but if anyone tries to pull her and others out, she will say,
“This is it… This is how we get down below. The kaiju is under us! Angels of LILITH, hold your breath… Let the sand consume you if you wish to go further with me!”
As characters vanish beneath the sand, they will see that Captain Yamakawa is correct — the quicksand leads to a hidden, ruined city beneath the Qattara Depression: a perfect lair for a kaiju who is sensitive to sunlight. Outsiders slowly fall and hit the rocky ground not-so gently, heaps of sand flowing after. Rub it from your eyes and remove it from your ears to marvel at a city that time has forgotten.
In the middle of the ruins, there is a large temple. It’s time to find that kaiju!
▶ 003. TOMB RAIDER
The inside of the ruins are dark and mostly devoid of natural sunlight. However, there does occasionally seem to be flickers of light, as the sand above them runs fluidly across where the sky would be, almost like water. Due to the lack of visibility, Outsiders will need to utilize their LILITH-provided equipment or find other methods or sources for light. Everyone will have access to a flashlight, but there will also be abandoned torches nearby should anyone really want to impersonate Indiana Jones here. Once they arrive deeper in, they will see some of the torches spark to life, operated by a mysterious technology.
It's clear that these ruins were made for the sole purpose of housing the temple at its center, which appears to also be a type of tomb. There's a certain silent reverence to it, as it naturally demands respect. Or, it's the ominous presence of the sand crocodiles slithering about in the sands. The crocodiles can be lurking under any surface of sand, and so Outsiders will be cautioned and asked to be on the lookout, not only for themselves, but their fellow teammates.
If the crocodiles weren't alarming enough, as one enters the tomb itself, they will discover several booby traps awaiting them. If one steps carelessly, they'll find themselves at the other end of a vicious trap — some are triggered by stepping on the wrong stone, or grabbing a nearby torch. Some are even activated just by making eye contact with the wrong painting on the wall. If Outsiders feel any vibrations, they will get warnings on their oculars that a boulder may be swiftly approaching! Run and seek an alcove to hide in!
For those who are savvy with dismantling traps, they will find that some of them do have workarounds if you know the right methodology behind each one. As for if they will be given the time for it, that's another story, but maybe another Outsider can do the honors of triggering it while another suppresses it?
People should also do their best not to be drawn by some of the treasure or gems that are placed into several of the rooms with tombs. Picking up even one sliver of gold, or a gem will cause the mummies to reanimate. The mummies have an ability to produce sounds that can render people unconscious, or even cause their inner eardrums to bleed. While they are slow moving, they are also incredibly persistent, and as they're already technically dead, get on the wrong side of one and you may be stuck with it following you around. Fire seems to slow them down pretty effectively, as well. Should you be stuck with an aggressive one, however, it will do everything it can to try and harvest your organs. Completely dismembering them will un-alive them again.
Outsiders will get a notice when the rift energies increase in intensity as they traverse deeper within the tomb. Unexpectedly, it isn't the end of the tomb they're being led to, but the center of it.
It's clear that these ruins were made for the sole purpose of housing the temple at its center, which appears to also be a type of tomb. There's a certain silent reverence to it, as it naturally demands respect. Or, it's the ominous presence of the sand crocodiles slithering about in the sands. The crocodiles can be lurking under any surface of sand, and so Outsiders will be cautioned and asked to be on the lookout, not only for themselves, but their fellow teammates.
If the crocodiles weren't alarming enough, as one enters the tomb itself, they will discover several booby traps awaiting them. If one steps carelessly, they'll find themselves at the other end of a vicious trap — some are triggered by stepping on the wrong stone, or grabbing a nearby torch. Some are even activated just by making eye contact with the wrong painting on the wall. If Outsiders feel any vibrations, they will get warnings on their oculars that a boulder may be swiftly approaching! Run and seek an alcove to hide in!
For those who are savvy with dismantling traps, they will find that some of them do have workarounds if you know the right methodology behind each one. As for if they will be given the time for it, that's another story, but maybe another Outsider can do the honors of triggering it while another suppresses it?
People should also do their best not to be drawn by some of the treasure or gems that are placed into several of the rooms with tombs. Picking up even one sliver of gold, or a gem will cause the mummies to reanimate. The mummies have an ability to produce sounds that can render people unconscious, or even cause their inner eardrums to bleed. While they are slow moving, they are also incredibly persistent, and as they're already technically dead, get on the wrong side of one and you may be stuck with it following you around. Fire seems to slow them down pretty effectively, as well. Should you be stuck with an aggressive one, however, it will do everything it can to try and harvest your organs. Completely dismembering them will un-alive them again.
Outsiders will get a notice when the rift energies increase in intensity as they traverse deeper within the tomb. Unexpectedly, it isn't the end of the tomb they're being led to, but the center of it.
▶ 004. HEART OF THE TOMB.
At the very center, the first thing everyone will notice is the rift. The rift effects will be strongest in this area. Thankfully, unlike the kaiju in Transylvania, everyone will still have full access to their abilities. One thing that can be noted, however, is that the rift energy may feel stronger than before, and Outsiders may feel an odd tingle that can be felt even through their suits. They may also find that if their attention strays for too long, they can feel their limbs go a little numb, so this battle will require all their focus.
While there are rift effects, hopefully that doesn't get in the way of anyone's performance. Especially as it doesn't take long for the kaiju to kick itself into gear.
This kaiju is capable of trapping people in nightmares and illusions, as well as sharing them. In addition, by looking its target in the eyes, it’s capable of causing them to feel intense fear to the point of paranoia. These effects can last even when no longer in the presence of the Kabus. The Kabus uses the disorientation caused by its abilities to render its victims incapable of fighting back, and uses its dark and inky black tendrils to trap its victims. The tendrils cannot be cut, and almost appear illusory as well.
The mummies also seem to be working in tandem with the Kabus and will gradually make their appearance in this deepest region of the tomb. However, they seem less aggressive and are far more interested in grabbing, or biting down on Outsiders to decrease their overall mobility, especially if they fall under the Kabus nightmares.
Unlike the permanent rift in Tokyo, LILITH will eventually send in help by blocking off some rift signals, enough to eventually get them shut down. Without the power of the rift, the Kabus’ power will also begin to dwindle, which hopefully all the Outsiders take full advantage of.
While there are rift effects, hopefully that doesn't get in the way of anyone's performance. Especially as it doesn't take long for the kaiju to kick itself into gear.
█ █ █ MONSTER DEBRIEF SHEET
NAME: Kabus
HEIGHT: 3 m
WEIGHT: 10 T
CLASS: Extremely Dangerous
LOCATION: Qattara, Egypt
ABILITIES: Shortens daylight, infiltrates a being's consciousness and body through their dreams to stop their heart.
WEAKNESSES: Ice, water, sunlight, any symbols that reflect "light" or "life".
EXTRA NOTES: This is a kaiju that has never been documented by LILITH before—not much information can be provided. Proceed with extreme caution.
RIFT EFFECTS: Bad memory share, weakness to sunlight, nightmares.
█ █ █ ATTACHED PHOTO: SEE ABOVE
This kaiju is capable of trapping people in nightmares and illusions, as well as sharing them. In addition, by looking its target in the eyes, it’s capable of causing them to feel intense fear to the point of paranoia. These effects can last even when no longer in the presence of the Kabus. The Kabus uses the disorientation caused by its abilities to render its victims incapable of fighting back, and uses its dark and inky black tendrils to trap its victims. The tendrils cannot be cut, and almost appear illusory as well.
The mummies also seem to be working in tandem with the Kabus and will gradually make their appearance in this deepest region of the tomb. However, they seem less aggressive and are far more interested in grabbing, or biting down on Outsiders to decrease their overall mobility, especially if they fall under the Kabus nightmares.
Unlike the permanent rift in Tokyo, LILITH will eventually send in help by blocking off some rift signals, enough to eventually get them shut down. Without the power of the rift, the Kabus’ power will also begin to dwindle, which hopefully all the Outsiders take full advantage of.
▶ 005. AFTERMATH
It's an intense fight, and Kento Nanami along with Cagalli deliver the hardest blows with 600 HP each, the monster grows weaker. It somehow knows it is about to die, though, especially when Choso's toxic blood poisons it. It's spiteful, seeking revenge for the pain it is feeling, and when it is attacked again, it lashes out, temporarily blinding Power and releasing a deafening screech to disorient Rico. The final blow is delivered by Muramasa, and when it dies, it speaks to him, something inaudible but it sounds like it is speaking in Arabic. It dissipates into sand, and LILITH encourages Outsiders to round up the sand for further evaluation. From the looks of it, though, it appears to be nothing special.
When the Kabus is eventually defeated, Outsiders will have a pocket of time in which they must make their escape before the tomb is completely buried in sand. Perhaps, without the kaiju there, the structure is no longer stable. If Outsiders don’t want to be buried in sand, they will have to make their escape swiftly.
... But not without gathering samples: Outsiders will be prompted to collect as many samples as they can. Some of these samples will be given over to the research institute, but the researchers of LILITH also feel like they could find a use in the sand and bloody bandages that the lynx left behind.
The Outsiders and LILITH crew escape successfully, moments before the underground is filled with sand. They high trek it back to the Alexandria Institute, where they are greeted with something that Outsiders have probably been craving.. along with crowds cheering, some falling to their knees in gratitude, LILITH & the Outsiders are provided the following before flying back to Neo Tokyo:
Free lodging at the most comfortable hotels with the most comfortable beds. Finally, they can rest easily and as much as they want to without the threat of the kaiju around! It takes one full day cycle for daylight and night time to return to normal, and after a long, sleep.. LILITH encourages the Outsiders to sleep as much as they would like because they deserve it.
Right when they close their eyes, though, one more message flashes across their oculars. It's been awhile since Outsiders have heard from their robotic-tentacled Commander. After all of that, he has a few words. On voice, he speaks, but then he also sends a text message:

When the Kabus is eventually defeated, Outsiders will have a pocket of time in which they must make their escape before the tomb is completely buried in sand. Perhaps, without the kaiju there, the structure is no longer stable. If Outsiders don’t want to be buried in sand, they will have to make their escape swiftly.
... But not without gathering samples: Outsiders will be prompted to collect as many samples as they can. Some of these samples will be given over to the research institute, but the researchers of LILITH also feel like they could find a use in the sand and bloody bandages that the lynx left behind.
The Outsiders and LILITH crew escape successfully, moments before the underground is filled with sand. They high trek it back to the Alexandria Institute, where they are greeted with something that Outsiders have probably been craving.. along with crowds cheering, some falling to their knees in gratitude, LILITH & the Outsiders are provided the following before flying back to Neo Tokyo:
Free lodging at the most comfortable hotels with the most comfortable beds. Finally, they can rest easily and as much as they want to without the threat of the kaiju around! It takes one full day cycle for daylight and night time to return to normal, and after a long, sleep.. LILITH encourages the Outsiders to sleep as much as they would like because they deserve it.
Right when they close their eyes, though, one more message flashes across their oculars. It's been awhile since Outsiders have heard from their robotic-tentacled Commander. After all of that, he has a few words. On voice, he speaks, but then he also sends a text message:
“... Good job. Most impressive."
...👍
...👍
- Medical staff will be on standby.
- Effects from the kaiju can last 24-48 hours to fully dissipate. (Note: This is up to players how they want to play this out. It could also come and go, so it does not affect their ability to play in any other aspect of the game in the meantime).
- As Outsiders were able to discuss and piece together some clues: they were able to rendezvous with the lynx in the desert and collect a hefty amount of samples (sand from the lynx, bloody bandages from the lynx, mummy parts.) Some of these samples will be used for medicine, while others for their suit. While Greece is still unresponsive, it may just be because of the rifts.
- LILITH will offer the energy drinks freely to those who want them. However, since it seems like some Outsiders get carried away, there will be a daily cap of two.
- The ESSENCE generator shows signs of working again, now with all aspects of the rift gone (the rift itself and the kaiju.)
- There will now be a simulation option once Neo Tokyo base reopens to mimic traps, so people can practice avoiding them. Even the ones with random screaming being used to lure people in. (They can’t believe this works).
▶ 006. AFTERWORD.
Welcome to our seventh kaiju log!
Aftermath details were gathered from reading through the chat logs of the last post and from IC discoveries and explorations that took place in which unearthed the location of the Kabus.
All tags on this log are worth 2 points and will count towards April AC.
Aftermath details were gathered from reading through the chat logs of the last post and from IC discoveries and explorations that took place in which unearthed the location of the Kabus.
All tags on this log are worth 2 points and will count towards April AC.
EVENT BREAKDOWN/RECAP (CLICK TO EXPAND)
1. EGYPTIAN DINNER: Investigative efforts and careful research has led to the Outsiders next location. They are moved out from the comfort of their temporary base and are now having their last supper before they head out to the hunt.
2. QUICK AS SAND: They encounter more foes in the desert in the form of sand crocodiles. Everyone is provided weapons and ammo to hold these creatures back and minimize initial damages to the team. However, it seems the one of their biggest mysteries get solved. It's quicksand! .... and it looks like there's a lot more to unearth beneath them.
3. TOMB RAIDER: Outsiders arrive at the entrance of the tomb. Once in it, they are prey not only to the sand crocodiles, but the various booby traps set out for them. They will also encounter mummies which seem to be reanimated or powered by the kaiju.
4. HEART OF THE TOMB: Outsiders will find the kaiju at the heart of the tomb. As the preliminary report states, the kaiju infiltrates a being's consciousness and body through their dreams to stop their heart. Outsiders will need to be wary of this fact while battling the kaiju.
5. AFTERMATH: Recap of the usual aid provided to Outsiders. As well as some thoughts and details moving forward as a result of investigative efforts and details noted from prior log.
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Damn, alright! Come on Yzak, the man's willing to poison test for us, you should be flattered!
[Saying that, he reaches over and claps Athrun on the shoulder a few times.]
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The food looked good, that's all. Resources are already too limited here, I don't want it to go to waste.
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[ Yzak does what he does next for three reasons.
One: because nobody asked Athrun take one for the team like that. Of course he'd go straight ahead and do something like this anyway! And it's not an Athrun specific thing, but one thing about Yzak that at least Dearka knows after their first fight with the Imugi, is that he absolutely does not want anybody putting their life on the line for him in any capacity. Sure, it's rooted in how he views still having his own life as a stroke of luck that he didn't even deserve, and figures that when death finally does catch up with him it'll just be delayed, but no less deserved. And someone stepping in to take that from him would not only be unfair, it would break him in a way he would likely never recover from. So that whole mess kicks in here.
Two: As always, Dearka's laugh cuts through the discomfort like a bell in a gloomy silence, his wisecrack lightening the mood around them. It soothes Yzak in a way that only he can, and has, too many times throughout the years they've spent together.
Aaaaand three: Doing something like that despite the danger, it's brave! It's cool! It's supportive of friends! And Athrun absolutely can not be braver or cooler or more supportive than Yzak!
All of this to say ... with a sharp, deep breath, a squaring of his shoulders, and that telltale competitive fire in his eyes, Yzak brings the apple he's holding to his mouth and takes a big bite out of it with a little hmph! ]
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And with the tension now broken, he realizes there's really no reason for him to not partake in the food himself... Even though an irrational part of him is still wary, he reaches over and spoons a helping of rice pilaf onto the plate in front of him.]
Sure smells good enough to risk getting turned into a cyborg over...
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It leaves a complicated taste in his mouth, one he really can't attribute to the spices. He knows he's where he belongs, that ZAFT and PLANT are not meant to be home for him. That he's grateful for the home and family he does have now, and he's happy to no longer be a soldier, and that following orders so strictly is not his fate. He loves Orb, Cagalli, everyone. And it would be a lie to say he missed the army.
He does... sometimes miss that, though. Their group. It's good that they're apart, that they can work independently, that his presence isn't always encircling Yzak, since all they ever seem to do is argue if left together for too long. (Not unlike he and Shinn, really, and why the latter is better off under Kira's command.) But it really does feel as if he's no longer a part of something that was integral to his growing into the person he is now.
None of that is really important right now, though, and he needs to refocus, so. He makes a face, and tries to shake it off.]
You have some strange ideas about food.
no subject
With good reason! The cyborg thing has nothing to do with food though, and everything to do with dying and being brought back to life in this place.
[ The apple tastes fine. But so did that food in Brasov...
Still, Yzak just needs to Chill because this likely fine ... it's LILITH who set this up, they've still got communications outside open, the whole team isn't here at this very moment.
And, well, the three of them are in this together now, aren't they? And at the end of the day, that's how Yzak would want it.
And then, to Dearka's remark: ]
If either of you end up a cyborg, that won't last for long. Because then I'll kill you myself! [ Tsundere for 'please no die'. ]
no subject
Being convinced to re-enlist sure worked out a lot better for him than it did for Athrun though, huh.Dearka is now gnawing on a lamb kebab. He waves Yzak's threat off with one hand.]
Ehhh... It's not like the cyborg thing is a guarantee anyway. They couldn't do anything at all for that one guy, the one Ishmael was dating....?
[He pauses. Frowns. Shakes his head.]
Hell, let's talk about something else. Save the morbid shit for after we kill this next kaiju.
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[But fine, yeah, let's talk about something else, because now Athrun doesn't want to think about cyborgs and death either. (Not that he did to begin with, but.)]
...First kaiju since I arrived. Anything last minute you think I should know?
[Tossing Yzak a bone of knowing-more-than-Athrun, or something.]
no subject
[ And yes, Athrun, he is GNAWING ON THIS BONE. ] Which I'm very good at doing, given my team's record. But here, committing the even larger variety of skills all of our allies possess to memory is that much more important, because more often than not, combining them is the key to taking a kaiju down and figuring out which combinations actually work can take time if we don't have enough intel.
They vary in size, shape, abilities ... sentience and even sapience. So expecting the unexpected, as stupidly cliché as that sounds, is your best bet.
That, and not breaking off to do anything on your own. We've had more than enough of the the self-detrimental acts of heroism here.
no subject
HOWEVER. And it's very easy for Athrun to disregard this if he so wishes. But. That last thing Yzak says? About the self-detrimental acts of heroism? Does make Dearka wince subtly. Just for a second.]
no subject
...Did something happen?
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Some of them are waaaaay too willing to immediately throw themselves onto a sword, and then they'll tell medical to prioritize the ones that come in with a papercut later. [ A little exaggeration, but the point stands. He's actually surprised that there HAVEN'T been more deaths here as a result of this. But then again, he's still alive now when he used to be stupid and reckless in an entirely different way...
He, too, notes Dearka's silence, and glances over his shoulder at him. ]
I didn't mean you. [ At least not in this case. But he'll add, as a small relent: ] But that is a shoe that adjusts to fit nearly everyone at one point or another.
[ Because let's be real, nobody at this little hangout has always made the best choices in the heat of the moment. ]
no subject
You know the big dragon looking thing that fucked up LILITH's Tokyo base? Me n' Buster got pretty fucked up by it too, the first time we fought it.
[It's literally not a big deal now, there was no lasting damage to either him OR to his mobile suit. Athrun's definitely been through worse than what Dearka got from the Imugi. That's how he's framing it in his head, at least. The finer points of judging in the "hurt in battle" competition of the suffering olympics can be debated some other time.
He's really not trying to bring down the conversation anyway, so he puts on a (clearly exaggerated) wounded expression and a melodramatic tone of voice:]
The worst part though, was how much Yzak yelled at me afterwards!
no subject
[He says it in the quiet, incredulous sort of tone that not-so-subtly implies an attached "what else is new?" Come on. Yzak raised his voice to someone, news at 11. (Though he hasn't witnessed him yelling at Dearka very much, mostly because when they're all together, Yzak is kept very busy yelling at Athrun.)]
We could all probably stand to be a little less reckless once in a while.
[Not pointing fingers (at himself) or being specific (because he does it), just. In general, you know.]
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To Athrun: ] What's with that tone of voice?! [ You ain't subtle, bitch!
And then to Dearka: ] As for you! You deserved it! And I'd do it again, too!
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I know, I know I did! [His attention is returned now to Yzak.] I'm just messing around, you don't have to blow my eardrums out...
no subject
[Man, you know saying that is just gonna make him even louder...]