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šš‚šš¢šš—šššš•ššžšš” š™¼šš˜ššššœ ([personal profile] synfluxmods) wrote in [community profile] synflux2024-06-01 12:01 am

PRE-FIGHT EVENT #1

PRE-FIGHT EVENT #1


CONTENT WARNINGS: natural disaster, PTSD, mind-control, psychological trauma, violence, delirium from heat, temporary blindness, hallucinations, dead bodies.

ā–¶ 001. STORM CHASERS.

After weeks of searching for clues on the kaiju and missing people, the desert landscape begins to blend together. Didn’t you pass that cactus earlier today? That rock formation looks exactly like the one you passed the other day. It’s natural to loop back around when conducting a search but doesn’t it feel like everyone has been going in circles more frequently?

The heat isn’t helping either. Temperatures start to rise and continue to rise to all time highs. The sun is unrelenting and the only reliable shelter they have are their campers. Prolonged exposure outside will result in heat exhaustion, dehydration, and delirium.

Warnings will be sent to the Outsiders via their implants to keep them up to date with the weather as well as providing health tips such as reminders to stay hydrated or seek shelter during the hottest parts of the day. They will also receive warnings for sand storms and tornadoes called dust devils. The storms start of short and relatively weak but gradually begin to last longer and become more powerful. Pretty soon, Outsiders will not be able to see ahead from the dense sand and wind.

Outsiders will be told to chase after the storms and if they progress far enough, they will begin to find traces of people. They will find random belongings, articles of clothing, and occasionally, human remains in varying states of decomposition. Eventually, however, they will start to find survivors suffering from extreme fatigue and dehydration. They speak incoherently to themselves and as soon as they regain their strength, they try to run into storms while calling out to things that people can’t see.

Outsiders can wait for emergency caravans to arrive from Vegas to take survivors back to the city or they can take back the survivors themselves and use the opportunity to restock on supplies.


ā–¶ 002. THE STORM CALLS.

The sandstorms increase and grow stronger until eventually, they last entire days. The sands shift, the grounds shake, and something thunderous can be heard in the dust. It becomes harder to see out in the desert and it’s almost like the storms are trying to hide something. At the edge of a storm, sharp eyed Outsiders may catch sight of a great shadowy serpent in the heart of the storm. Messages to their implants will urge them to get closer and investigate but be careful.

The storm grows stronger as they approach and the camper vans may slow down or get stuck in the shifting sands forcing some of them to proceed on foot to make visuals. Eventually, they will get close enough to finally establish clear visuals on their target: A giant sand worm. It’s size is not immediately clear due to the poor visibility and it being partially underground. However, the worm also sees them and when it does, it glows. The light catches on and reflects against the sand particles and that’s when it hits some of the Outsiders: A sudden splitting headache followed by an inability to look away.

Some outsiders may suddenly find themselves entranced by the worm; hypnotized. They will begin to see mirages and hear voices calling out to them in the storm. Captivated Outsiders will find themselves wanting to run into the storm to chase after the phantoms, some of them images and figures of people from their past and present back home. If anyone attempts to stop them, they will become irrational, violent, and turn on their friends and allies. Some Outsiders may begin to view their allies as enemies and attack, turning on one another in a gruesome frenzy. Some of the hypnotic beams will effect those still in their campers, turning on their friends and other Outsiders.

Outsiders will have to restrain each other to keep them from running into the desert or harming each other. In the chaos, the worm disappears into the storm. The psychic effects of the monster will weaken after the worm disappears and the storm dies down but it may leave some characters feeling overwhelmed and confused in the aftermath. Some will remain in an erratic state for several days, occasionally acting normal. In the insanity of all of this, Outsiders may have picked up another Outsider into their camper van for their protection or camper parties remain shuffled. It's up to the ones unaffected by the psychic attacks to watch over the others while retreating from the desert.


ā–¶ 003. CITY OF DREAMS.

Following the disaster of the first sighting, LILITH will order characters to return to Vegas so they can assess what happened. En route to Vegas, some Outsiders may notice some side effects from the prolonged exposure to the sandstorm. They may experience shortness of breath and coughing as a result of breathing in so much dust. Furthermore, they may experience a splitting headache or pain behind their eyes. Their implants may lag, glitch, or go completely offline which will render them temporarily blind in one or both eyes. It seems that the fine sand and dust combined with whatever psychic damage the worm did may have messed with their implants and crossed some sensors which is all the more reason to return to Vegas for treatment.

Outsiders may become lethargic and experience vivid daydreams while they are awake or regular dreams while sleeping. In these dreams, they may relive memories. Some of these memories may be pleasant but others may be traumatic or things characters would rather keep secret. Unfortunately, being in close proximity to someone suffering from these effects will force a link through a glitch in their implants and drag other characters into the dream.

These links will function similarly to how simulation training works. The dreams they visit appear to be very realistic and characters can experience pain and be hurt within the memory. They will be able to interact with the memories. While in these memories, they can try to wake up the memory holder to bring them back to reality. Who knows, maybe helping each other understand what is real and a dream may even make them more resilient to the worm’s attacks the next time they go into the desert...


ā–¶ 004. REST & RECOVERY

As characters recover from the psychic effects and implant glitches, LILITH will try to assess everyone’s biometrics to understand what happened. Characters who need therapy or counseling after reliving some horrible memories of theirs will be provided sessions via their implants. They now understand that the worm has some sort of psychic mind control power that it can use on victims. It is currently too dangerous to go back into the desert until they can come up with a proper defense against it.

Outsiders will be ordered to stay in Vegas and focus on recovery, given two queen side bed hotel rooms again OR if they would prefer to stay in the camper vans, that is also fine, with their same room mates or new ones. They are confident that they can fix the implants with the right upgrade but they aren’t sure what to do to stop people from following the call of the desert and making them act erratically. What is important is that LILITH sticks together.

In the meantime, those who have recovered, and even those who are experiencing these issues are ordered to remain close to one another; a buddy system of sorts. Each Outsider will be given designated groups to keep tight watch over one another while in Vegas. They will be responsible for physically checking on those in their groups and making sure one another’s whereabouts are properly tracked in order to avoid losing anyone to the desert.

LILITH encourages Outsiders to hang tight and wait for instructions before adventuring back out into the desert.


ā–¶ 005. AFTERWORD.

In light of the results of the scheduling poll, here is our first event with a preview of the kaiju. All side effects from either the sandstorms or the worm kaiju can last for as short or as long as players would like.

For the daydreams/memory share, players can decide how they would like characters to experience the memories, whether it plays out in front of them like a movie or if they're reliving it by acting out the scene all over again or a mix of both. We encourage you guys to have fun with it and use whatever format feels most comfortable.

As always, feel free to leave questions under the QUESTIONS thread. All tags on this log are worth 2 points and will count towards June AC.


EVENT BREAKDOWN (CLICK TO EXPAND)
1. STORM CHASERS: Outsiders, still in the now expanded Mojave Desert, face problems with heat and sandstorms, resulting in dehydration and delirium. Still, LILITH encourages them to press onward in their camper vans and desert approved attire. Many dead bodies are found, but those that survive, Outsiders can keep an eye on survivors until emergency care can come pick them up.

2. STORM CALLS: A glimpse of the creature causing the problems is seen beneath the sands surface: a giant sandworm. It attacks LILITH recruits with psychological damage, causing Outsiders to hallucinate memories of their past, act erratic and violent and turn on LILITH crew. Outsiders are tasked to wrangle in one another and retreat back to Las Vegas to recover.

3. CITY OF DREAMS: Seeking refuge back in Las Vegas, character's implants go haywire from the psychic attacks, causing a memory share between characters that are close enough to one another.

4. REST & RECOVERY: Outsiders are placed in hotels again, or if they prefer to stay in the camper vans. They are tasked to keep an eye out on one another and sit tight for further instructions while LILITH assesses their data and next move to wrangle in the sandworm. Outsiders are to wait until given instructions.

bowtography: (Just aliens invading minds)

[personal profile] bowtography 2024-06-01 03:37 am (UTC)(link)
[ That's harsh, doctor. ]

Yeah, like... right behind my eyes has been hurting really sharply. [ And still does! Which is so unfortunate. ] Not that all the sand and grit's been helpful.

... But this... shouldn't be permanent, right? If it's an implant problem, I bet they can fix that!
curingidiocy: (pic#17171054)

[personal profile] curingidiocy 2024-06-01 03:54 am (UTC)(link)
[ Without his own eyes, he can hardly give March an examination to determine what he can do to help. He sighs, the breathe coming out shakier than he'd like. The headache has been slowly growing worse, and though logically he knows the blindness will be solved in time, something in his stomach twists uncomfortably at being put in this situation. ]

We shall have to hope so, yes. For now, we ought to stay put and rest. That is... unfortunately all we can do at the moment.

[ He's not helpless, he has to remind himself, but their options are limited. This is the best course of action. He can still think about what they've discovered—after ridding himself of this headache somehow. ]

Do you need assistance returning to the hotel?
bowtography: (A story so astronomical)

[personal profile] bowtography 2024-06-01 04:43 am (UTC)(link)
Yeah, probably. I don't exactly have sonar or any other kind of guidance going for me right now. At this rate, I'm gonna bump into everyone and everything.

[ It's not even self-deprecating, this is just more or less a guarantee of what will happen if she forges ahead without any kind of preparation. ]

But you'll need assistance too... and we can't even call anyone like this.

[ Incredible. ]

--So I guess we tough it out together!
curingidiocy: (thinking)

[personal profile] curingidiocy 2024-06-01 07:19 am (UTC)(link)
[ Yep, they're stuck together. Unfortunately. Not about March, just the blindness situation. ]

I should be able to guide us both, even in this state. We will have to rely on touch to locate certain landmarks, but so long as we keep off the road, there should be no issue.

[ On some level, he does have a bit of training with his alabaster head blocking his vision, but he also employs a few tricks to give him sight when wearing it. This is pure blindness. No trick will save him here. ]
bowtography: (Better learn the sense through song)

[personal profile] bowtography 2024-06-01 01:00 pm (UTC)(link)
I think the road should have a loud enough sound that we can avoid it, at least.

[ Surely they'll be fine. Surely they won't be bonking into things at every other second, and March hesitates before she extends a hand again. ]

Um. So do I hold onto your sleeve, or...
curingidiocy: (pic#17171063)

[personal profile] curingidiocy 2024-06-04 05:10 pm (UTC)(link)
Reach your hand out towards me. I will direct it to my sleeve once I have ascertained its location.

[ Which means that he has to wait until March touches him (and she makes contact with his chest again) before he grasps her hand and directs it to his upper arm. Once he lets go, he gives her time to adjust her grip.

It's a little odd, having contact with another linger for so long. And with the blindness, it easily becomes the most salient sensation in his mind. But eventually he turns his focus to the sound of their surroundings, trying to determine the direction that they're currently facing. He does so in silence, as he waits for March to get comfortable.
]
bowtography: (But that's way okay)

[personal profile] bowtography 2024-06-04 11:54 pm (UTC)(link)
[ Sorry for the accidental groping, but she at least tries to keep it a fairly innocuous touch. No grasping or clutching, just holding out her hand until she touches something and then his hand grasps hers and she lets him guide it where he will.

A few seconds, to adjust, and then she sighs. ]


Okay. I'm all set.
curingidiocy: (pic#17171062)

[personal profile] curingidiocy 2024-06-06 07:19 am (UTC)(link)
Good. Let us proceed.

[ He had been in the process of navigating himself towards the hotel when March bumped into him, so it's not difficult to pick off where he left off, but March's presence changes some factors in his strategy.

He guides her towards their left for about a hundred steps before he stops moving without warning.
]
bowtography: (Check your mirror)

[personal profile] bowtography 2024-06-06 12:59 pm (UTC)(link)
[ And March keeps walking for about two seconds more, before realizing that it's just her and doing some one-armed windmilling to halt herself. ]

What? What is it?

[ Don't just be silent and mysterious about it?? ]
curingidiocy: (thinking)

[personal profile] curingidiocy 2024-06-07 07:28 am (UTC)(link)
Your average stride length is seventy seven centimetres... I need a moment to recalculate the number of steps needed to traverse each street on our path.

[ He's going to stand there for a bit, working out the relevant math in his head, even if his method seems absolutely insane. Be patient, March. ]
bowtography: (The greatest stories ever told)

[personal profile] bowtography 2024-06-07 01:15 pm (UTC)(link)
[ You're asking a lot of her, doctor (he really isn't). But if he can figure out the ideal trajectory or whatever, which means not falling into the street or walking into a pole, she'll stand there and be quiet.

Except sir, can you at least say that before you stop?? ]
curingidiocy: (closed eyes)

[personal profile] curingidiocy 2024-06-10 03:51 am (UTC)(link)
[ It only takes a few seconds more for him to complete the calculations, and then he's stepping forward again, pulling his arm forward to let her know he intends on moving again. ]

We are still one and a quarter kilometres away from the hotel. At our pace, it will likely take us close to an hour to arrive at our destination. Do not hesitate to speak up if there is something you need.

[ He walks slowly but confidently, making sure to step at March's pace. If she's hesitant, he will walk slower. This is a new situation for both of them, so he will not complain if she slows him down. ]
bowtography: (It's not my fault anymore)

[personal profile] bowtography 2024-06-12 11:55 pm (UTC)(link)
Well, same to you. We're supporting each other, aren't we?

[ Like. He's doing calculations she could never do, especially not on the fly, but she'd like to think she can play some part in being useful here! But she's apparently decided to trust him, so her own stride is more confident, steady. ]
curingidiocy: (pic#17171078)

[personal profile] curingidiocy 2024-06-16 12:03 am (UTC)(link)
[ He just has really good memory and spatial sense, and now is a good time to put it to use. ]

I will not need any extra assistance.

[ Sorry he's not trying to deny you March, he's just. Very certain about himself.

Anyway, after at least five minutes of walking, he'll stop again, this time with a warning to March, and he turns to the right, pausing to listen to their surroundings. There's a faint beeping emanating from somewhere to March's right, and the whoosh of cars in front of them and to their left. Ratio takes two steps forward.
]

Reach your hand out at a little above your waist, forward and to your right. You should find a button on a device attached to a metal pole. It indicates a pedestrian's desire to cross the street, and incorporates audio indicators for the visually impaired.