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Jun. 1st, 2024

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PRE-FIGHT EVENT #1

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PRE-FIGHT EVENT #1


CONTENT WARNINGS: natural disaster, PTSD, mind-control, psychological trauma, violence, delirium from heat, temporary blindness, hallucinations, dead bodies.

▶ 001. STORM CHASERS.

After weeks of searching for clues on the kaiju and missing people, the desert landscape begins to blend together. Didn’t you pass that cactus earlier today? That rock formation looks exactly like the one you passed the other day. It’s natural to loop back around when conducting a search but doesn’t it feel like everyone has been going in circles more frequently?

The heat isn’t helping either. Temperatures start to rise and continue to rise to all time highs. The sun is unrelenting and the only reliable shelter they have are their campers. Prolonged exposure outside will result in heat exhaustion, dehydration, and delirium.

Warnings will be sent to the Outsiders via their implants to keep them up to date with the weather as well as providing health tips such as reminders to stay hydrated or seek shelter during the hottest parts of the day. They will also receive warnings for sand storms and tornadoes called dust devils. The storms start of short and relatively weak but gradually begin to last longer and become more powerful. Pretty soon, Outsiders will not be able to see ahead from the dense sand and wind.

Outsiders will be told to chase after the storms and if they progress far enough, they will begin to find traces of people. They will find random belongings, articles of clothing, and occasionally, human remains in varying states of decomposition. Eventually, however, they will start to find survivors suffering from extreme fatigue and dehydration. They speak incoherently to themselves and as soon as they regain their strength, they try to run into storms while calling out to things that people can’t see.

Outsiders can wait for emergency caravans to arrive from Vegas to take survivors back to the city or they can take back the survivors themselves and use the opportunity to restock on supplies.


▶ 002. THE STORM CALLS.

The sandstorms increase and grow stronger until eventually, they last entire days. The sands shift, the grounds shake, and something thunderous can be heard in the dust. It becomes harder to see out in the desert and it’s almost like the storms are trying to hide something. At the edge of a storm, sharp eyed Outsiders may catch sight of a great shadowy serpent in the heart of the storm. Messages to their implants will urge them to get closer and investigate but be careful.

The storm grows stronger as they approach and the camper vans may slow down or get stuck in the shifting sands forcing some of them to proceed on foot to make visuals. Eventually, they will get close enough to finally establish clear visuals on their target: A giant sand worm. It’s size is not immediately clear due to the poor visibility and it being partially underground. However, the worm also sees them and when it does, it glows. The light catches on and reflects against the sand particles and that’s when it hits some of the Outsiders: A sudden splitting headache followed by an inability to look away.

Some outsiders may suddenly find themselves entranced by the worm; hypnotized. They will begin to see mirages and hear voices calling out to them in the storm. Captivated Outsiders will find themselves wanting to run into the storm to chase after the phantoms, some of them images and figures of people from their past and present back home. If anyone attempts to stop them, they will become irrational, violent, and turn on their friends and allies. Some Outsiders may begin to view their allies as enemies and attack, turning on one another in a gruesome frenzy. Some of the hypnotic beams will effect those still in their campers, turning on their friends and other Outsiders.

Outsiders will have to restrain each other to keep them from running into the desert or harming each other. In the chaos, the worm disappears into the storm. The psychic effects of the monster will weaken after the worm disappears and the storm dies down but it may leave some characters feeling overwhelmed and confused in the aftermath. Some will remain in an erratic state for several days, occasionally acting normal. In the insanity of all of this, Outsiders may have picked up another Outsider into their camper van for their protection or camper parties remain shuffled. It's up to the ones unaffected by the psychic attacks to watch over the others while retreating from the desert.


▶ 003. CITY OF DREAMS.

Following the disaster of the first sighting, LILITH will order characters to return to Vegas so they can assess what happened. En route to Vegas, some Outsiders may notice some side effects from the prolonged exposure to the sandstorm. They may experience shortness of breath and coughing as a result of breathing in so much dust. Furthermore, they may experience a splitting headache or pain behind their eyes. Their implants may lag, glitch, or go completely offline which will render them temporarily blind in one or both eyes. It seems that the fine sand and dust combined with whatever psychic damage the worm did may have messed with their implants and crossed some sensors which is all the more reason to return to Vegas for treatment.

Outsiders may become lethargic and experience vivid daydreams while they are awake or regular dreams while sleeping. In these dreams, they may relive memories. Some of these memories may be pleasant but others may be traumatic or things characters would rather keep secret. Unfortunately, being in close proximity to someone suffering from these effects will force a link through a glitch in their implants and drag other characters into the dream.

These links will function similarly to how simulation training works. The dreams they visit appear to be very realistic and characters can experience pain and be hurt within the memory. They will be able to interact with the memories. While in these memories, they can try to wake up the memory holder to bring them back to reality. Who knows, maybe helping each other understand what is real and a dream may even make them more resilient to the worm’s attacks the next time they go into the desert...


▶ 004. REST & RECOVERY

As characters recover from the psychic effects and implant glitches, LILITH will try to assess everyone’s biometrics to understand what happened. Characters who need therapy or counseling after reliving some horrible memories of theirs will be provided sessions via their implants. They now understand that the worm has some sort of psychic mind control power that it can use on victims. It is currently too dangerous to go back into the desert until they can come up with a proper defense against it.

Outsiders will be ordered to stay in Vegas and focus on recovery, given two queen side bed hotel rooms again OR if they would prefer to stay in the camper vans, that is also fine, with their same room mates or new ones. They are confident that they can fix the implants with the right upgrade but they aren’t sure what to do to stop people from following the call of the desert and making them act erratically. What is important is that LILITH sticks together.

In the meantime, those who have recovered, and even those who are experiencing these issues are ordered to remain close to one another; a buddy system of sorts. Each Outsider will be given designated groups to keep tight watch over one another while in Vegas. They will be responsible for physically checking on those in their groups and making sure one another’s whereabouts are properly tracked in order to avoid losing anyone to the desert.

LILITH encourages Outsiders to hang tight and wait for instructions before adventuring back out into the desert.


▶ 005. AFTERWORD.

In light of the results of the scheduling poll, here is our first event with a preview of the kaiju. All side effects from either the sandstorms or the worm kaiju can last for as short or as long as players would like.

For the daydreams/memory share, players can decide how they would like characters to experience the memories, whether it plays out in front of them like a movie or if they're reliving it by acting out the scene all over again or a mix of both. We encourage you guys to have fun with it and use whatever format feels most comfortable.

As always, feel free to leave questions under the QUESTIONS thread. All tags on this log are worth 2 points and will count towards June AC.


EVENT BREAKDOWN (CLICK TO EXPAND)
1. STORM CHASERS: Outsiders, still in the now expanded Mojave Desert, face problems with heat and sandstorms, resulting in dehydration and delirium. Still, LILITH encourages them to press onward in their camper vans and desert approved attire. Many dead bodies are found, but those that survive, Outsiders can keep an eye on survivors until emergency care can come pick them up.

2. STORM CALLS: A glimpse of the creature causing the problems is seen beneath the sands surface: a giant sandworm. It attacks LILITH recruits with psychological damage, causing Outsiders to hallucinate memories of their past, act erratic and violent and turn on LILITH crew. Outsiders are tasked to wrangle in one another and retreat back to Las Vegas to recover.

3. CITY OF DREAMS: Seeking refuge back in Las Vegas, character's implants go haywire from the psychic attacks, causing a memory share between characters that are close enough to one another.

4. REST & RECOVERY: Outsiders are placed in hotels again, or if they prefer to stay in the camper vans. They are tasked to keep an eye out on one another and sit tight for further instructions while LILITH assesses their data and next move to wrangle in the sandworm. Outsiders are to wait until given instructions.

May. 13th, 2024

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TRAVEL LOG #1

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TRAVEL LOG #1


CONTENT WARNINGS: potential mentions of drugs, suspected mind-control, alcohol, and gambling, gore.

▶ 001. A RUDE AWAKENING.

On the morning of the 15th, the Outsiders will hear an alarm sound in the early hours. No matter what you’re doing, the alarm will not stop sounding, and it’s because they’re playing directly into your oculars. If one is sleeping, they may even be roused by the spark of colors on their oculars dictating an emergency. After a few minutes of this, the following message will appear:

PLEASE REPORT TO THE DATAPORTAL AT THE TOKYO BRANCH AND BE PREPARED FOR DEPARTURE.

"Captain Yamakawa speaking. You’ve done a great job in testing the data portals. Now that we are able to travel, we were sent a call for help in another city due to lack of personnel and resources abroad. You will be looking for evidence of a new kaiju around the rendezvous point. It may be a difficult journey, so prepare yourself. SYNTHIA will still be online to help you make it to the city. Report to the POD CHAMBER where we have installed an international dataportal and prepare for transportation."

Following the success of the dataportal testing, the engineering department was able to fine tune its abilities and widen the reach of the portals. The portals can connect even abroad now!

Despite their best efforts, however, they cannot guarantee that the same symptoms won’t appear, and ask all Outsiders who are utilizing them to practice caution. Additionally, through all their testing, they found that people who hold hands or make contact with others as they pass through will be hit with less issues.


▶ 002. WELCOME TO LAS VEGAS.

When one passes through the data portal, they will see the refuge city of Las Vegas, Nevada, United States. Similar to Neo Tokyo, it is also rich in life and known as the city that never sleeps. Incidentally, it is also famously noted as a place of endless vice. The city is built up around a strip of land of roughly 4.2 miles. A vast majority of the city was built up over the wreckage of the old, and some fixtures were simply made new with whatever was left preexisting. The Mojave Desert has expanded towards surrounding cities, though it will take a vehicle to get there in a timely manner.

The city has no shortage of hotels and with each hotel, a casino. While Outsiders here are on a mission, there’s no stating they couldn’t participate in the fun of Vegas while LILITH crew begin their investigation. While some hotels will be clearly abandoned or less traversed, there is no end to all card tables and slot machines, all asking for your KRYPTOS.

The hotel the Outsiders are slotted to stay over the course of the next few days is one where they built directly over the hotels of the old. While it offers a decent place to sleep, it’s not without a refurbished pirate themed bed, or the columns of what appears to have been from Caesars Palace. Is that a giant clown face staring at you in the room? Don’t worry about it. The hotel offers that this is the best place to depart into the desert from. For this mission, Outsiders may bunk up with whoever they would like, and each hotel provides two queen sized beds.

Excited to venture out into the city? Even under the threat of kaiju, the city doesn’t sleep. Outsiders may venture through the Las Vegas Strip and treat themselves to a fun night of drinking, gambling, shopping, partying and circle-style performances. The Grand Canal Shoppes, a Venetian-inspired high end mall, boasts a man-made canal with gondola rides for a fee, along with many retail outlets and restaurants. There are also numerous spas and carnival-style rides to enjoy. Las Vegas was once known as the ‘Marriage Capital of the World’, and in a world besieged by kaiju, the people don’t seem to think they have anything to lose. Outsiders may spot a few bride and grooms-to-be partying in the street.

(LILITH does not have a stance on whether or not Outsiders are permitted to get hitched as long as it does not affect their performance. )


▶ 003. TROUBLE BREWING.

It’s normal for fights to break out with so much alcohol being passed around, but something … isn’t quite right with some of the locals here. Outsiders who keep an eye open might notice people acting erratically, and not just from being intoxicated. There are people ready to pick a fight from just being looked at, people falling into despondent sadness and lethargy, people wandering mindlessly and people becoming distressed from seeing things that aren’t there. Ask the locals and they will tell you these cases seem to be popping up more often the past week.

The most concerning of all are the stories of people disappearing completely. One little girl will tell you she cried as she saw her mother mindlessly walk into the desert, as if called by a voice no one else can hear. There are many other accounts of this happening. In fact, all the people acting erratically seem to disappear within a few days …

Outsiders may interact with civilians who are acting erratic and aggressive, but asking questions they may receive answers that do not make sense, are perverse and inappropriate or may trigger aggression. Any Outsider to gets into a fight and is severely injured may report to a local hospital here and will find they are pretty packed with other civilians acting strange, hurting each other and themselves. Certainly, this was the main cause for concern that got LILITH's attention anyway.


▶ 004. FOUR FOR THE ROAD.

Within a day or two, the Outsiders will once again be called to action by a blaring notice in their implant.

YOUR VEHICLES ARE PREPARED. ASSEMBLE OUTSIDE THE CITY IMMEDIATELY.

When they gather at the location provided to them, they will find a fleet of armored campervans waiting for them. Each campervan comes equipped with beds, a kitchenette, and bathroom facilities, and will fit about 4 people. Within the campervans, they will find desert-appropriate attire designed to protect them from the scorching sun. These campervans also come with some basic artillery such as a mounted machine gun. There are also supplies in the form of water bottles and MRE ration packs.

Those who have driven large vehicles in the past are encouraged to take the driver’s seat. If the group does not have any driving experience, they will be given a crash course on driving recorded by the man himself, Seok Dang. (He probably shouldn’t be doing this with the stunts he’s pulled, but the Commander does not have any time to be teaching anyone driving, and Seok Dang volunteered so eagerly…)

"Listen. If you’ve ever handled a ▄▄ before, the joystick is exactly like that. You gotta tug it, but not too hard. Gently, yeah, like that, that’s the path to ecstasy … "


If it eases anyone’s worries, the campervans are armored and highly shock resistant, so they should withstand a crash or two.

(Those who finish his course and successfully drive 100km while supervised will receive an international driving license.)


▶ 005. THE HUNT IS ON.

With everyone settled into their campervan, the large scale road trip begins. LILITH has a general idea of where the biggest energy signal is located for the rift and they will feed the coordinates to the Outsiders. The journey will take about a few days into (and around as LILITH is searching for both people & the source of the rift energy) the Mojave Desert, and Outsiders will be permitted occasional rest stops to give drivers a break and to investigate the terrain. The terrain itself is a harsh desert, with cacti and small local fauna abundant. (Those not wanting to eat ration packs can take this time to hunt the local fauna such as birds, lizards and desert foxes.) While there is nothing else around, observant Outsiders may notice signs of human life - footprints in the sand, a shoe or torn piece of clothing being left behind, and even the odd human carcass being torn apart by vultures.

The logical conclusion would be that those missing humans have been here, and the only thing left to do is find them … but Outsiders and civilians aren't all that lurk here, and time will tell what lies beneath the desert surface ...



▶ 005. AFTERWORD.

Welcome to our very first travel log! Each campervan will accommodate anywhere between 3-5 people, with 4 being the ideal and 5 being a squeeze. Players are encouraged to connect with each other to fill up a van but the mods will not be enforcing it. If you need help finding roommates, there is a FIND A ROOMMATE header below that you can make use of.

If you'd like to test your gambling luck, we also have an IC SLOTS HEADER for you to comment to for you to see how well your character does at the slot machines. This is entirely for fun, and of course you are always welcome to have your characters winning or losing at the slot machines as much as you want in your prompts so long as they aren't winning jackpots.

Following this log, all characters who have purchased style upgrades will receive an update to their chip enabling them access to desert attire and popular styles within Las Vegas.

All tags on this log are worth 2 points.


May. 9th, 2024

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[ OPEN ] here comes the boooooooy

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WHO: Yzak and you!
WHAT: Various "come, let's get CR balls rolling" things
WHERE: All over
WHEN: WHENEVER, he's new, so ~new guy time frame~
WARNINGS: n/a but will note if anything comes up!

( Top levels in the comments! Hit me up at [plurk.com profile] gaignun or urtv @ disco for any questions/etc. Down with wildcards too so don't adhere to just the top levels if you've got an idea! )

Jan. 28th, 2024

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KAIJU FIGHT #1

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KAIJU FIGHT #1


CONTENT WARNINGS: thalassophobia, natural disaster, drowning, body horror, violence, blood & gore.

▶ 001. SEAS THE DAY.

On the morning of the 1st, sirens will blare, forcing every Outsider and Neo Tokyo civilian awake. While it hasn't been activated for a while, every citizen within the city knows this alarm all too well - it wails through the city whenever a Kaiju has been detected, ordering everyone to return to their homes immediately and stay there until they receive further information. Outsiders gazing at Neo Tokyo will see the armored city in its full technological splendour for the first time today. Once the civilians have returned to their homes, machinery within the buildings will work like clockwork, sinking each and every LILITH-augmented building beneath the ground. Just in time, too, because the waves are starting to roar again, crashing beyond the shore and flooding the city once more. Observant Outsiders may note that not every building has been modified. The older ones remain standing, vulnerable to the impending flood. Does anyone live in those buildings? The answer is yes, but that's not a priority at the moment.

Every Outsider will receive a summon, ordering them to prepare for battle. The Kaiju has been identified and located. It's show time.

"Angels of LILITH. We have located the Kaiju coming from beyond the sea. A full mission brief including the information we have gathered will be sent to you immediately. For now, make your way to the bay where your transport will be waiting. Be prepared for anything, but mostly, be prepared to swim."


Waiting for the Outsiders at the bay appear to be ... expensive-looking, personal yachts? This has to be a mistake, right? It's no mistake. Through intel LILITH has exchanged with international companies, it appears that this particular Kaiju has a fondness for overturning civilian yachts, and there's no better way to attract it than to leave it its favourite bait. The goal is to attract these Kaiju towards the boats and then attacking.

The ships may look like they're outfitted for a fancy yacht party. In fact, some exploring down below deck in the lounging room, one may find caviar on fancy ritz, oyster tower, little finger sandwiches with the crusts cut off and bougie smelly cheese that nobody in LILITH's pay grade can identify. On another table, there is fancy ramen spoons filled with microgreens, crystal jelly vinegarette, and a thin slice of parmesan cheese. Some further looking may find some fine aged wine, but you're not here to drink and party, you're here to fight a Kaiju! Right? Right.

Despite the fact everything about these yachts just look like... fancy yachts... they are actual warships that are mounted with naval artillery such as swivel guns, missiles and torpedos. Spears, harpoon guns and fishing nets can also be found and used if an Outsider is more comfortable getting extremely close to the monsters. There's no time for a proper seafaring course, so Outsiders will be given a quick run down on how the controls work, and be sent on their way. They will also be given a special jewel-like implant that attaches to the skin, right along the forehead, and told to wear it if they need to go into the water. "Don't worry about it," the LILITH crew says. "But it'll be one hell of a ride if you use it."

Alongside the crew, Seok Dang seems to be also assisting (?) though he's gotten a hold of the reception food down below. Did he smell like fine wine? Possibly. But that's definitely a fancy, half eaten cracker in his hand. He's also got on a bright, neon life preserver. Maybe someone doesn't know how to swim.

"WHOOO HELLA YEAH, MOTHERFUCKERS. Don't know how to swim? Don't'cha worry. Daddy Dang has got you covered. I know CPR! I give the best CPR! 💖 I'll rescue ya. TONIGHT, WE BALL!"


Nobody uses that phrase anymore, but you know what? You do you, SD.


▶ 002. WHALE WATCHING.

Minutes into their ship's course, the boats will rock violently, as if those already violent waves have somehow come alive. There is something in the water! The mission brief would have been shared with them sometime during their trip, but maybe Outsiders want to pull up on their implant the image and debrief shared once again now that there is some action. The orca-like Kaiju trying to reach the shores of Neo Tokyo is called Shachimon, and she's been the cause of the violent waves and flooding we've seen for the past few weeks. Alongside of her and are her children orca who love to mimic everything their mother does. The biggest one, the matriarch of the pod, is over 60 meters in length - large enough to swallow a boat whole. The younger ones are smaller but just as ferocious, spanning from the size of a car to the size of a bus. The youngsters are a size small enough that they can leap out of the water, sometimes crashing down onto people and ships. Beware!

Shachimon will be fighting to knock over boats, or climbing on boats with their amphibious legs. Once they get their hands on humans or Outsiders, they pull them into the water, tearing them limb from limb to feed. Their control over the waves are no joke, either. With a powerful swing of their tail, they can conjure up tsunamis capable of overturning ships. The matriarch, if left to her own devices, seems bent on submerging Neo Tokyo to make food of all its citizens.

█ █ █ MONSTER DEBRIEF SHEET
NAME: Shachimon
HEIGHT: Younger whales are 4 - 18 metres. The matriarch is 60 meters in length.
WEIGHT: 1500kg - 5000kg
CLASS: Highly dangerous.
LOCATION: Large bodies of water
ABILITIES: Use of sonar to detect any water movement. Fast swimmer. Very sturdy body thanks to all that whale blubber. High intelligence - commonly works together as a pod to take down prey. Capable of creating tsunamis that overturn boats. The largest Shachimon can sink a city if not stopped.
WEAKNESS: Electricity (since it will be inside water), dissection, spearing its eyes or blowhole. Loud vibrations within the water can stun or confuse it.
EXTRA NOTES: Dislikes and will attempt to overturn civilian yachts. Carnivorous, eating marine life and human flesh. Sadistic personality, may play with their food prior to eating.

█ █ █ MISSION OBJECTIVE:
✖ Lead the Shachimon away from the shore.
✖ Extermination of Shachimon in the water and if they reach the shore.
✖ Protection of nearby fishermen's boats and civilians within those boats.
✖ Teamwork to destroy the matriach Shachimon.
✖ Bring back specimens (live or deceased) for research purposes.

█ █ █ ATTACHED PHOTO:


As a note, Outsiders who wish to remain on land and help civilians there may do so. There are waves flooding the city, and some of the smaller, quicker Shachimon will have made it to shore. They will need to be taken care of before they can terrorise the city.


▶ 003. OCEAN GEMS.

Shachimon are most deadly in the water and their go-to strategy is to pull others into their turf, where they have the advantage. That's where those jewel-like implants come in. These implants, called OCEAN GEMS, when attached to the skin, temporarily modify the body. Once activated, nanobots will invade the bloodstream and alter the user's lungs, giving them a set of breathable gills. Their legs will also be altered, giving them fins and the tail of a fish. This is a recent invention by LILITH ever since the first Shachimon was spotted a few years ago, and the technology is still experimental. This means that the transformation process will be significantly uncomfortable, feeling a bit like being asphyxiated and having your legs sewn together at the same time. Deactivating the gem and turning back feels just as uncomfortable, and being experimental technology, it can take a while before the user can successfully revert back. Those who want to fight in the water and lack any weapons or abilities that can be used can request Seok Dang for a weapon. There's a limited supply, but they will be given a special trident. Directly driving the spear into one of the kaiju will electrocute it, giving a higher chance for higher damage. These tridents will be handed out to those who want to use their Ocean Gem and ask.

It's up to Outsiders whether they want to use this new technology or not. Being able to fight the monsters on their own terrain is certainly an advantage, so LILITH would highly encourage it.


▶ 004. MEDICAL BAY.

Healers and those with medical experience will be placed on the warship with a red flag on it. Dr. Spim & Alex will also be present on this ship to assist any major injuries to both LILITH and civilian fisherman alike. This ship is bigger than the others, and while stocked up with the same artillery, it is also stocked with beds and medical supplies. This will be the Outsider's naval medical bay during the siege on the Shachimon and all injured Outsiders or civilians will need to be transported there. This ship will also need to be protected heavily, because once the Shachimon catch on that all the injured, vulnerable prey are being transported to the larger ship, they will start to target that ship in particular. Characters that need immediate medical help should be transported to this ship via a dataportal. Each yacht has a dataportal that can teleport anyone instantly to the medical ship. The dataportals are also located down below deck to prevent them from getting damaged.



▶ 005. THE CALM AFTER THE STORM.

It's a bloody, soggy and gruesome battle and the seas' waves begin to calm down, the sea filled with kaiju carcasses. LILITH's clean up crew is working hastily to collect these corpses, but with the Outsiders' occupied and recovering from their fresh battle, help is limited. Search and rescue scavenges the sea to find any civilians who didn't make it or may need medical help. Meanwhile, the valiant teamwork and effort has paid off. After many hits from many different weapons, artillery, natural abilities, etc. the matriarch kaiju has been downed and sank to the bottom of the ocean floor. LILITH's team will work to retrieve the massive carcass, though it will take awhile. Those who put in notable effort will receive praise and a little extra payout. Outsiders will see an instant transfer of funds to their account: 340,000,000 KRYPTOS. This is roughly about 2500 USD.

The intense battle will have lasted several days and Outsiders are free to go from land to sea as little or as often as they like. It is all over, though, and Outsiders will be called to return to the MAIN BASE for rest and recovery. LILITH will also be searching for the rift where the kaiju came from while Outsiders recover. A message from an unknown voice will pop up an hour or so after all Outsiders have returned to the MAIN BASE. Outsiders may use this time to socialize in a commons area, wash up in the showers, get a meal in the cafeteria or rest.

"Good work."





▶ 006. AFTERWORD.

Welcome to our first Kaiju log! All prompts are highly encouraged but OOCly optional. ICly, characters can choose to fight in the ocean, on the ships or stay behind on land and protect the city. At the end of the siege, characters who accepted an Ocean Gem will be asked to return it. It's experimental technology, so LILITH will need to do more tweaking before they can properly release it. Outsiders who use the gem may have whatever fish tail they like, as long as it is a sea creature.

Feel free to NPC your characters' fights with the smaller kaijus. The main fight with the Shachimon matriarch will be determined via a HP-based system (See below).

Please note that all tags in this log count for 2 reward points each. Ask any further questions below!

Below is also the month at a glance. We understand the CALENDAR has been a little inconsistent, but the mod team is sorting all of this out. Expect a FEEDBACK POST this month as well so we can check in with the playerbase and make any adjustments to the game. This log, even if the time stamp says JANUARY, will count for FEBRUARY AC.
FEB 1st: Kaiju Fight Log in LOG COMMUNITY
FEB 15th: Text Post in NETWORK COMMUNITY
FEB 25th: Mod posted MEME COMMUNITY; FEEDBACK POST is live.
Thank you all for being a wonderful and understanding playerbase!


Dec. 11th, 2023

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( OPEN ) we are here and going to make it everyone's problem

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WHO: Team Everlight and YOU
WHAT: Breaking the ice with a spontaneous slumber party
WHERE: Everlight wing
WHEN: Some time after arrival
WARNINGS: Destroying friendships with UNO or something. Will edit for real as things come up.

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