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Entry tags:
- !event,
- chainsaw man: aki hayakawa,
- chainsaw man: makima,
- devil summoner: raidou kuzunoha,
- elfen lied: lucy/kaede,
- fate/grand order: okada izou,
- genshin impact: wriothesley,
- honkai star rail: march 7th,
- jujutsu kaisen: fushiguro megumi,
- jujutsu kaisen: satoru gojo,
- jujutsu kaisen: suguru geto,
- library of ruina: gebura,
- library of ruina: malkuth,
- limbus company: ishmael,
- lobotomy corporation: yesod,
- mobile suit gundam seed: dearka elthman,
- mobile suit gundam seed: yzak jule,
- my hero academia: katsuki bakugo,
- persona 5: ren amamiya,
- spy x family: yor briar,
- yu-gi-oh! gx: manjoume jun
PRE-FIGHT EVENT #1
PRE-FIGHT EVENT #1
â¶ 001. STORM CHASERS.
After weeks of searching for clues on the kaiju and missing people, the desert landscape begins to blend together. Didnât you pass that cactus earlier today? That rock formation looks exactly like the one you passed the other day. Itâs natural to loop back around when conducting a search but doesnât it feel like everyone has been going in circles more frequently?
The heat isnât helping either. Temperatures start to rise and continue to rise to all time highs. The sun is unrelenting and the only reliable shelter they have are their campers. Prolonged exposure outside will result in heat exhaustion, dehydration, and delirium.
Warnings will be sent to the Outsiders via their implants to keep them up to date with the weather as well as providing health tips such as reminders to stay hydrated or seek shelter during the hottest parts of the day. They will also receive warnings for sand storms and tornadoes called dust devils. The storms start of short and relatively weak but gradually begin to last longer and become more powerful. Pretty soon, Outsiders will not be able to see ahead from the dense sand and wind.
Outsiders will be told to chase after the storms and if they progress far enough, they will begin to find traces of people. They will find random belongings, articles of clothing, and occasionally, human remains in varying states of decomposition. Eventually, however, they will start to find survivors suffering from extreme fatigue and dehydration. They speak incoherently to themselves and as soon as they regain their strength, they try to run into storms while calling out to things that people canât see.
Outsiders can wait for emergency caravans to arrive from Vegas to take survivors back to the city or they can take back the survivors themselves and use the opportunity to restock on supplies.
The heat isnât helping either. Temperatures start to rise and continue to rise to all time highs. The sun is unrelenting and the only reliable shelter they have are their campers. Prolonged exposure outside will result in heat exhaustion, dehydration, and delirium.
Warnings will be sent to the Outsiders via their implants to keep them up to date with the weather as well as providing health tips such as reminders to stay hydrated or seek shelter during the hottest parts of the day. They will also receive warnings for sand storms and tornadoes called dust devils. The storms start of short and relatively weak but gradually begin to last longer and become more powerful. Pretty soon, Outsiders will not be able to see ahead from the dense sand and wind.
Outsiders will be told to chase after the storms and if they progress far enough, they will begin to find traces of people. They will find random belongings, articles of clothing, and occasionally, human remains in varying states of decomposition. Eventually, however, they will start to find survivors suffering from extreme fatigue and dehydration. They speak incoherently to themselves and as soon as they regain their strength, they try to run into storms while calling out to things that people canât see.
Outsiders can wait for emergency caravans to arrive from Vegas to take survivors back to the city or they can take back the survivors themselves and use the opportunity to restock on supplies.
â¶ 002. THE STORM CALLS.
The sandstorms increase and grow stronger until eventually, they last entire days. The sands shift, the grounds shake, and something thunderous can be heard in the dust. It becomes harder to see out in the desert and itâs almost like the storms are trying to hide something. At the edge of a storm, sharp eyed Outsiders may catch sight of a great shadowy serpent in the heart of the storm. Messages to their implants will urge them to get closer and investigate but be careful.
The storm grows stronger as they approach and the camper vans may slow down or get stuck in the shifting sands forcing some of them to proceed on foot to make visuals. Eventually, they will get close enough to finally establish clear visuals on their target: A giant sand worm. Itâs size is not immediately clear due to the poor visibility and it being partially underground. However, the worm also sees them and when it does, it glows. The light catches on and reflects against the sand particles and thatâs when it hits some of the Outsiders: A sudden splitting headache followed by an inability to look away.
Some outsiders may suddenly find themselves entranced by the worm; hypnotized. They will begin to see mirages and hear voices calling out to them in the storm. Captivated Outsiders will find themselves wanting to run into the storm to chase after the phantoms, some of them images and figures of people from their past and present back home. If anyone attempts to stop them, they will become irrational, violent, and turn on their friends and allies. Some Outsiders may begin to view their allies as enemies and attack, turning on one another in a gruesome frenzy. Some of the hypnotic beams will effect those still in their campers, turning on their friends and other Outsiders.
Outsiders will have to restrain each other to keep them from running into the desert or harming each other. In the chaos, the worm disappears into the storm. The psychic effects of the monster will weaken after the worm disappears and the storm dies down but it may leave some characters feeling overwhelmed and confused in the aftermath. Some will remain in an erratic state for several days, occasionally acting normal. In the insanity of all of this, Outsiders may have picked up another Outsider into their camper van for their protection or camper parties remain shuffled. It's up to the ones unaffected by the psychic attacks to watch over the others while retreating from the desert.
The storm grows stronger as they approach and the camper vans may slow down or get stuck in the shifting sands forcing some of them to proceed on foot to make visuals. Eventually, they will get close enough to finally establish clear visuals on their target: A giant sand worm. Itâs size is not immediately clear due to the poor visibility and it being partially underground. However, the worm also sees them and when it does, it glows. The light catches on and reflects against the sand particles and thatâs when it hits some of the Outsiders: A sudden splitting headache followed by an inability to look away.
Some outsiders may suddenly find themselves entranced by the worm; hypnotized. They will begin to see mirages and hear voices calling out to them in the storm. Captivated Outsiders will find themselves wanting to run into the storm to chase after the phantoms, some of them images and figures of people from their past and present back home. If anyone attempts to stop them, they will become irrational, violent, and turn on their friends and allies. Some Outsiders may begin to view their allies as enemies and attack, turning on one another in a gruesome frenzy. Some of the hypnotic beams will effect those still in their campers, turning on their friends and other Outsiders.
Outsiders will have to restrain each other to keep them from running into the desert or harming each other. In the chaos, the worm disappears into the storm. The psychic effects of the monster will weaken after the worm disappears and the storm dies down but it may leave some characters feeling overwhelmed and confused in the aftermath. Some will remain in an erratic state for several days, occasionally acting normal. In the insanity of all of this, Outsiders may have picked up another Outsider into their camper van for their protection or camper parties remain shuffled. It's up to the ones unaffected by the psychic attacks to watch over the others while retreating from the desert.
â¶ 003. CITY OF DREAMS.
Following the disaster of the first sighting, LILITH will order characters to return to Vegas so they can assess what happened. En route to Vegas, some Outsiders may notice some side effects from the prolonged exposure to the sandstorm. They may experience shortness of breath and coughing as a result of breathing in so much dust. Furthermore, they may experience a splitting headache or pain behind their eyes. Their implants may lag, glitch, or go completely offline which will render them temporarily blind in one or both eyes. It seems that the fine sand and dust combined with whatever psychic damage the worm did may have messed with their implants and crossed some sensors which is all the more reason to return to Vegas for treatment.
Outsiders may become lethargic and experience vivid daydreams while they are awake or regular dreams while sleeping. In these dreams, they may relive memories. Some of these memories may be pleasant but others may be traumatic or things characters would rather keep secret. Unfortunately, being in close proximity to someone suffering from these effects will force a link through a glitch in their implants and drag other characters into the dream.
These links will function similarly to how simulation training works. The dreams they visit appear to be very realistic and characters can experience pain and be hurt within the memory. They will be able to interact with the memories. While in these memories, they can try to wake up the memory holder to bring them back to reality. Who knows, maybe helping each other understand what is real and a dream may even make them more resilient to the wormâs attacks the next time they go into the desert...
Outsiders may become lethargic and experience vivid daydreams while they are awake or regular dreams while sleeping. In these dreams, they may relive memories. Some of these memories may be pleasant but others may be traumatic or things characters would rather keep secret. Unfortunately, being in close proximity to someone suffering from these effects will force a link through a glitch in their implants and drag other characters into the dream.
These links will function similarly to how simulation training works. The dreams they visit appear to be very realistic and characters can experience pain and be hurt within the memory. They will be able to interact with the memories. While in these memories, they can try to wake up the memory holder to bring them back to reality. Who knows, maybe helping each other understand what is real and a dream may even make them more resilient to the wormâs attacks the next time they go into the desert...
â¶ 004. REST & RECOVERY
As characters recover from the psychic effects and implant glitches, LILITH will try to assess everyoneâs biometrics to understand what happened. Characters who need therapy or counseling after reliving some horrible memories of theirs will be provided sessions via their implants. They now understand that the worm has some sort of psychic mind control power that it can use on victims. It is currently too dangerous to go back into the desert until they can come up with a proper defense against it.
Outsiders will be ordered to stay in Vegas and focus on recovery, given two queen side bed hotel rooms again OR if they would prefer to stay in the camper vans, that is also fine, with their same room mates or new ones. They are confident that they can fix the implants with the right upgrade but they arenât sure what to do to stop people from following the call of the desert and making them act erratically. What is important is that LILITH sticks together.
In the meantime, those who have recovered, and even those who are experiencing these issues are ordered to remain close to one another; a buddy system of sorts. Each Outsider will be given designated groups to keep tight watch over one another while in Vegas. They will be responsible for physically checking on those in their groups and making sure one anotherâs whereabouts are properly tracked in order to avoid losing anyone to the desert.
LILITH encourages Outsiders to hang tight and wait for instructions before adventuring back out into the desert.
Outsiders will be ordered to stay in Vegas and focus on recovery, given two queen side bed hotel rooms again OR if they would prefer to stay in the camper vans, that is also fine, with their same room mates or new ones. They are confident that they can fix the implants with the right upgrade but they arenât sure what to do to stop people from following the call of the desert and making them act erratically. What is important is that LILITH sticks together.
In the meantime, those who have recovered, and even those who are experiencing these issues are ordered to remain close to one another; a buddy system of sorts. Each Outsider will be given designated groups to keep tight watch over one another while in Vegas. They will be responsible for physically checking on those in their groups and making sure one anotherâs whereabouts are properly tracked in order to avoid losing anyone to the desert.
LILITH encourages Outsiders to hang tight and wait for instructions before adventuring back out into the desert.
â¶ 005. AFTERWORD.
In light of the results of the scheduling poll, here is our first event with a preview of the kaiju. All side effects from either the sandstorms or the worm kaiju can last for as short or as long as players would like.
For the daydreams/memory share, players can decide how they would like characters to experience the memories, whether it plays out in front of them like a movie or if they're reliving it by acting out the scene all over again or a mix of both. We encourage you guys to have fun with it and use whatever format feels most comfortable.
As always, feel free to leave questions under the QUESTIONS thread. All tags on this log are worth 2 points and will count towards June AC.
For the daydreams/memory share, players can decide how they would like characters to experience the memories, whether it plays out in front of them like a movie or if they're reliving it by acting out the scene all over again or a mix of both. We encourage you guys to have fun with it and use whatever format feels most comfortable.
As always, feel free to leave questions under the QUESTIONS thread. All tags on this log are worth 2 points and will count towards June AC.
EVENT BREAKDOWN (CLICK TO EXPAND)
1. STORM CHASERS: Outsiders, still in the now expanded Mojave Desert, face problems with heat and sandstorms, resulting in dehydration and delirium. Still, LILITH encourages them to press onward in their camper vans and desert approved attire. Many dead bodies are found, but those that survive, Outsiders can keep an eye on survivors until emergency care can come pick them up.
2. STORM CALLS: A glimpse of the creature causing the problems is seen beneath the sands surface: a giant sandworm. It attacks LILITH recruits with psychological damage, causing Outsiders to hallucinate memories of their past, act erratic and violent and turn on LILITH crew. Outsiders are tasked to wrangle in one another and retreat back to Las Vegas to recover.
3. CITY OF DREAMS: Seeking refuge back in Las Vegas, character's implants go haywire from the psychic attacks, causing a memory share between characters that are close enough to one another.
4. REST & RECOVERY: Outsiders are placed in hotels again, or if they prefer to stay in the camper vans. They are tasked to keep an eye out on one another and sit tight for further instructions while LILITH assesses their data and next move to wrangle in the sandworm. Outsiders are to wait until given instructions.
Dr. Ratio | Honkai: Star Rail | Redemption
1. Radio Check-In.
â "Keep it together! This is no time for panic."
2. Blinded.
â "...I may be in need of assistance."
3. Once More, Dreaming.
â "...I have little to hide."
4. Self-Medication.
â "This is not the doctor's prescription."
5. Wildcard.
[ Always down for some wildcarding! Feel free to hit me up at
4.
but huh, that's certainly a sight for sore eyes. don't mind if ishmael gives the good doctor a poke on the shoulder, then the head if he's that out of it. ]
Er, doctor? Doctor?
[ u still alive, king ]
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Stop-- stop prodding at me! I am perfectly... fine.
[ Said with a noticeable slur. Oh, he really has drank a bit too much, hasn't he. But he can't move now, or he'll tumble. He's certain of that. He has to stay put.
Anyway, the woman in front of him... ]
Ish... Ishmael, was it? Is there... something you need?
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ratio radio
This is Professor Han Sooyoung. [ They're using their academic titles now? Well, hers might be a lie, but can he prove that over the network in the first place? ] We lost the sight of the sandworm...
[ That's what she thought... until the front of the van hits against the monster's body. Shortly, it disappears under the dunes again. ]
Update: we crashed into the worm. There are no casualties, though.
[ She's trying to keep up with the official tone while being a bit too dramatic—she didn't run into that sturdy worm at full speed, after all. ]
What's your situation, doctor? And are you a real doctor?
[ It's hard to stay in character... ]
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Do you need assistance?
[ There's something in her tone that doesn't sound quite right. Like she's not entirely taking him seriously. Which, he assumes, at least means that Han Sooyoung and her van's passengers aren't in danger. ]
I am not a medical doctor, but I am capable of basic treatment.
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wildcard, baby.
He knows, logically, that there is nothing Ratio can see that he doesn't already know. That isn't a matter of public record if one dug hard enough. But there's still a cold, hard fear that if Ratio sees him covered in blood -- that of his clan, that of the other slaves he'd had to kill, that of his master -- then the other man will turn tail and run.
And Aventurine... he'll survive it. That's what he always does. But it will hurt.
So he waits until they're settled, until Ratio is lying in bed and Aventurine can simply say "I'll be right back, don't wait up" before slipping away and escaping into the bathroom. It might not be far enough away, he thinks, but that's alright -- he just won't sleep.
Aventurine's not sure how much time passes, sitting on the tiled floor and staring into nothingness. Aeons, he hates it here. What a vacation this turned out to be, huh? )
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He thinks he finally, truly understands why so many people hold far less faith in humanity than he does, and why some might fall into the embrace of Nihility.
Though Aventurine tells him not to wait up for him, Ratio does. He does, not out of concern for Aventurine, but because of his own selfish desires. It is he who craves Aventurine by his side at this moment. It is he who is unsettled, and needs that comfort. Hah. How feeble of him, to feel like this just after one or two experiences.
His admiration for Aventurine's strength has only grown after experiencing these dreams.
Ratio gives Aventurine maybe ten, fifteen minutes before the silence from the bathroom becomes concerning and he rises to check up on the man. He stops right outside the bathroom and raps the door softly. ]
Aventurine? Are you alright?
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3e
Through his intellect, he's risen the same power scale as those beings. That's the other side of humanity's potential. Ritsuka incarnates all the wonders they are capable of. And this... This incarnates the horrors they are capable of. ]
...
[ She looks up when he speaks. Can he even see her? ]
Who is Nous?
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Nous... the Aeon of Erudition. An astral supercomputer, hypothesized to be created by Zander One Kuwabara, the establishing member of the Genius Society. It was tasked to seek the answer to the universeâto elucidate all, and unravel all mysteries. Unfettered by worldly desires or other distractions, it is logical that such a creation would ascend to become the embodiment of Erudition. A true seeker of knowledge, simply for its sake, and nothing else, for that was not what They were tasked to do.
[ Briefly, he wonders how Zander must have felt when his supercomputer ascended to become an Aeon. Pride, perhaps, because he could now boast that he had created an Aeon? No. He thinks Zander would have only wanted to see the results his supercomputer produced, though no doubt the ascension of an Aeon is a topic that would have been worth exploring for the knowledge hidden within. ]
Those who gain Their gaze are granted prestigious membership into the Genius Society. Their acknowledgement is proof of their intelligence and capabilities. Proof of their genius.
[ He stops pacing, and his gaze drops to his hands, raised in front of him, palms up. ]
And perhaps, proof of their utter inhumanity.
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2
Doctor? [ That's Ratio alright! What on earth happened?! ] Goodness, are you alright?
[ He looks sick to her eyes, but while she wants to reach out and steady him, she settles for placing a hand on his arm for the moment. ]
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That voice is familiar. But with the pounding headache and his blindness, a name and face isn't coming up in his mind. ]
You are...?
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3B â
but it doesn't mean he's comprehending more than half of anything he's reading. "construction theory"? who the hell's got time to learn a buncha junk like this? if anything, he might be the worst person working for LILITH possibly to glitch into this situation. izou had never had the patience for greater education growing up, let alone the fundamentals at the institution he was enrolled in as a kid.
his actual self is twisting and turning in pain, and now his "dream" self is forced to agonize over school-work...
izou slams his hands down on the desk, shoving up from his seat onto his feet. )
To hell with this.
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Just what do you think you're doing? Sit down and remain silent. This is your only warning.
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exams
The class contains a strange mix of people, and an even stranger proctor... Though trying to be discreet about his movements, he inevitably looks like someone attempting to cheat. ]
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Though he has more than enough evidence to fail this student instantly, something about his searching glances doesn't quite match what he's seen before from cheating students. There is no anxiety or pressure behind the actions, just pure confusion.
He looks around at the other students. None seem to be communicating with this student through glances and gestures. Hm. He visibly shifts, leaning forward from his relaxed position behind the podium, and taps the tablet in front of him, marking this errant student's exam as an instant fail for academic dishonesty and noting to look further into his circumstances.
If Elan looks at the proctor, he will find that alabaster head pointed straight at him, making it obvious that the proctor has noticed his movements. Busted. ]
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i'm sorry this got so long i wrote YOU an essay
you're fine half of ratio's tags are this long normally... that's why i'm so slow ;;
crawls back here from my hiatus, sorry for the delay
It's all good!
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crawls back here to wrap up. one problem child for you
2, as told by prophecy
Approaching carefully so as not to startle or distress him, Fern calls out: ]
Doctor? Did you lose your sight, just now? Please stay right where you are.
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Yes, I cannot see at the moment. It seems the ocular implants provided to me by LILITH have malfunctioned.
[ He sounds remarkably calm for someone who just lost his sight, if not a little strained from the raging headache he also has to nurse. ]
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4
Raidou had spotted him while passing by, and decided to see if help was needed. Could his healing factor maybe cure drunkenness? Though, would Ratio even want that?
His voice is soft as ever. If there is any judgement, you're not hearing it.]
I can help you get back to your room, if you like. Or our van, at the very least.
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3e
[ but as he sees the letter, it starts to dawn on him. ah. he created a weapon that wiped out lives. a planet's worth, even. hunter shifts uncomfortably. he's not unfamiliar with regret, himself.... but... he's not sure he's really qualified to speak on this ]
Nous' gaze?
[ what is that, really... ]
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3D
(Could he maybe see the Tranquil Sea from here?)
But he feels more driven to explore. As he does, he thinks what a pitiful song he's listening to. It reminds him of a certain song he'd once heard once upon a time. What he doesn't expect, however, is the source. )
Eh? How cute!
(He wants to crouch down and get a closer look. In fact, he does and just before he can reach out to pet it... he hears a sigh and looks over,)
And what's wrong with that?
(Being irritating and noisy?)
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2 and then 3e I didn't totally forget the first part you saw NOTHING
But now that they've returned to Vegas proper to rest, he's taking his time exiting his own camper van so he can get an idea of how the rest of the team fared out there.
... not well, it seems. But at least they're all alive. And that's enough.
He sees the way Ratio stops suddenly when he steps out, as if something has suddenly struck him, so Yzak turns from the direction he was walking and heads toward him, concerned. ]
Doctor?
pats gently...
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3c
Aw, look at you little guys! [Sorry, Ratio, he is ignoring you to bend down on his knees to pat over the head of one of these cake cats.] What's making you so sad, huh? Ruan...Mei?
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1/2
2/2
1/3 I'M SCREAMING
2/3
3/3
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wildcard! voice message transitioning into action...?
Heeeyyyy, Doc... Do you know anything about fixing probably broken noses...?
voice
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> Action
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2
Ratio-sensei ... Are you feeling okay?
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trauma experience memshare wildcard + 3e if combining them is possible
To save humanity, then, is any price to steep to pay? Is every action justified, carried out in the name of a righteous goal?
So much began and ended here.
The memory dims for the moment, becoming less of a reflection of events that once took place while it branches off into three paths to choose from, each behind the door of a containment unit. Nothing indicates that the doors must be opened in any particular order; the labels affixed to them don't include a sequence of numbers. Nothing dictates that every door needs to be selected, either.
Instead, there is a question posed by the dream itself:
Did we have no other choice?
The first and second doors bear names upon them:
> Enoch
> Carmen
The third door looks out of place beside the others:
> T-01-54 ]
sounds good to me!
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