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𝚂𝚢𝚗𝚏𝚕𝚞𝚡 𝙼𝚘𝚍𝚜 ([personal profile] synfluxmods) wrote in [community profile] synflux2024-06-01 12:01 am

PRE-FIGHT EVENT #1

PRE-FIGHT EVENT #1


CONTENT WARNINGS: natural disaster, PTSD, mind-control, psychological trauma, violence, delirium from heat, temporary blindness, hallucinations, dead bodies.

▶ 001. STORM CHASERS.

After weeks of searching for clues on the kaiju and missing people, the desert landscape begins to blend together. Didn’t you pass that cactus earlier today? That rock formation looks exactly like the one you passed the other day. It’s natural to loop back around when conducting a search but doesn’t it feel like everyone has been going in circles more frequently?

The heat isn’t helping either. Temperatures start to rise and continue to rise to all time highs. The sun is unrelenting and the only reliable shelter they have are their campers. Prolonged exposure outside will result in heat exhaustion, dehydration, and delirium.

Warnings will be sent to the Outsiders via their implants to keep them up to date with the weather as well as providing health tips such as reminders to stay hydrated or seek shelter during the hottest parts of the day. They will also receive warnings for sand storms and tornadoes called dust devils. The storms start of short and relatively weak but gradually begin to last longer and become more powerful. Pretty soon, Outsiders will not be able to see ahead from the dense sand and wind.

Outsiders will be told to chase after the storms and if they progress far enough, they will begin to find traces of people. They will find random belongings, articles of clothing, and occasionally, human remains in varying states of decomposition. Eventually, however, they will start to find survivors suffering from extreme fatigue and dehydration. They speak incoherently to themselves and as soon as they regain their strength, they try to run into storms while calling out to things that people can’t see.

Outsiders can wait for emergency caravans to arrive from Vegas to take survivors back to the city or they can take back the survivors themselves and use the opportunity to restock on supplies.


▶ 002. THE STORM CALLS.

The sandstorms increase and grow stronger until eventually, they last entire days. The sands shift, the grounds shake, and something thunderous can be heard in the dust. It becomes harder to see out in the desert and it’s almost like the storms are trying to hide something. At the edge of a storm, sharp eyed Outsiders may catch sight of a great shadowy serpent in the heart of the storm. Messages to their implants will urge them to get closer and investigate but be careful.

The storm grows stronger as they approach and the camper vans may slow down or get stuck in the shifting sands forcing some of them to proceed on foot to make visuals. Eventually, they will get close enough to finally establish clear visuals on their target: A giant sand worm. It’s size is not immediately clear due to the poor visibility and it being partially underground. However, the worm also sees them and when it does, it glows. The light catches on and reflects against the sand particles and that’s when it hits some of the Outsiders: A sudden splitting headache followed by an inability to look away.

Some outsiders may suddenly find themselves entranced by the worm; hypnotized. They will begin to see mirages and hear voices calling out to them in the storm. Captivated Outsiders will find themselves wanting to run into the storm to chase after the phantoms, some of them images and figures of people from their past and present back home. If anyone attempts to stop them, they will become irrational, violent, and turn on their friends and allies. Some Outsiders may begin to view their allies as enemies and attack, turning on one another in a gruesome frenzy. Some of the hypnotic beams will effect those still in their campers, turning on their friends and other Outsiders.

Outsiders will have to restrain each other to keep them from running into the desert or harming each other. In the chaos, the worm disappears into the storm. The psychic effects of the monster will weaken after the worm disappears and the storm dies down but it may leave some characters feeling overwhelmed and confused in the aftermath. Some will remain in an erratic state for several days, occasionally acting normal. In the insanity of all of this, Outsiders may have picked up another Outsider into their camper van for their protection or camper parties remain shuffled. It's up to the ones unaffected by the psychic attacks to watch over the others while retreating from the desert.


▶ 003. CITY OF DREAMS.

Following the disaster of the first sighting, LILITH will order characters to return to Vegas so they can assess what happened. En route to Vegas, some Outsiders may notice some side effects from the prolonged exposure to the sandstorm. They may experience shortness of breath and coughing as a result of breathing in so much dust. Furthermore, they may experience a splitting headache or pain behind their eyes. Their implants may lag, glitch, or go completely offline which will render them temporarily blind in one or both eyes. It seems that the fine sand and dust combined with whatever psychic damage the worm did may have messed with their implants and crossed some sensors which is all the more reason to return to Vegas for treatment.

Outsiders may become lethargic and experience vivid daydreams while they are awake or regular dreams while sleeping. In these dreams, they may relive memories. Some of these memories may be pleasant but others may be traumatic or things characters would rather keep secret. Unfortunately, being in close proximity to someone suffering from these effects will force a link through a glitch in their implants and drag other characters into the dream.

These links will function similarly to how simulation training works. The dreams they visit appear to be very realistic and characters can experience pain and be hurt within the memory. They will be able to interact with the memories. While in these memories, they can try to wake up the memory holder to bring them back to reality. Who knows, maybe helping each other understand what is real and a dream may even make them more resilient to the worm’s attacks the next time they go into the desert...


▶ 004. REST & RECOVERY

As characters recover from the psychic effects and implant glitches, LILITH will try to assess everyone’s biometrics to understand what happened. Characters who need therapy or counseling after reliving some horrible memories of theirs will be provided sessions via their implants. They now understand that the worm has some sort of psychic mind control power that it can use on victims. It is currently too dangerous to go back into the desert until they can come up with a proper defense against it.

Outsiders will be ordered to stay in Vegas and focus on recovery, given two queen side bed hotel rooms again OR if they would prefer to stay in the camper vans, that is also fine, with their same room mates or new ones. They are confident that they can fix the implants with the right upgrade but they aren’t sure what to do to stop people from following the call of the desert and making them act erratically. What is important is that LILITH sticks together.

In the meantime, those who have recovered, and even those who are experiencing these issues are ordered to remain close to one another; a buddy system of sorts. Each Outsider will be given designated groups to keep tight watch over one another while in Vegas. They will be responsible for physically checking on those in their groups and making sure one another’s whereabouts are properly tracked in order to avoid losing anyone to the desert.

LILITH encourages Outsiders to hang tight and wait for instructions before adventuring back out into the desert.


▶ 005. AFTERWORD.

In light of the results of the scheduling poll, here is our first event with a preview of the kaiju. All side effects from either the sandstorms or the worm kaiju can last for as short or as long as players would like.

For the daydreams/memory share, players can decide how they would like characters to experience the memories, whether it plays out in front of them like a movie or if they're reliving it by acting out the scene all over again or a mix of both. We encourage you guys to have fun with it and use whatever format feels most comfortable.

As always, feel free to leave questions under the QUESTIONS thread. All tags on this log are worth 2 points and will count towards June AC.


EVENT BREAKDOWN (CLICK TO EXPAND)
1. STORM CHASERS: Outsiders, still in the now expanded Mojave Desert, face problems with heat and sandstorms, resulting in dehydration and delirium. Still, LILITH encourages them to press onward in their camper vans and desert approved attire. Many dead bodies are found, but those that survive, Outsiders can keep an eye on survivors until emergency care can come pick them up.

2. STORM CALLS: A glimpse of the creature causing the problems is seen beneath the sands surface: a giant sandworm. It attacks LILITH recruits with psychological damage, causing Outsiders to hallucinate memories of their past, act erratic and violent and turn on LILITH crew. Outsiders are tasked to wrangle in one another and retreat back to Las Vegas to recover.

3. CITY OF DREAMS: Seeking refuge back in Las Vegas, character's implants go haywire from the psychic attacks, causing a memory share between characters that are close enough to one another.

4. REST & RECOVERY: Outsiders are placed in hotels again, or if they prefer to stay in the camper vans. They are tasked to keep an eye out on one another and sit tight for further instructions while LILITH assesses their data and next move to wrangle in the sandworm. Outsiders are to wait until given instructions.

blastedass: by bokunoicons @ tumblr (💥 Shot from the side!)

[personal profile] blastedass 2024-06-06 08:28 pm (UTC)(link)
What a surprise.

[No it's not. Bakugo glares at the table as his digital double continues to break even with Midoriya's. Neither of them are able to get in close.]

Tch, the hell is this? This isn't how I fight! I'm better than this!!

[Yeah, he's starting to get pissed at his own card.]

Something about your sword or summons, but it's not charged up yet.

[There are plenty of Quirks that require "fuel" to operate, some with "fuel" that isn't even known. It should be a decent enough excuse.]
the_fourteenth: (069)

[personal profile] the_fourteenth 2024-06-10 01:03 am (UTC)(link)
[He nods, and he'll step aside and talk to some of the kids who are hanging back further from the board to question. He'll opt to ask them to see their cards, if they have one, which will hopefully distract them from asking him too many questions. It's a good prompt for him to ask for details about the Quirks while avoiding talking about himself.

He'll be sure to keep an eye on Bakugo's game, too. Though he may only need to keep an ear out, and listen to what he's yelling about in the moment to figure that out.]
blastedass: by bokunoicons @ tumblr (💥 Come at me with all you got!)

[personal profile] blastedass 2024-06-10 04:39 am (UTC)(link)
[Enjoy learning more about Bakugo's classmates and their Quirks, Raidou. Most of them are super proud to show off their cards, especially Sero (the boy with a smile, black hair, and tape-dispenser like elbows who's been having a rough time in the game with his card getting beaten so often). Raidou is able to shave off some of the questioning by changing the attention to the cards, but he still gets hit with some.

Probably the most "normal teenage boy" he's gonna feel for a while, being excitedly received and inquired about all over. Luckily Yaoyorozu (the kind rich girl with a high, huge pony tail and Quirk that lets her create any non-living thing she wants from her body, provided she has the calories for it) recognizes Raidou's avoidance and she takes it upon herself to make sure he classmates don't pester him too much.

Bakugo and Midoriya's round ends with a draw, the timer running out before either can land a hit.]


WHAT THE HELL! I WOULDN'T HAVE MISSED THAT SHIT! I'D HAVE COUNTERED IT AND GOT IN CLOSE!!

But Kacchan! That wouldn't have worked on me either; I would've seen you try it!

[While Midoriya certainly isn't as loud or vulgar as Bakugo, at least he's grown plenty of spine and strength enough to stand up to his childhood friend's antics.]

The onset of a war... [Tokoyami frowns with a miffed expression on his raven-like head, red eyes narrowed wryly as he looks at his classmates while standing beside Raidou.] You are an exceptionally patient person, Kuzunoha.
Edited 2024-06-10 04:39 (UTC)
the_fourteenth: (014)

[personal profile] the_fourteenth 2024-06-12 12:10 am (UTC)(link)
[When pressed, Raidou will say his Quirk has something to do with his sword and some exorcism abilities, but he won't worry about it too much. This probably isn't real, right? Even if it really felt so. He thanks Yaoyorozu, but really, it's no trouble. It's nice getting to know everyone, and it felt more at home than it did in the high school back at Neo Tokyo. He never stopped feeling like an oddity there, but here, the other kids accepted his presence and welcomed him in.

Tokoyami gets a small smile for that comment.]


Possibly. Not always. We almost got into a fight the day we met. But... it's different, once you get to know him.
blastedass: by bokunoicons @ tumblr (💥 Enough of this shit. I'm No. 1!)

[personal profile] blastedass 2024-06-12 03:24 am (UTC)(link)
[Exorcism? No wonder Tokoyami's taken a bit to Raidou. The bird-headed boy is 1-A's resident goth and likes that kind of macabre intrigue. Though right now, he's watching Bakugo and Midoriya argue through the game's holographic field. Both disagreeing with their character's performance. The debate gets settled with an instant-death final round, each boy picking a random card from the splay and playing them with no backup or knowledge.]

That sounds like Bakugo. His opening speech to the rest of the school was to call them stepping stones.

[A great way to represent your class, Bakugo... That just made everyone else madder at him.]

Aa. He is a unique character.

[Bakugo goes up in a murderous grin when his drawn card is revealed to be All Might himself! While Midoriya's drawn card is

a dog.

A dud card.]


YOU'RE DEAD, DEKU!! Prepare to get slaughtered
the_fourteenth: (007)

gonna be slow for awhile, sorry; health stuff 😔

[personal profile] the_fourteenth 2024-06-13 10:40 pm (UTC)(link)
That sounds about right. [Said with affection, of course.

He excuses himself from Tokoyami to approach the table again, standing closer to Bakugo to look at the cards. Oh dear.]


That hardly seems fair.

[This might be a dream or something, but he can still tease Bakugo.]
blastedass: by bokunoicons @ tumblr (💥 The villainous hero arrives!)

it's all good. health comes first. wishing you a good recovery~

[personal profile] blastedass 2024-06-13 11:57 pm (UTC)(link)
[Tokoyami glances at him. Affection? He doesn't question it further as the rest of the class is drawn to the completely unfair run of fate as Bakugo wears a slasher smile like a devil ready to slaughter his prey. He's an All Might fanboy alright, even if he hides it.

Midoriya across the table looks like he's struggling between admiring All Might's strength and grappling with the reality that he's going to lose in the most crushing way.]


Luck if the draw, Shashou! Prepare to die, Deku! [Oh he's still gonna crow about to Raidou, so proud that he gets to show off to his friend. Bakugo clenches a fist and jabs his other hand forward to unleash his idolized hero onto his rival's paltry offering.] You're done!

[As All Might strides towards the blissfully unaware dog, Midoriya grits his teeth, waiting for the inevitable.]

Are you lost? [All Might's heroic smile beams at the dog as he takes a knee in front of the tail-wagging creature.] Let's get you home. Yush! [Before he gathers the animal into his big strong arms, crouches down, leaps into the air like a rocket-

-and blips right out of bounds.

~ DRAW ~

... 💧 ...]
the_fourteenth: (062)

❤️

[personal profile] the_fourteenth 2024-06-14 07:39 pm (UTC)(link)
[If only he were one to ever laugh, because Raidou would be right now otherwise. Instead, he hides a wide grin with a shy hand.]

Oh.

[That was really adorable, and unexpected.

He leans towards Bakugo a little, as if to make sure only he hears.]


Ah, well... You both won, in a way.
blastedass: by bokunoicons @ tumblr (💥 Lord Explosion Murder!)

❤️

[personal profile] blastedass 2024-06-14 07:57 pm (UTC)(link)
[Bakugo looks completely exasperated by this, shoulders dropping, mouth ajar and dumbfounded. Midoriya's over there fanboying over how accurate All Might's heroism is, even saving small dogs from trouble. Other classmates are torn between amusement and astonishment.

Raidou's the one that snaps Bakugo out of his current stun.]
Wha-? ... Don't... don't fuck with me! [Raidou's gonna hear the same staccato pops and cracks of fireworks going off in Bakugo's palms.] What the hell is wrong with this damn game?! [How could he have gotten another draw?! That was fucking cheating!] Don't you dare look down on me!!

Raidou! [Tokoyami's deep but startled voice comes out as he grabs at the other boy's hand to pull him back.] Run!

[Iida's yelling at everyone else to evacuate as Bakugo hauls both hands up, explosions igniting above them in a flaring rage, heedless of his classmates and friend's withdraw. You wanna mess with him, game?! Watch him win this completely, Raidou!!]

DIIEEE!!

[Raidou gets to enjoy just one of the many shenanigans with Class 1-A...!]